Ginnungagap – a game of twenty questions

Another chance to flesh out one of my settings. This time we're a mercenary, somewhere on Midgard. Let's go to the Ginnungagap! What is the deal with my cleric's religion?You worship all the Gods, but one more than others - you know the sacred rites of Odin or Loki better than those of the other … Continue reading Ginnungagap – a game of twenty questions

More work on the Hollow World

Let's take a look at where the Hollow World is going. First of all, if there are disparate cultures loosely based on various real-world cultures, how are they interacting in such a way that a party could include members from all across the Hollow World?Well, the simple answer is trade routes and crossroads, and the … Continue reading More work on the Hollow World

Revisiting the DMG in 2020 – Flavours of Fantasy

As a sort of follow up to my post reviewing 5e after half a decade in print, this is a series that takes a look at parts of the DMG in 2020. I cracked open my physical copy of the Dungeon Master's Guide recently. It doesn't see a lot of use - I'd been running … Continue reading Revisiting the DMG in 2020 – Flavours of Fantasy

Thoughts on the LevelUp 5e Playtest II – Fighter

The second playtest packet for the LevelUp 5e project is up - this time we've moved from the changes to heritages and on to changes to classes - this has the first ten levels of the fighter in. First impressions - I've seen some of this stuff before in the Tome of Battle, the supplement … Continue reading Thoughts on the LevelUp 5e Playtest II – Fighter

Out West – a game of twenty questions

Another post in the series to flesh out settings, this time we're heading to the Weird West. I've done grumpy dwarf and helpful citizen, this time I'll be a grizzled antihero, like half the folk in the setting. What is the deal with my cleric's religion?You tell me, greenhorn. You worship one of the old … Continue reading Out West – a game of twenty questions

Sky Island Saga – a game of twenty questions

Another in the series of using twenty questions to bump up the setting information - this time we're looking at my swashbuckling romantic fantasy setting, Sky Island Saga. Last time I was a grumpy old dwarf, this time, I'll be a more helpful citizen of a Freehold. Hello traveller, new to the skies? You must … Continue reading Sky Island Saga – a game of twenty questions

Frostpunk – a game of twenty questions

I was digging around on Dungeons and Possums again, and came across a post that references one from Jeff Rients back in 2011.Now, whatever you think of Jeff Rients (I'm no real fan based on certain views), I think these questions will be useful to flesh out some details in my newer homebrew settings. So, … Continue reading Frostpunk – a game of twenty questions

Thoughts on the LevelUp5e Playtest

If you've missed it, EN Publishing is working on a set of rules to make 5e crunchier, or more advanced, or something.I signed up for the playtest materials. I don't know if I'll have a chance to use them, but I can give my feedback and initial thoughts, and maybe try and use it if … Continue reading Thoughts on the LevelUp5e Playtest

Divergence from the D&D norm

Once again, I find myself going back through Dungeons and Possums' older posts and finding gold.I'm going to talk a bit about how most of my games diverge from the 'normal' of D&D, but I want to try and focus more on Hollow World too. I'll start with a quote from Dungeons and Possums, rather … Continue reading Divergence from the D&D norm

Spelljammer – Random tables

An old Web DM video about Spelljammer got me thinking about random tables, not least because Pruitt has never published the random tables he created for random encounters (please, please, please?). Basically, I sat down, watched the video a couple of times, had a go at finding Pruitt's sources, and built some of my own … Continue reading Spelljammer – Random tables

RPGaDay 2020 prompt 29 – Ride

I've been thinking more about Out West, and since it's a Weird West setting, then it should including riding of various beasts of burden, right? But what should I use? I've been thinking of just using horses because it's easy and I don't have to worry about it anymore.I've been thinking about using some other … Continue reading RPGaDay 2020 prompt 29 – Ride

RPGaDay 2020 prompt 25 – Lever

I guess I could talk about the Leverage RPG? I picked it up for free of DrivethruRPG a few years ago I think. Maybe it was a Halloween freebie? (It seems to be gone from DrivethruRPG, so have a nice article about it instead)I heard recently they're bringing it back to TV after eight years … Continue reading RPGaDay 2020 prompt 25 – Lever

RPGaDay 2020 prompt 23 – Edge

There's a weird idea of edginess being cool in some games I've played in. I think we all agree why it's bad.Edginess for edginess' sake is boring, ham-fisted, idiotic, painful. There, that's done. Let's talk about keen weapons. For those that don't know, in older editions of D&D, the keen enchantment improved the critical range … Continue reading RPGaDay 2020 prompt 23 – Edge

RPGaDay 2020 prompt 21 – Push

I'm debating adding some push and pull roleplaying mechanics into D&D. I've talked a bit about this kind of thing before, but I think I can actually make it work this time. Pretty easy really - I want to give players the option of an Inspiration system that takes a cue from FATE points, so … Continue reading RPGaDay 2020 prompt 21 – Push

RPGaDay 2020 prompt 20 – Investigate

I think I've talked pretty recently about how I handle mysteries and investigation, so I think I'll talk about the recent Web DM video about alternate skill checks and how they might play out for an investigation. Basically, that video centred on the use of alternate ability modifiers for various skills. Investigation is an Intelligence … Continue reading RPGaDay 2020 prompt 20 – Investigate

RPGaDay 2020 prompt 15 – Frame

OK, I'm going to take a moment to give you a quick rundown of my current Saurial/Planescape idea. It's only been a short while, but it's changed some. I may have added in some Spelljamming... Whoops! So, the current framing idea/elevator pitch looks like this: The PCs are wandering the Great Bazaar in Sigil. They … Continue reading RPGaDay 2020 prompt 15 – Frame

RPGaDay 2020 prompt 14 – Banner

As part of the session zero for the Song of Ice and Fire RPG, the players are tasked with building a noble family to be the centre of the game - they can be attendants, young nobles, venerable maesters, and so on.The catch is, they are any of the big noble families we pay much … Continue reading RPGaDay 2020 prompt 14 – Banner

RPGaDay 2020 prompt 13 – Rest

So, do we talk about the D&D rest mechanics, or taking a break from tabletop gaming? Or how other games handle rests? I guess I'll talk a bit about how I handle rests.I've been mostly inspired by various homebrews that change how things work, add in extra levels and things.Here's what I do currently: - … Continue reading RPGaDay 2020 prompt 13 – Rest

RPGaDay 2020 prompt 4 – Vision

So, it seems like everyone has darkvision? It's a complaint I've seen people bring up a lot. At this stage, off the top of my head, Humans and Halflings don't have it, but most people do. So... how do we beat the complaint? There's options, certainly.Do I want to make the game harder? Maybe. I'm … Continue reading RPGaDay 2020 prompt 4 – Vision

Ability Modifiers from Class and Background

There's been a lot of talk about this all over the place for a while now.Here are my current ideas of how I'd like to make the removal of racial ability modifiers work. I'm replacing 'race' here with 'ilk'. Even if you don't agree with the idea, please understand that the word 'race' carries all … Continue reading Ability Modifiers from Class and Background