500th Post

Oh, wow. So, hot on the heels of writer's block, I hit my 500th post of my blog. I blew past 400 some time last October without even noticing, placing much less emphasis on it that when I reached 300.I don't know why that is. I know when I got to 300 I'd just been … Continue reading 500th Post

Writer’s block

I've been struggling with some writer's block recently. I can't really decide if it's down to doing too much and running out of ideas, procrastination on things I've got notes for but no desire to finish right now, not having a lot of time to write, or some combination of the three. I took a … Continue reading Writer’s block

Cantrip Tattoos

Whilst working on a project for domestic-leaning magic items and spells, I got to thinking about the magical tattoos presented in Tasha's Cauldron of Everything, and specifically that the only usage of cantrips in tattoos was when they were being used in place of scrolls. So I started looking at what makes the other tattoos … Continue reading Cantrip Tattoos

Notes from a shelved D&D campaign

I've mentioned previously that I had a plan for a saurial-focused D&D campaign encompassing planar travel and spelljamming. I even started a write-up for it before I got busier writing stuff I could actually publish for money.But what with the pandemic and everything, I didn't ever get around to actually building it into a game … Continue reading Notes from a shelved D&D campaign

Designing Magic Items

I've been designing a lot of magic items recently, first with a Ravnica or Theros flavour, and now focused on domestic items that non-adventuring Dungeons & Dragons characters might use. The Magic the Gathering items were hard to think of, especially as so many had been created already. Now that I've moved on to the … Continue reading Designing Magic Items

Wrapping up the Encounter Design course

After the month of May finished, I had designed an encounter I was reasonably happy about. But! I decided not to publish it. So there were a few reasons why I ended up not finishing the encounter off to a publishable standard:1. I wasn't happy I had enough time to work on the layout and … Continue reading Wrapping up the Encounter Design course

Magic shops

I mentioned before that I was writing something involving a shop front. Well it's finally available for purchase! The Magic Shop Catalogue brings a whole load of different, system neutral ideas for stores (though generally embedded in fantasy) to populate your TTRPG games. I wrote Pawn's, a pawn shop run by a horrible man (who … Continue reading Magic shops

Taking a temporary step back

So I think I've come to a difficult decision: I'm going to reduce my blog output again. Between a tantrum-y toddler who's cutting back on his naps and trying his best to avoid bedtime in the evenings, plus work on other writing projects, I'm going to cut the blog down to a once a week … Continue reading Taking a temporary step back

Candlekeep Companions

I spent a good part of February writing a supplement of NPCs for Candlekeep with Chad M. Lensch and Transparent Games. This is a tie in for Candlekeep Mysteries, since adventurers in theory find themselves at the keep at least for some of their time. It was a really enjoyable experience, and I'm very happy … Continue reading Candlekeep Companions

2020: A Year in Review

Here's a list of stuff I feel like is an achievement, given 2020 has basically been a write-off of a year! I've upgraded to a .com URL.It was a long time coming, and it took me the first six months of the year to make a decision and pull the trigger. I'm glad I did, … Continue reading 2020: A Year in Review

December worldbuilding prompts II

This time I'm going to focus on the lower half of the prompts. ReligionGodThe members of the Ascended Host are nearly omnipotent, but don't mistake them for infallible. They still hold all their flaws and desires from their mortal lives, for all their airs and graces.The Host are also not impossible to remove. The Garden … Continue reading December worldbuilding prompts II

December worldbuilding prompts I

I thought about writing something festive up, since it's Christmas Eve, and I did it with Halloween, but I've always felt Xmas specials can be a bit lacking, especially when I do them! So instead, I'm going to go through the December Worldbuilding Challenge I found, and write some stuff for it.All in one go! … Continue reading December worldbuilding prompts I

A Town Called Mud: The Haunted Mine

I've recently released my first DMsGuild product, an adventure called A Town Called Mud: The Haunted Mine. (You can get it for even cheaper if you pick it up as part of this RPG Writer Workshop bundle!)It's a Six-guns & Sorcery adventure for D&D 5e. That means there's a Wild West vibe to the whole … Continue reading A Town Called Mud: The Haunted Mine

Thoughts on the RPG Writer Workshop

For the month of November in 2020, I took part in the RPG Writer Workshop. For thirty days, I focused my creative energies of building, writing, testing and eventually releasing an RPG product into the world. (Find it here now, half price for December!) I'll be writing a couple of posts soon that focus more … Continue reading Thoughts on the RPG Writer Workshop

Halloween Special

Well, tonight is Halloween so I thought I'd write up something about it. I think we're all pretty familiar with the monsters and scares and stuff as a Halloween trope, but I wanted to look a bit more into what else is going on with this day of the year, where it came from, and … Continue reading Halloween Special

More site changes and a new challenge

If you've been paying attention to my site for a while, you might have seen a couple of tweaks recently. Here's what's changed. I've added a Resources section. I'm going to use this area for my Appendix ï section, a collection of links to great resources, and a new Downloads section.The downloads are a work … Continue reading More site changes and a new challenge

Old Stuff – Adding extra sensations

Another post from Troll in the Corner, this time from February 3rd 2012. There’s an important rule in GMing: show, don’t tell. Now, when you put a setting together, you of course tell the players various things, but once the game is in full swing, it’s obviously much more important to involve the players in … Continue reading Old Stuff – Adding extra sensations

Draft One Page Campaign Opener – Beyond the Pale

Centuries ago, the good people of the Commonwealth took ownership over the lands of the Pale by conquest and divine right. In the ensuing time, life has been good both for the people of the Commonwealth and the locals, with both seeing great strides in the cause of civilisation. Unfortunately, there are still those who … Continue reading Draft One Page Campaign Opener – Beyond the Pale

Story dice plot generator

A few years ago, I picked up a couple of boxes of story cubes - dice with fun pictures on them. The plan was to use them for random encounters specifically in my Ginnungagap setting, as I'd picked up both the medieval fantasy set and the science fiction set. Of course, as with many ideas, … Continue reading Story dice plot generator

Old Stuff – Hooks, lines and secrets

This one first published on Troll in the Corner on 11th October 2011, my first post there. Over the past few months, I’ve been getting a lot more involved with my fantasy campaign setting project, working title Kingsmead. (Now known as the Old Crown)Getting into the setting meant thinking about the tools that a GM … Continue reading Old Stuff – Hooks, lines and secrets