Fey character options

I've spent the last few days writing up some ideas I had for warlock patrons and a variant Tabaxi that are found in the Feywild. The Tabaxi variant, which I've called the Grimalkin (as many have before me), are a fey being with similar features to their normal Material Plane cousins, but with features also … Continue reading Fey character options

Adding to Fizban’s dragon lore

In October, Fizban's Treasury of Dragons will be published, giving more insights into official dragondom as Wizards of the Coasts wants it to be done. In preparation, I've started writing a short book of my own about those with dragon blood that were present in previous editions of D&D but haven't made an appearance yet. … Continue reading Adding to Fizban’s dragon lore

Adventurous Locale – The City of Sunsets

I'm trying to get a few new ideas written out and somewhere visible for people to give me feedback. This is the first one. Somewhere close to one of the Upper Planes of existence sits a strange and unnamed demiplane - a world sandwiched between two impenetrable stone disks. Around its edges slowly pass falling … Continue reading Adventurous Locale – The City of Sunsets

Tying ideas to upcoming products

Generally, the things I write for money stick with what I want to write at the time, and not with upcoming D&D products. The exception so far was Candlekeep Colleagues, which released the same week as Candlekeep Mysteries. (You could also make an argument that my latest product, Gathering: The Realms, fits in, since it … Continue reading Tying ideas to upcoming products

Crashing the Wedding

As you may recall, I spent the month of May following along with the Storytelling Collective class in D&D Encounter Writing. I finished writing it but didn't get much of the editing, layout and otherwise sorted at the time (but did find a cool background from Nimgyu). As of this week, I've finally finished it … Continue reading Crashing the Wedding

Fuelling the craft of Gamemastery

For the last little while, my desire to run a game again has been slowly rising. I have to assume it's due to watching a lot of videos on YouTube and listening to podcasts on running games (GMing and DMing), and paying attention to discussion in various forums and discord channels. I ran a playtest … Continue reading Fuelling the craft of Gamemastery

Gathering the Realms

My collaborative Magic the Gathering/Dungeons and Dragons crossover project is now live on DMsGuild for the world to see. Gathering the Realms bridges Theros, Ravnica and the Forgotten Realms into a cohesive, planeswalkable whole, and brings new items, spells, player options and variant rules to help you do that. From options for playing a Planeswalker, … Continue reading Gathering the Realms

Cantrip Tattoos

Whilst working on a project for domestic-leaning magic items and spells, I got to thinking about the magical tattoos presented in Tasha's Cauldron of Everything, and specifically that the only usage of cantrips in tattoos was when they were being used in place of scrolls. So I started looking at what makes the other tattoos … Continue reading Cantrip Tattoos

Notes from a shelved D&D campaign

I've mentioned previously that I had a plan for a saurial-focused D&D campaign encompassing planar travel and spelljamming. I even started a write-up for it before I got busier writing stuff I could actually publish for money.But what with the pandemic and everything, I didn't ever get around to actually building it into a game … Continue reading Notes from a shelved D&D campaign

Designing Magic Items

I've been designing a lot of magic items recently, first with a Ravnica or Theros flavour, and now focused on domestic items that non-adventuring Dungeons & Dragons characters might use. The Magic the Gathering items were hard to think of, especially as so many had been created already. Now that I've moved on to the … Continue reading Designing Magic Items

Wrapping up the Encounter Design course

After the month of May finished, I had designed an encounter I was reasonably happy about. But! I decided not to publish it. So there were a few reasons why I ended up not finishing the encounter off to a publishable standard:1. I wasn't happy I had enough time to work on the layout and … Continue reading Wrapping up the Encounter Design course

Dungeons and Dragons: The Gathering

I doubt many people have missed the fact that Dungeons and Dragons is going to be the basis for the next set of Magic: The Gathering. I've recently jumped on a project to add some more Magic content to to D&D with a product on DMsGuild, and it's got me revisiting some old cards from … Continue reading Dungeons and Dragons: The Gathering

Cutter’s Guide to Planar Locations II – Sigil, City of Doors

Ah, Sigil, the centre of the Multiverse, or so the locals would have you think! What can one say that hasn't already filled multiple treatises? For a city of such a small size, there must be be multiple volumes dedicated to each f its many streets, even just to detail all the exotic locales one … Continue reading Cutter’s Guide to Planar Locations II – Sigil, City of Doors

Another short post

It's been a busy few weeks so I haven't had as much chance to write the longer posts that I want to and instead you'll get a couple of shorter ones for now. The Storytelling Collective course continues apace. I just about have my encounter written, I need to sort a playtest or at least … Continue reading Another short post

Glittery Grimoires

Another book that I contributed to is now available on DMsGuild! The Glitter Grimoire fits into a gonzo D&D niche. All the spells and items are useful, but fit neatly into slapstick, silly, or prank niches.I wrote two spells for it - a cantrip called Spitball Barrage and a level 2 enchantment spell called Iggwilv's … Continue reading Glittery Grimoires

Cutter’s Guide to Planar Locations

Greetings traveller, and welcome to this humble travel guide of the sights and sites of the Infinite Planes of Existence. Within this series of reference books I hope you'll find accurate information that aids you in your journey should you choose to 'hop a portal' and hang with the 'bashers, factols, and knights of the … Continue reading Cutter’s Guide to Planar Locations

Designing D&D encounters with the Storytelling Collective

I missed the lead in to advertise it to others, but I've signed up for this month's encounter design class with The Storytelling Collective. Those of you who've been reading a while may remember I wrote my first adventure with the RPG Writer Workshop class, and the Collective is what the Workshop team have now … Continue reading Designing D&D encounters with the Storytelling Collective

Thoughts on the LevelUp 5e Playtest XV – Herald

Another class rename here - the paladin has become the herald. It makes some sense, and fits squarely the the genre of fantasy that the designers seem to be aiming at. Things that stay the same up to level 10:Divine Sense and Lay on Hands at level 1, Divine Smite at level 2, Oath features … Continue reading Thoughts on the LevelUp 5e Playtest XV – Herald

Thoughts on the LevelUp 5e Playtest XIV – Warlock

Time to move on to a fun one - I play a lot of warlocks! Hopefully that means I'll se both good and bad in the playtest. Let's see shall we? Things that stay the same up to level 10:Otherworldly Patron features at level 1 (and 6 and 10) and Pact Magic at level 1 … Continue reading Thoughts on the LevelUp 5e Playtest XIV – Warlock

Thoughts on the LevelUp 5e Playtest XIII – Cleric

I may have been a bit lax keeping up with the playtest bundles for April, but there's also been a lot more of them. So another burst of comparisons are coming your way over the next couple of weeks! Unlucky 13 brings us the Cleric. Let's see what changes have been made. Things that stay … Continue reading Thoughts on the LevelUp 5e Playtest XIII – Cleric