Cantrip Tattoos

Whilst working on a project for domestic-leaning magic items and spells, I got to thinking about the magical tattoos presented in Tasha's Cauldron of Everything, and specifically that the only usage of cantrips in tattoos was when they were being used in place of scrolls. So I started looking at what makes the other tattoos … Continue reading Cantrip Tattoos

Notes from a shelved D&D campaign

I've mentioned previously that I had a plan for a saurial-focused D&D campaign encompassing planar travel and spelljamming. I even started a write-up for it before I got busier writing stuff I could actually publish for money.But what with the pandemic and everything, I didn't ever get around to actually building it into a game … Continue reading Notes from a shelved D&D campaign

Designing Magic Items

I've been designing a lot of magic items recently, first with a Ravnica or Theros flavour, and now focused on domestic items that non-adventuring Dungeons & Dragons characters might use. The Magic the Gathering items were hard to think of, especially as so many had been created already. Now that I've moved on to the … Continue reading Designing Magic Items

Wrapping up the Encounter Design course

After the month of May finished, I had designed an encounter I was reasonably happy about. But! I decided not to publish it. So there were a few reasons why I ended up not finishing the encounter off to a publishable standard:1. I wasn't happy I had enough time to work on the layout and … Continue reading Wrapping up the Encounter Design course

Dungeons and Dragons: The Gathering

I doubt many people have missed the fact that Dungeons and Dragons is going to be the basis for the next set of Magic: The Gathering. I've recently jumped on a project to add some more Magic content to to D&D with a product on DMsGuild, and it's got me revisiting some old cards from … Continue reading Dungeons and Dragons: The Gathering

Glittery Grimoires

Another book that I contributed to is now available on DMsGuild! The Glitter Grimoire fits into a gonzo D&D niche. All the spells and items are useful, but fit neatly into slapstick, silly, or prank niches.I wrote two spells for it - a cantrip called Spitball Barrage and a level 2 enchantment spell called Iggwilv's … Continue reading Glittery Grimoires

Designing D&D encounters with the Storytelling Collective

I missed the lead in to advertise it to others, but I've signed up for this month's encounter design class with The Storytelling Collective. Those of you who've been reading a while may remember I wrote my first adventure with the RPG Writer Workshop class, and the Collective is what the Workshop team have now … Continue reading Designing D&D encounters with the Storytelling Collective

Thoughts on the LevelUp 5e Playtest XV – Herald

Another class rename here - the paladin has become the herald. It makes some sense, and fits squarely the the genre of fantasy that the designers seem to be aiming at. Things that stay the same up to level 10:Divine Sense and Lay on Hands at level 1, Divine Smite at level 2, Oath features … Continue reading Thoughts on the LevelUp 5e Playtest XV – Herald

Thoughts on the LevelUp 5e Playtest XIV – Warlock

Time to move on to a fun one - I play a lot of warlocks! Hopefully that means I'll se both good and bad in the playtest. Let's see shall we? Things that stay the same up to level 10:Otherworldly Patron features at level 1 (and 6 and 10) and Pact Magic at level 1 … Continue reading Thoughts on the LevelUp 5e Playtest XIV – Warlock

Thoughts on the LevelUp 5e Playtest XIII – Cleric

I may have been a bit lax keeping up with the playtest bundles for April, but there's also been a lot more of them. So another burst of comparisons are coming your way over the next couple of weeks! Unlucky 13 brings us the Cleric. Let's see what changes have been made. Things that stay … Continue reading Thoughts on the LevelUp 5e Playtest XIII – Cleric

Ideas for altering 5e’s Inspiration mechanic

There's a lot of other takes on Inspiration out there, and when to award it and so on. I've been toying with the below in my head for a while. Advantage on a die roll is nice, but having it to use for other things would be good too. 1. I know a guyI think … Continue reading Ideas for altering 5e’s Inspiration mechanic

Late to A-Z April 2021 Part II

As they were so fond of saying on Star Trek, "and now, the conclusion." N - New Settings!I have a lot of game settings written up, for various different RPGs. But that doesn't mean my mind isn't coming up with new ideas, and annoyingly flows with them at that.Ideas I need to flesh out a … Continue reading Late to A-Z April 2021 Part II

Late to A-Z April 2021 Part I

As usual, by the time I realise what time of year it is, I've almost missed it!Here's an A-Z of stuff I want to think about/write about/read about/play with in the next year. A - Awakened!I'm thinking up some ideas for a D&D character that's been awakened by the spell. I haven't decided yet if … Continue reading Late to A-Z April 2021 Part I

Updating 5e – Princes of the Apocalypse

I've been spending a lot of my time recently delving in to Princes of the Apocalypse, D&D 5e's second adventure book. It was released in 2015, making it the first to release after all three of the Player's Handbook, Dungeon Master's Guide and the Monster Manual were out. It is... not great? I actually had … Continue reading Updating 5e – Princes of the Apocalypse

Kickstarter – a look at Scroll.io

In something of a first for me, I have to point out at the start here that I've been paid to talk about this Kickstarter project by its creator, but I was assured that I could write what I liked about it, criticisms and all.So, yeah, I guess you can keep that in mind if … Continue reading Kickstarter – a look at Scroll.io

Revisiting mechanics – Skill challenges in 5e downtime

Readers may remember my recent post about missing mechanics in 5e - specifically those covering social interactions and exploration. I had several ideas built for the post, then scrapped them in favour of a general outline.This post takes a good bit of what I'd already written for downtime and skill challenges, and changes a few … Continue reading Revisiting mechanics – Skill challenges in 5e downtime

Thoughts on the LevelUp 5e Playtest XII – the Bard

Hopefully this will catch me up with the playtest packets! So, on to the bard. I've played bard's before, and after a quick look at the changes, I'd say they still hold my attention with the new options. Things that stay the same up to level 10:Bardic Inspiration and Spellcasting at level 1, Jack of … Continue reading Thoughts on the LevelUp 5e Playtest XII – the Bard

Thoughts on the LevelUp 5e Playtest XI – The Wizard

Still running behind, here's what's going on with the changes to the Wizard. So I haven't played a Wizard in a long time. After reading through this playtest packet, I think I might give one a go. I like that couple of big changes they've made here. So, without further ado: Things that stay the … Continue reading Thoughts on the LevelUp 5e Playtest XI – The Wizard

Thoughts on the LevelUp 5e Playtest X – Adept

I'm running a bit behind on these, so let's see if I can catch up quick! It's another new class! Sort of.The Adept replaces the Monk, since the latter has some weird connotations regarding monks and leans into some orientalist tropes. The Adept is a focussed unarmed fighter in all regards, using different fighting styles. … Continue reading Thoughts on the LevelUp 5e Playtest X – Adept

Candlekeep Companions

I spent a good part of February writing a supplement of NPCs for Candlekeep with Chad M. Lensch and Transparent Games. This is a tie in for Candlekeep Mysteries, since adventurers in theory find themselves at the keep at least for some of their time. It was a really enjoyable experience, and I'm very happy … Continue reading Candlekeep Companions