Longsaddle Gazetteer – a review

A recent release on the DMsGuild, the Longsaddle Gazetteer is a creation of Matthew Whitby, an accomplished guild writer and the host of the Dungeon Master's Guild House podcast / YouTube series (it's the same thing, but maybe you want to watch or just listen). By asking nicely, I was lucky enough to get a … Continue reading Longsaddle Gazetteer – a review

Creating a Feywild Domain

If you've missed it, Wizards of the Coast released an add-on for The Wild Beyond the Witchlight that allows you to create your own Domain of Delight following their guidelines. There are a lot of random tables, but overall it helped with some creative prompts for me. I pitched to a collection of domains that's … Continue reading Creating a Feywild Domain

Secret project review – Practical Guide to Being a Great GM

A few weeks ago I mentioned I was doing something hush hush. I can now reveal I was one of the readers going through a new book about GMing before it reached Kickstarter - which it now has. So, here's a sort of review of a project you haven't seen yet, a bit of an … Continue reading Secret project review – Practical Guide to Being a Great GM

More fey character options

A few afters after last week's post went live, I finally managed to publish my warlock patrons supplement Puckish Patrons (I updated the post when it went live, but here's the link again). And then, over the next few days, I published two more books. So here's the synopsis of the other two! The Grimalkin … Continue reading More fey character options

Fey character options

I've spent the last few days writing up some ideas I had for warlock patrons and a variant Tabaxi that are found in the Feywild. The Tabaxi variant, which I've called the Grimalkin (as many have before me), are a fey being with similar features to their normal Material Plane cousins, but with features also … Continue reading Fey character options

Adding to Fizban’s dragon lore

In October, Fizban's Treasury of Dragons will be published, giving more insights into official dragondom as Wizards of the Coasts wants it to be done. In preparation, I've started writing a short book of my own about those with dragon blood that were present in previous editions of D&D but haven't made an appearance yet. … Continue reading Adding to Fizban’s dragon lore

Adventurous Locale – The City of Sunsets

I'm trying to get a few new ideas written out and somewhere visible for people to give me feedback. This is the first one. Somewhere close to one of the Upper Planes of existence sits a strange and unnamed demiplane - a world sandwiched between two impenetrable stone disks. Around its edges slowly pass falling … Continue reading Adventurous Locale – The City of Sunsets

Tying ideas to upcoming products

Generally, the things I write for money stick with what I want to write at the time, and not with upcoming D&D products. The exception so far was Candlekeep Colleagues, which released the same week as Candlekeep Mysteries. (You could also make an argument that my latest product, Gathering: The Realms, fits in, since it … Continue reading Tying ideas to upcoming products

Super secret project

I've been added as a development reader on someone's project. Super secretly. Basically I get early access and get a free copy out of it. It's someone I admire very much from the roleplaying hobby, and it fills the niche of my product idea for Halaster Blackcloak's Guide to Dungeon Mastery.(Darn, why did it have … Continue reading Super secret project

Crashing the Wedding

As you may recall, I spent the month of May following along with the Storytelling Collective class in D&D Encounter Writing. I finished writing it but didn't get much of the editing, layout and otherwise sorted at the time (but did find a cool background from Nimgyu). As of this week, I've finally finished it … Continue reading Crashing the Wedding

Fuelling the craft of Gamemastery

For the last little while, my desire to run a game again has been slowly rising. I have to assume it's due to watching a lot of videos on YouTube and listening to podcasts on running games (GMing and DMing), and paying attention to discussion in various forums and discord channels. I ran a playtest … Continue reading Fuelling the craft of Gamemastery

Gathering the Realms

My collaborative Magic the Gathering/Dungeons and Dragons crossover project is now live on DMsGuild for the world to see. Gathering the Realms bridges Theros, Ravnica and the Forgotten Realms into a cohesive, planeswalkable whole, and brings new items, spells, player options and variant rules to help you do that. From options for playing a Planeswalker, … Continue reading Gathering the Realms

Cantrip Tattoos

Whilst working on a project for domestic-leaning magic items and spells, I got to thinking about the magical tattoos presented in Tasha's Cauldron of Everything, and specifically that the only usage of cantrips in tattoos was when they were being used in place of scrolls. So I started looking at what makes the other tattoos … Continue reading Cantrip Tattoos

Notes from a shelved D&D campaign

I've mentioned previously that I had a plan for a saurial-focused D&D campaign encompassing planar travel and spelljamming. I even started a write-up for it before I got busier writing stuff I could actually publish for money.But what with the pandemic and everything, I didn't ever get around to actually building it into a game … Continue reading Notes from a shelved D&D campaign

Designing Magic Items

I've been designing a lot of magic items recently, first with a Ravnica or Theros flavour, and now focused on domestic items that non-adventuring Dungeons & Dragons characters might use. The Magic the Gathering items were hard to think of, especially as so many had been created already. Now that I've moved on to the … Continue reading Designing Magic Items

Wrapping up the Encounter Design course

After the month of May finished, I had designed an encounter I was reasonably happy about. But! I decided not to publish it. So there were a few reasons why I ended up not finishing the encounter off to a publishable standard:1. I wasn't happy I had enough time to work on the layout and … Continue reading Wrapping up the Encounter Design course

Magic shops

I mentioned before that I was writing something involving a shop front. Well it's finally available for purchase! The Magic Shop Catalogue brings a whole load of different, system neutral ideas for stores (though generally embedded in fantasy) to populate your TTRPG games. I wrote Pawn's, a pawn shop run by a horrible man (who … Continue reading Magic shops

Dungeons and Dragons: The Gathering

I doubt many people have missed the fact that Dungeons and Dragons is going to be the basis for the next set of Magic: The Gathering. I've recently jumped on a project to add some more Magic content to to D&D with a product on DMsGuild, and it's got me revisiting some old cards from … Continue reading Dungeons and Dragons: The Gathering

Cutter’s Guide to Planar Locations II – Sigil, City of Doors

Ah, Sigil, the centre of the Multiverse, or so the locals would have you think! What can one say that hasn't already filled multiple treatises? For a city of such a small size, there must be be multiple volumes dedicated to each f its many streets, even just to detail all the exotic locales one … Continue reading Cutter’s Guide to Planar Locations II – Sigil, City of Doors

Another short post

It's been a busy few weeks so I haven't had as much chance to write the longer posts that I want to and instead you'll get a couple of shorter ones for now. The Storytelling Collective course continues apace. I just about have my encounter written, I need to sort a playtest or at least … Continue reading Another short post