More work on the Hollow World

Let's take a look at where the Hollow World is going. First of all, if there are disparate cultures loosely based on various real-world cultures, how are they interacting in such a way that a party could include members from all across the Hollow World?Well, the simple answer is trade routes and crossroads, and the … Continue reading More work on the Hollow World

Revisiting the DMG in 2020 – Flavours of Fantasy

As a sort of follow up to my post reviewing 5e after half a decade in print, this is a series that takes a look at parts of the DMG in 2020. I cracked open my physical copy of the Dungeon Master's Guide recently. It doesn't see a lot of use - I'd been running … Continue reading Revisiting the DMG in 2020 – Flavours of Fantasy

Thoughts on the LevelUp 5e Playtest II – Fighter

The second playtest packet for the LevelUp 5e project is up - this time we've moved from the changes to heritages and on to changes to classes - this has the first ten levels of the fighter in. First impressions - I've seen some of this stuff before in the Tome of Battle, the supplement … Continue reading Thoughts on the LevelUp 5e Playtest II – Fighter

Borrowed mechanics – 20 Questions for Player Characters in D&D

Once again stealing some ideas from another blog, but going in an entirely different direction, Gnome Stew had a recent post about using twenty questions to help build up a character for roleplaying.Now, the basis for that post was Amber, a diceless system that's pretty popular. I've never played that though. I have, however, played … Continue reading Borrowed mechanics – 20 Questions for Player Characters in D&D

Out West – a game of twenty questions

Another post in the series to flesh out settings, this time we're heading to the Weird West. I've done grumpy dwarf and helpful citizen, this time I'll be a grizzled antihero, like half the folk in the setting. What is the deal with my cleric's religion?You tell me, greenhorn. You worship one of the old … Continue reading Out West – a game of twenty questions

Sky Island Saga – a game of twenty questions

Another in the series of using twenty questions to bump up the setting information - this time we're looking at my swashbuckling romantic fantasy setting, Sky Island Saga. Last time I was a grumpy old dwarf, this time, I'll be a more helpful citizen of a Freehold. Hello traveller, new to the skies? You must … Continue reading Sky Island Saga – a game of twenty questions

Dream settings II – Inspired by others

I went to my drafts folder and found the prompt from my Dream Settings post still sat there waiting, which was odd because I was sure I'd edited the original post previously.Yeah, strange. So I started rewriting the post and then realised it all felt familiar.Here's some stuff I didn't cover last time though. As … Continue reading Dream settings II – Inspired by others

Frostpunk – a game of twenty questions

I was digging around on Dungeons and Possums again, and came across a post that references one from Jeff Rients back in 2011.Now, whatever you think of Jeff Rients (I'm no real fan based on certain views), I think these questions will be useful to flesh out some details in my newer homebrew settings. So, … Continue reading Frostpunk – a game of twenty questions

Thoughts on the LevelUp5e Playtest

If you've missed it, EN Publishing is working on a set of rules to make 5e crunchier, or more advanced, or something.I signed up for the playtest materials. I don't know if I'll have a chance to use them, but I can give my feedback and initial thoughts, and maybe try and use it if … Continue reading Thoughts on the LevelUp5e Playtest

Old Stuff – DnDNext first impressions

The last of my posts rescued from Troll in the Corner, this one posted on May 24th 2012.This was just the initial impressions before playing a game of it - which I did very shortly afterwards.I later went on and ran Caves of Chaos with a different version of the rules at some point in … Continue reading Old Stuff – DnDNext first impressions

Divergence from the D&D norm

Once again, I find myself going back through Dungeons and Possums' older posts and finding gold.I'm going to talk a bit about how most of my games diverge from the 'normal' of D&D, but I want to try and focus more on Hollow World too. I'll start with a quote from Dungeons and Possums, rather … Continue reading Divergence from the D&D norm

Spelljammer – Random tables

An old Web DM video about Spelljammer got me thinking about random tables, not least because Pruitt has never published the random tables he created for random encounters (please, please, please?). Basically, I sat down, watched the video a couple of times, had a go at finding Pruitt's sources, and built some of my own … Continue reading Spelljammer – Random tables

Collecting the Spells in the Unremembered Domains

What's this? My finger on the pulse for my 400th post?! How did I manage to do that? So, Wizards of the Coast has announced that the Forgotten Realms will be one of the planes visited during Magic the Gathering's 2021 releases.I suppose that will make the Planeshift supplement easier to write? This isn't exactly … Continue reading Collecting the Spells in the Unremembered Domains

RPGaDay 2020 prompt 29 – Ride

I've been thinking more about Out West, and since it's a Weird West setting, then it should including riding of various beasts of burden, right? But what should I use? I've been thinking of just using horses because it's easy and I don't have to worry about it anymore.I've been thinking about using some other … Continue reading RPGaDay 2020 prompt 29 – Ride

RPGaDay 2020 prompt 26 – Strange

I'm guessing a lot of people will be talking about The Strange for this post. I have very limited experience with the Cypher System and none with the Strange itself, but I like the feeling of the setting, and how the game works. So why am I writing about this if I have no idea … Continue reading RPGaDay 2020 prompt 26 – Strange

RPGaDay 2020 prompt 25 – Lever

I guess I could talk about the Leverage RPG? I picked it up for free of DrivethruRPG a few years ago I think. Maybe it was a Halloween freebie? (It seems to be gone from DrivethruRPG, so have a nice article about it instead)I heard recently they're bringing it back to TV after eight years … Continue reading RPGaDay 2020 prompt 25 – Lever

RPGaDay 2020 prompt 24 – Humour

I'm a big fan of humorous asides in games, or playing gonzo-style. And I've played a good bit of Paranoia, so gonzo is easy. I'm debating a gonzo game to be added to my work-in-progress campaign settings. Most of the ones I write are serious. But so far, I haven't come up with an idea … Continue reading RPGaDay 2020 prompt 24 – Humour

RPGaDay 2020 prompt 23 – Edge

There's a weird idea of edginess being cool in some games I've played in. I think we all agree why it's bad.Edginess for edginess' sake is boring, ham-fisted, idiotic, painful. There, that's done. Let's talk about keen weapons. For those that don't know, in older editions of D&D, the keen enchantment improved the critical range … Continue reading RPGaDay 2020 prompt 23 – Edge

RPGaDay 2020 prompt 21 – Push

I'm debating adding some push and pull roleplaying mechanics into D&D. I've talked a bit about this kind of thing before, but I think I can actually make it work this time. Pretty easy really - I want to give players the option of an Inspiration system that takes a cue from FATE points, so … Continue reading RPGaDay 2020 prompt 21 – Push

RPGaDay 2020 prompt 20 – Investigate

I think I've talked pretty recently about how I handle mysteries and investigation, so I think I'll talk about the recent Web DM video about alternate skill checks and how they might play out for an investigation. Basically, that video centred on the use of alternate ability modifiers for various skills. Investigation is an Intelligence … Continue reading RPGaDay 2020 prompt 20 – Investigate