Seeker, warforged battle smith

As I mentioned last week, I’ve finally got to make a warforged character for an Eberron game, and only 18 or so years after buying the original campaign setting book when it arrived in 2004…

Anyway, here’s a bit about Seeker. Any tips and recommendations are more than welcome!

Seeker, level 3 warforged battlesmith.
Chaotic neutral, they/them
AC 18, Spd 30 ft., hitpoints 27
STR 8 (-1) DEX 13 (+1) CON 14 (+2) INT 17 (+3) WIS 13 (+1) CHA 10 (0)
Saves: STR -1 DEX +1 CON +4 INT +5 WIS +1 CHA +0
Damage resistances: poison
Skills: Arcana +5, Athletics +1, Insight +3, Investigation +5, Perception +3
Proficiencies: Alchemist’s supplies, leatherworker’s tools, smith’s tools, thieve’s tools, tinker’s tools, vehicles (land)
Languages: Common, Goblin, TBD

Spellbook:
Cantrips: booming blade, mending
Level 1: heroism, shield, absorb elements, alarm, cure wounds, detect magic, faerie fire, grease, identify, sanctuary, tasha’s caustic breew

Infusions: Enhanced defense, enhanced weapon, homonculous servant, repeating shot

Attacks:
Warhammer (enhanced weapon), melee attack +6, 1d8+3 bludgeoning
Light crossbow (repeating shot), ranged attack +6, 1d8+3 piercing

Other class features:
Magical tinkering, spellcasting, ritual casting, infuse item, the right tool for the right job, battle ready, steel defender

Background: Soldier
Personality traits:
Nothing can shake my optimistic attitude.
I always want to know how things work and what makes people tick.
Ideals:
Freedom. Everyone should be free to pursue their own livelihood. (Chaotic)
People. I’m committed to the people I care about, not to ideals. (Neutral)
Nation. My people are all that matter. (Any)

Bonds:
I want to find my mentor, who disappeared on an expedition some time ago.
My honor is my life.
Flaws:
When given the choice of going left or right, I always go left.
I often misread emotional cues.

Seeker is a towering robot close to seven feet tall, heavy with metal and hardwood. Faint lights in his green glass eyes almost resemble a pupil. He usually travels with the glyph on his forehead partially covered.

Pooky, steel defender
Medium construct, she/her
AC 15, speed 40 ft., hitpoints 20

Saves: DEX +3, CON +4
Skills: Athletics +4, Perception +4
Damage immunities: poison
Condition immunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft, passive Perception 14

Vigilant: can’t be surprised

Actions:
Force-empowered Rend, melee attack +3, 1d8+2 force damage.
Repair (3/day) restores 2d8+2 hitpoints to itself or another construct within 5 feet.
Reactions:
Deflect attack, imposes disadvantage on an attack roll of one creature against a creature that isn’t the steel defender.

Pooky is a strange hybrid of a baboon and lion. She has no obvious facial features but a large maw of sharp teeth opens in the center of her mane of sensory wires.

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