Late to A-Z April 2021 Part II

As they were so fond of saying on Star Trek, "and now, the conclusion." N - New Settings!I have a lot of game settings written up, for various different RPGs. But that doesn't mean my mind isn't coming up with new ideas, and annoyingly flows with them at that.Ideas I need to flesh out a … Continue reading Late to A-Z April 2021 Part II

Late to A-Z April 2021 Part I

As usual, by the time I realise what time of year it is, I've almost missed it!Here's an A-Z of stuff I want to think about/write about/read about/play with in the next year. A - Awakened!I'm thinking up some ideas for a D&D character that's been awakened by the spell. I haven't decided yet if … Continue reading Late to A-Z April 2021 Part I

Updating 5e – Princes of the Apocalypse

I've been spending a lot of my time recently delving in to Princes of the Apocalypse, D&D 5e's second adventure book. It was released in 2015, making it the first to release after all three of the Player's Handbook, Dungeon Master's Guide and the Monster Manual were out. It is... not great? I actually had … Continue reading Updating 5e – Princes of the Apocalypse

Kickstarter – a look at Scroll.io

In something of a first for me, I have to point out at the start here that I've been paid to talk about this Kickstarter project by its creator, but I was assured that I could write what I liked about it, criticisms and all.So, yeah, I guess you can keep that in mind if … Continue reading Kickstarter – a look at Scroll.io

Revisiting mechanics – Skill challenges in 5e downtime

Readers may remember my recent post about missing mechanics in 5e - specifically those covering social interactions and exploration. I had several ideas built for the post, then scrapped them in favour of a general outline.This post takes a good bit of what I'd already written for downtime and skill challenges, and changes a few … Continue reading Revisiting mechanics – Skill challenges in 5e downtime

Thoughts on the LevelUp 5e Playtest XII – the Bard

Hopefully this will catch me up with the playtest packets! So, on to the bard. I've played bard's before, and after a quick look at the changes, I'd say they still hold my attention with the new options. Things that stay the same up to level 10:Bardic Inspiration and Spellcasting at level 1, Jack of … Continue reading Thoughts on the LevelUp 5e Playtest XII – the Bard

Thoughts on the LevelUp 5e Playtest XI – The Wizard

Still running behind, here's what's going on with the changes to the Wizard. So I haven't played a Wizard in a long time. After reading through this playtest packet, I think I might give one a go. I like that couple of big changes they've made here. So, without further ado: Things that stay the … Continue reading Thoughts on the LevelUp 5e Playtest XI – The Wizard

Thoughts on the LevelUp 5e Playtest X – Adept

I'm running a bit behind on these, so let's see if I can catch up quick! It's another new class! Sort of.The Adept replaces the Monk, since the latter has some weird connotations regarding monks and leans into some orientalist tropes. The Adept is a focussed unarmed fighter in all regards, using different fighting styles. … Continue reading Thoughts on the LevelUp 5e Playtest X – Adept

Candlekeep Companions

I spent a good part of February writing a supplement of NPCs for Candlekeep with Chad M. Lensch and Transparent Games. This is a tie in for Candlekeep Mysteries, since adventurers in theory find themselves at the keep at least for some of their time. It was a really enjoyable experience, and I'm very happy … Continue reading Candlekeep Companions

Thoughts on missing 5e rules

I spent a couple of days working on a couple of posts following on from the below, then realised I could answer what I wanted with more or less one line - bring back skill challenges and hexcrawls. I tweeted about it, but here's a bit more of my thinking about everything. I tried to … Continue reading Thoughts on missing 5e rules

Thoughts on the LevelUp 5e Playtest IXb – Warlord again

Much like with the ranger playtest previously, the warlord also gets an immediate variant. This time it didn't feel like it was to shoehorn in mechanics for using magic, instead we've got a tiny change and some more explanations of how stuff works. At level 3 there's a new ability called Mark Foe. Bonus action … Continue reading Thoughts on the LevelUp 5e Playtest IXb – Warlord again

Thoughts on the LevelUp 5e Playtest IXa – Warlord archetypes

As promised, let's look at the warlord archetypes. The Gambling General is a go big or go home sort. Daring Commander at level 3 gives options of Daring Assault or Daring Charge.Daring Assult lets allies in the Commanding Presence roll attacks with a -5 penalty in return for a potential bonus 2d6 damage (going up … Continue reading Thoughts on the LevelUp 5e Playtest IXa – Warlord archetypes

Thoughts on the LevelUp 5e Playtest IX – Warlord

It's finally time to go beyond levels 1-10, and with a new class no less! The Warlord is a new build of the 4e core class of the same name. That class was a fighter who could buff their allies in a similar way to bards but without magic, and had some cool battlefield control … Continue reading Thoughts on the LevelUp 5e Playtest IX – Warlord

Satchel’s Bag of Tricks

I've recently released my second product on DMsGuild - Satchel's Bag of Tricks.This is an item supplement for Six-guns and Sorcery adventures, so an ideal accompaniment to my first product A Town Called Mud: The Haunted Mine. And you can even get them both together in a bundle for the price of just my adventure. … Continue reading Satchel’s Bag of Tricks

Thoughts on the LevelUp 5e Playtest VIII – Berserker

I messed up and scheduled this for the wrong date - this should have gone up on Saturday 9th but I'm just going to enjoy taking a day of time to relax a bit and work on other projects instead of stress and try and scrabble something together to get ahead again! I think it's … Continue reading Thoughts on the LevelUp 5e Playtest VIII – Berserker

Out West and the Haunted Mine

As I've mentioned a few times now, I participated in the RPG Writer Workshop back in November, writing and publishing an adventure to DMsGuild.(You can still get the adventure as part of a bundle with other products from other creators, and save yourself a bunch of jink by buying it all at once.) The Haunted … Continue reading Out West and the Haunted Mine

Thoughts on the LevelUp 5e Playtest VIIa – Ranger Again

So the good folks at LevelUp 5e have issued another playtest for the ranger. I presume this is because of spells? Let's take a look. Yup, spells. Because there are ranger subclasses that have spells, and LevelUp is supposed to be compatible with based D&D 5e, someone had to add a ruling on this.Seems like … Continue reading Thoughts on the LevelUp 5e Playtest VIIa – Ranger Again

A Town Called Mud: The Haunted Mine

I've recently released my first DMsGuild product, an adventure called A Town Called Mud: The Haunted Mine. (You can get it for even cheaper if you pick it up as part of this RPG Writer Workshop bundle!)It's a Six-guns & Sorcery adventure for D&D 5e. That means there's a Wild West vibe to the whole … Continue reading A Town Called Mud: The Haunted Mine

Thoughts on the LevelUp 5e Playtest VII – Ranger

Time for the Ranger to get the LevelUp 5e treatment. I mentioned in the Druid post that I'll be looking at similarities between some of the abilities, since thematically a few of them seemed good to cross over. Things that stay the same up to level 10:Natural Explorer and Favoured Enemy at level 1 (though … Continue reading Thoughts on the LevelUp 5e Playtest VII – Ranger

Thoughts on the LevelUp 5e Playtest VI – Sorcerer

Due to my various commitments during November (check my adventure out, on half-price sale now!), this one is a bit late, and the next playtest packet, the Ranger, is out as well. I'll have my review of that up shortly. So what's going on with the Sorcerer? Things that stay the same up to level … Continue reading Thoughts on the LevelUp 5e Playtest VI – Sorcerer