Satchel’s Bag of Tricks

I've recently released my second product on DMsGuild - Satchel's Bag of Tricks.This is an item supplement for Six-guns and Sorcery adventures, so an ideal accompaniment to my first product A Town Called Mud: The Haunted Mine. And you can even get them both together in a bundle for the price of just my adventure. … Continue reading Satchel’s Bag of Tricks

Thoughts on the LevelUp 5e Playtest VIII – Berserker

I messed up and scheduled this for the wrong date - this should have gone up on Saturday 9th but I'm just going to enjoy taking a day of time to relax a bit and work on other projects instead of stress and try and scrabble something together to get ahead again! I think it's … Continue reading Thoughts on the LevelUp 5e Playtest VIII – Berserker

Out West and the Haunted Mine

As I've mentioned a few times now, I participated in the RPG Writer Workshop back in November, writing and publishing an adventure to DMsGuild.(You can still get the adventure as part of a bundle with other products from other creators, and save yourself a bunch of jink by buying it all at once.) The Haunted … Continue reading Out West and the Haunted Mine

Thoughts on the LevelUp 5e Playtest VIIa – Ranger Again

So the good folks at LevelUp 5e have issued another playtest for the ranger. I presume this is because of spells? Let's take a look. Yup, spells. Because there are ranger subclasses that have spells, and LevelUp is supposed to be compatible with based D&D 5e, someone had to add a ruling on this.Seems like … Continue reading Thoughts on the LevelUp 5e Playtest VIIa – Ranger Again

A Town Called Mud: The Haunted Mine

I've recently released my first DMsGuild product, an adventure called A Town Called Mud: The Haunted Mine. (You can get it for even cheaper if you pick it up as part of this RPG Writer Workshop bundle!)It's a Six-guns & Sorcery adventure for D&D 5e. That means there's a Wild West vibe to the whole … Continue reading A Town Called Mud: The Haunted Mine

Thoughts on the LevelUp 5e Playtest VII – Ranger

Time for the Ranger to get the LevelUp 5e treatment. I mentioned in the Druid post that I'll be looking at similarities between some of the abilities, since thematically a few of them seemed good to cross over. Things that stay the same up to level 10:Natural Explorer and Favoured Enemy at level 1 (though … Continue reading Thoughts on the LevelUp 5e Playtest VII – Ranger

Thoughts on the LevelUp 5e Playtest VI – Sorcerer

Due to my various commitments during November (check my adventure out, on half-price sale now!), this one is a bit late, and the next playtest packet, the Ranger, is out as well. I'll have my review of that up shortly. So what's going on with the Sorcerer? Things that stay the same up to level … Continue reading Thoughts on the LevelUp 5e Playtest VI – Sorcerer

How to DM

At the end of November, I ran across this tweet by Alyssa Visscher. This is, I think, exactly the reason it took me years to pick up the Dungeon Master's Guide - I already knew the contents after years of playing these games, so why bother with this product? In the end, the main reasons … Continue reading How to DM

Tasha’s Cauldron of Everything – A review

Every year, I buy myself a gift for my birthday, and this year I picked up Tasha's Guide as a pre-order. Little did I know when I clicked the button to pay that I would have to wait an extra two-ish weeks for my book to arrive - apparently this is a thing that happens … Continue reading Tasha’s Cauldron of Everything – A review

Dungeons & Dragons & Discord

As part of the RPG Writer Workshop, I had to playtest my adventure to see if it survived contact with the enemy players.I also didn't want to spend money and time learning a new system, when I have other things to be getting on with - writing and parenting and so forth. That ruled out … Continue reading Dungeons & Dragons & Discord

Basher’s Guide to Sigil’s Factions – Doomguard

The Doomguard, also known as the Sinkers, are warriors of entropy, seeking to speed up inevitable collapse into chaos or ruin. They represent an ideology of the Negative Energy Plane and it's quasi-planes Ash, Dust, Salt and Vacuum - whilst focus on causing entropy in all forms, others seek to protect its cause and will … Continue reading Basher’s Guide to Sigil’s Factions – Doomguard

Thoughts on the LevelUp 5e Playtest V – Inspiration and destiny

Basically a way to redo the Inspiration mechanic, this also gives a crunchy outcome to fulfilling a roleplaying goal throughout a game, as well as an easier way to adjudicate the gaining of Inspiration. First of all, let's take a quick look at how Inspiration is flavoured here - you can use it to give … Continue reading Thoughts on the LevelUp 5e Playtest V – Inspiration and destiny

Basher’s Guide to Sigil’s Factions – Getting started

Following on from a couple of different posts a while ago on building Sigil's Factions in to D&D 5e, I'm going to take another crack at it as an ongoing series, this time with a bit of an overview of each Faction but focusing much more on the new rules I've built than the old … Continue reading Basher’s Guide to Sigil’s Factions – Getting started

State of Republic

So, a long, long time ago, when I lived in a different country that's not so far away, I wrote a post about running a D&D game in a Roman-style Republic. I've referenced it a few times in recent months. That last one is probably where this new idea was formed. There, and with my … Continue reading State of Republic

On nonsensical magical snakes and other creatures

I'm told there's a new monster in the Tome of Beasts 2 from Kobold Press called a 'Snake with a Hundred Mage Hands'.And now there's got to be at least one of these creatures in all of my homebrew settings, right? After Eberron's Living Spell monsters, that idea for a snake is hands down my … Continue reading On nonsensical magical snakes and other creatures

Thoughts on the LevelUp 5e Playtest IV – Druid

No sooner had I started work on the Rogue playtest than the Druid document dropped as well - so we're on to the Druid. The quick skim has it being pretty druid-y. I like some of the blurbs on different kinds of druids and the suggestion of finding the reason your character became a druid … Continue reading Thoughts on the LevelUp 5e Playtest IV – Druid

Thoughts on the LevelUp 5e Playtest III – Rogue

Well I was waiting for the next package to drop, but like a fool I was waiting on the LevelUp5e homepage rather than digging around - I missed it by weeks. Probably need to update that guys! So this package is the Rogue class. First thoughts - it's a lot shorter than the Fighter document. … Continue reading Thoughts on the LevelUp 5e Playtest III – Rogue

Ginnungagap – a game of twenty questions

Another chance to flesh out one of my settings. This time we're a mercenary, somewhere on Midgard. Let's go to the Ginnungagap! What is the deal with my cleric's religion?You worship all the Gods, but one more than others - you know the sacred rites of Odin or Loki better than those of the other … Continue reading Ginnungagap – a game of twenty questions

More work on the Hollow World

Let's take a look at where the Hollow World is going. First of all, if there are disparate cultures loosely based on various real-world cultures, how are they interacting in such a way that a party could include members from all across the Hollow World?Well, the simple answer is trade routes and crossroads, and the … Continue reading More work on the Hollow World