More work on the Hollow World

Let's take a look at where the Hollow World is going. First of all, if there are disparate cultures loosely based on various real-world cultures, how are they interacting in such a way that a party could include members from all across the Hollow World?Well, the simple answer is trade routes and crossroads, and the … Continue reading More work on the Hollow World

Revisiting the DMG in 2020 – Flavours of Fantasy

As a sort of follow up to my post reviewing 5e after half a decade in print, this is a series that takes a look at parts of the DMG in 2020. I cracked open my physical copy of the Dungeon Master's Guide recently. It doesn't see a lot of use - I'd been running … Continue reading Revisiting the DMG in 2020 – Flavours of Fantasy

Thoughts on the LevelUp 5e Playtest II – Fighter

The second playtest packet for the LevelUp 5e project is up - this time we've moved from the changes to heritages and on to changes to classes - this has the first ten levels of the fighter in. First impressions - I've seen some of this stuff before in the Tome of Battle, the supplement … Continue reading Thoughts on the LevelUp 5e Playtest II – Fighter

Borrowed mechanics – 20 Questions for Player Characters in D&D

Once again stealing some ideas from another blog, but going in an entirely different direction, Gnome Stew had a recent post about using twenty questions to help build up a character for roleplaying.Now, the basis for that post was Amber, a diceless system that's pretty popular. I've never played that though. I have, however, played … Continue reading Borrowed mechanics – 20 Questions for Player Characters in D&D

Out West – a game of twenty questions

Another post in the series to flesh out settings, this time we're heading to the Weird West. I've done grumpy dwarf and helpful citizen, this time I'll be a grizzled antihero, like half the folk in the setting. What is the deal with my cleric's religion?You tell me, greenhorn. You worship one of the old … Continue reading Out West – a game of twenty questions

Sky Island Saga – a game of twenty questions

Another in the series of using twenty questions to bump up the setting information - this time we're looking at my swashbuckling romantic fantasy setting, Sky Island Saga. Last time I was a grumpy old dwarf, this time, I'll be a more helpful citizen of a Freehold. Hello traveller, new to the skies? You must … Continue reading Sky Island Saga – a game of twenty questions

Dream settings II – Inspired by others

I went to my drafts folder and found the prompt from my Dream Settings post still sat there waiting, which was odd because I was sure I'd edited the original post previously.Yeah, strange. So I started rewriting the post and then realised it all felt familiar.Here's some stuff I didn't cover last time though. As … Continue reading Dream settings II – Inspired by others

Frostpunk – a game of twenty questions

I was digging around on Dungeons and Possums again, and came across a post that references one from Jeff Rients back in 2011.Now, whatever you think of Jeff Rients (I'm no real fan based on certain views), I think these questions will be useful to flesh out some details in my newer homebrew settings. So, … Continue reading Frostpunk – a game of twenty questions

Thoughts on the LevelUp5e Playtest

If you've missed it, EN Publishing is working on a set of rules to make 5e crunchier, or more advanced, or something.I signed up for the playtest materials. I don't know if I'll have a chance to use them, but I can give my feedback and initial thoughts, and maybe try and use it if … Continue reading Thoughts on the LevelUp5e Playtest

Old Stuff – DnDNext first impressions

The last of my posts rescued from Troll in the Corner, this one posted on May 24th 2012.This was just the initial impressions before playing a game of it - which I did very shortly afterwards.I later went on and ran Caves of Chaos with a different version of the rules at some point in … Continue reading Old Stuff – DnDNext first impressions

Divergence from the D&D norm

Once again, I find myself going back through Dungeons and Possums' older posts and finding gold.I'm going to talk a bit about how most of my games diverge from the 'normal' of D&D, but I want to try and focus more on Hollow World too. I'll start with a quote from Dungeons and Possums, rather … Continue reading Divergence from the D&D norm

Spelljammer – Random tables

An old Web DM video about Spelljammer got me thinking about random tables, not least because Pruitt has never published the random tables he created for random encounters (please, please, please?). Basically, I sat down, watched the video a couple of times, had a go at finding Pruitt's sources, and built some of my own … Continue reading Spelljammer – Random tables

Old Stuff – Adding extra sensations

Another post from Troll in the Corner, this time from February 3rd 2012. There’s an important rule in GMing: show, don’t tell. Now, when you put a setting together, you of course tell the players various things, but once the game is in full swing, it’s obviously much more important to involve the players in … Continue reading Old Stuff – Adding extra sensations

Draft One Page Campaign Opener – Beyond the Pale

Centuries ago, the good people of the Commonwealth took ownership over the lands of the Pale by conquest and divine right. In the ensuing time, life has been good both for the people of the Commonwealth and the locals, with both seeing great strides in the cause of civilisation. Unfortunately, there are still those who … Continue reading Draft One Page Campaign Opener – Beyond the Pale

Story dice plot generator

A few years ago, I picked up a couple of boxes of story cubes - dice with fun pictures on them. The plan was to use them for random encounters specifically in my Ginnungagap setting, as I'd picked up both the medieval fantasy set and the science fiction set. Of course, as with many ideas, … Continue reading Story dice plot generator

Old Stuff – Farewell to Fear

You may remember during RPGaDay2020 that I mentioned I had a copy of Farewell to Fear. It's a really great looking game, and I can't praise Machine Age Productions enough for it, and for all their other work - notably #iHunt and Maschine Zeit.Check out their stuff here on itch.io.This is originally published 4th May … Continue reading Old Stuff – Farewell to Fear

Old Stuff – Review of The Game Master by Tobiah Panshin

Another Troll in the Corner article, this one from 26th January 2012. Appears as one of the reviews on the download link below, but of course it's not accessible anymore, so here it is. Again, reads pretty academically to me now, so apologies for that.I'll have to try and contact Tobiah and get the link … Continue reading Old Stuff – Review of The Game Master by Tobiah Panshin

Old Stuff – Hooks, lines and secrets

This one first published on Troll in the Corner on 11th October 2011, my first post there. Over the past few months, I’ve been getting a lot more involved with my fantasy campaign setting project, working title Kingsmead. (Now known as the Old Crown)Getting into the setting meant thinking about the tools that a GM … Continue reading Old Stuff – Hooks, lines and secrets

Old Stuff – Poaching from the best

Back in 2011/12, I wrote a few posts for the website Troll in the Corner.The below was first posted there on February 24th 2012. Apologies if it feels a bit academic in places - I was a lot closer to working on a Masters degree at the time than I am now!I've done my best … Continue reading Old Stuff – Poaching from the best

Collecting the Spells in the Unremembered Domains

What's this? My finger on the pulse for my 400th post?! How did I manage to do that? So, Wizards of the Coast has announced that the Forgotten Realms will be one of the planes visited during Magic the Gathering's 2021 releases.I suppose that will make the Planeshift supplement easier to write? This isn't exactly … Continue reading Collecting the Spells in the Unremembered Domains