Loge continues to battle snakes

When last we left our plucky adventurers, they had managed to convince the Tabaxi that they needed to seek out old allies in order to overthrow the Yuan-Ti. That meant we needed to travel into the heart of Aarakocra and Grung territory. After following our Tabaxi guide into Aarakocra territory, we had to climb up … Continue reading Loge continues to battle snakes

Loge fights some snakes

So, after I missed some sessions, Loge finds himself in the Jungles of the Outlands, helping some Tabaxi liberate prisoners and fight off some Yuan-Ti. Basically, hundreds of years ago some Yaun-Ti were oppressing the locals but were driven off. They've come back and made slaves out of the locals, and are also apparently sacrificing … Continue reading Loge fights some snakes

Loge still stuck in that bloody house!

I took a bit of a break from the blog there. Between moving to a new larger house and the birth of my son, I thought I'd take a time out. Here's what's going on with Loge for the last few sessions of the game. The party rests and comes back to the townhouse. Brambles … Continue reading Loge still stuck in that bloody house!

Loge gets trapped in a townhouse

OK, so last time we'd all escaped out of a window, and were fleeing the nasty hag coven. Should be simple right? Get to the fence, get over the fence, run. And it probably would have been, but those nasty hags were intent on causing trouble, and despite telling us to leave quite forcefully had … Continue reading Loge gets trapped in a townhouse

Loge Investigates a Townhouse

Level up!OK, so now we're level four, and I can finally take a Warlock Pact. So, obviously as a Hexblade Warlock, I'm going to take the... Pact of the Tome?Bear with me here. Loge's Patron is a spirit of luck, knowledge, and maybe war. It's much more likely to give him access to more magic … Continue reading Loge Investigates a Townhouse

Loge runs away

OK, so fighting Spined Devils and Bearded Devils was not fun.Then the Spiked Devils appeared to make the fight a bit harder! After a pretty serious back and forth, we managed to start falling back, eventually hiding behind a wall of fog thrown up by the Dwarven Cleric. With Mr Easy's help, we managed to … Continue reading Loge runs away

Loge fights some devils

This session began pretty much as the last one finished - we could do some side quests or assault a nasty looking figure that lives in the baddest part of the bad part of town. For some reason, we decided we'd just go after the bad guy! So, in order to go up against a … Continue reading Loge fights some devils

Loge investigates the alchemist

OK, so after a bit of a recap - Lord Gwyned, the Eladrin, is willing to look after us, and has some work for us to do too.He's given us a base in the Lady's Ward for now, whilst we work out what we're doing with the Chainmasters and stuff. So we have a couple … Continue reading Loge investigates the alchemist

Loge on autopilot

I had to miss the regular session, but I got sent a write-up and here's what I understand happened. I should probably preface this with the fact I have no idea what happened to Loge, whether he fell off the Staircase or anything. The party managed to make it to the Formians in Arcadia after … Continue reading Loge on autopilot

Loge’s Recurring Dream

So, Loge is once again mildly incapacitated and completely unconscious. Seems like a good time for him to have another of his recurring dreams. He slowly wakes up on a plain of rapidly-cooling black lava flows, and icy gale in the air. At the horizon in most directions is a red glow but in one … Continue reading Loge’s Recurring Dream

Loge meets an Abjurer and has a Bad Time

So, the servant's head arrived in a box. And then the group called in the police... The Hardheads are an interesting bunch, like most of the factions in Sigil. They're big on the justice but not necessarily great on the details. Loge and the druid arrive back just after the Hardheads leave and are filled … Continue reading Loge meets an Abjurer and has a Bad Time

Loge Lost in the Lady’s Ward

So, due to our might, sensational (and completely unexpected) magical abilities, the thieves bursting into Hieron Lawgiver's office were defeated! We captured, their leader, Jezrene, and managed to search most of the bodies whilst we questioned her. Loge pocketed some nice components from her pouch. She'd been sent by the Shadow Council to collect Hieron's … Continue reading Loge Lost in the Lady’s Ward

Ideas for Loge’s Warlock Patron

So I've been mulling this over recently, I never really settled on a patron for Loge. I figured he had no idea he was a warlock yet, made a pact he didn't remember to get out of the City of Brass or something, or was somehow tricked into it for the same reason. But then … Continue reading Ideas for Loge’s Warlock Patron

Loge in Automata

So, we spent the "night" recuperating in the Githzerai monastery. Loge had a dream about a white-furred fox running across a still warm lava field. Probably nothing to worry about there... We agreed to escort our Githzerai expert back to Sigil, along with a bodyguard. They were going to work out their own deal with … Continue reading Loge in Automata

Loge barely survives Limbo

Ok, so I'm actually writing this a lot later than I normally would, so it's entirely possible that my details are wrong. So, a blue Slaad had just attacked the party and managed to skewer us all pretty handily. Then he called out and summoned a couple of red Slaadi... great! The fight was a … Continue reading Loge barely survives Limbo

Loge lost in Limbo

So, on with the adventure! After a series of traumatic rounds of combat (Loge almost died very quickly, despite setting the boar on fire twice), we managed to beat the thing, and carry on our way to the Githzerai monastery. Part of the way there, a Dao slave ship (they're earth-aligned Djinn, and Loge grew … Continue reading Loge lost in Limbo

In which Loge goes shopping

So, level 3. Time to hit the Grand Bazaar! The party was already in the Market Ward, so it seemed silly to leave before shopping around a bit. But they wanted to go do some other stuff. No problem, I can meet them at the edge of the Hive! During the wander around, Loge bought … Continue reading In which Loge goes shopping

Further Adventures of Loge and the Antmen part 2

Ok, second session down. Here's what happened - At the end of the last game, most people had fled leaving myself and the druid, and the druid was down. We redrew the map on the board edge and it turned out people hadn't quite fled off the new one yet, so maybe there was some … Continue reading Further Adventures of Loge and the Antmen part 2

Further Adventures of Loge and the Antmen part 1

This will be a two parter since I've played one more game as I write these words, but will have played two before the end of the week. So, the first game since the last post about Loge was mostly focused on combat - resolving the Formians heading up the tunnel towards us and then … Continue reading Further Adventures of Loge and the Antmen part 1

Loge and the Ants’ Nest

So when last I left Loge, he was sat atop the entrance chimney to a Formian nest/city on the Plane of Arcadia. The Lilend of the Infinite Staircase had asked the group to investigate some sort of curse on the Formians, which had made the workers lazy. Well, we'd just found a witness to the … Continue reading Loge and the Ants’ Nest