A series of rejected sequel titles

One year on, and my biggest moneymaker is still A Town Called Mud: The Haunted Mine. It has yet to reach a bestseller medal though.I've thought long and hard in the intervening year about how to write a sequel, or a prequel, or just another western-inspired adventure, but I've not managed to come up with … Continue reading A series of rejected sequel titles

And they say creativity doesn’t pay

I have now been published on DMsGuild (and DrivethruRPG) for a full year.My total earnings for that time are... Drum roll please... $180.13.(And I've actually made almost two more dollars the very next day from collaborations too, but let's ignore that.) I'm pretty terrible for advertising what I've written and don't often go back to … Continue reading And they say creativity doesn’t pay

Slowvember

So, currently, I won't be releasing a new adventure in November. I'm currently hoping to get everything together for The Hall of the Red Earl to have it ready in December. Between my birthday, seeing my parents for the first time in almost two years, and having a lot of late toddler bedtimes, building time … Continue reading Slowvember

Ideas for D&D using cryptids

OK, let's get the definition of cryptid out of the way first for those that don't know it:"an animal whose existence or survival is disputed or unsubstantiated, such as the yeti." So I recently saw call for writing/design collaboration around non-Eurocentric lines, and with an effort to focus on the writer/designer's own cultural mythology.I'm a … Continue reading Ideas for D&D using cryptids

RPG Adventure Writer’s Workshop Fall 2021

Last year, for the month of November, I took part in the RPG Adventure Writer's Workshop, hosted by what is now Storytelling Collective. It was a lot of fun, and I learnt a lot from it - and it's given me the chance to write some more things for other people to read. But I … Continue reading RPG Adventure Writer’s Workshop Fall 2021

Barok’s Miscellany of Dragonblood

Last week, I talked about old editions of D&D I'd been mining for ideas for my new product.On Wednesday, I published Barok's Miscellany of Dragonblood for $5 on DMsGuild. Let's take a look at what I ended up writing.The contents of the Miscellany are for both players and dungeon masters, with character options and monsters … Continue reading Barok’s Miscellany of Dragonblood

Revisiting old editions to mine for ideas

I've spent a little while recently going over some old books I have to mine them for publishable content, specifically (because October brings all sorts of dragon-y delights with Fizban's Treasury of Dragons) I've been looking at a lot of old dragon-based books: the dragon sections of old Monster Manuals, old Draconomicons, and the 3rd … Continue reading Revisiting old editions to mine for ideas

Longsaddle Gazetteer – a review

A recent release on the DMsGuild, the Longsaddle Gazetteer is a creation of Matthew Whitby, an accomplished guild writer and the host of the Dungeon Master's Guild House podcast / YouTube series (it's the same thing, but maybe you want to watch or just listen). By asking nicely, I was lucky enough to get a … Continue reading Longsaddle Gazetteer – a review

Creating a Feywild Domain

If you've missed it, Wizards of the Coast released an add-on for The Wild Beyond the Witchlight that allows you to create your own Domain of Delight following their guidelines. There are a lot of random tables, but overall it helped with some creative prompts for me. I pitched to a collection of domains that's … Continue reading Creating a Feywild Domain

More fey character options

A few afters after last week's post went live, I finally managed to publish my warlock patrons supplement Puckish Patrons (I updated the post when it went live, but here's the link again). And then, over the next few days, I published two more books. So here's the synopsis of the other two! The Grimalkin … Continue reading More fey character options

Fey character options

I've spent the last few days writing up some ideas I had for warlock patrons and a variant Tabaxi that are found in the Feywild. The Tabaxi variant, which I've called the Grimalkin (as many have before me), are a fey being with similar features to their normal Material Plane cousins, but with features also … Continue reading Fey character options

Adding to Fizban’s dragon lore

In October, Fizban's Treasury of Dragons will be published, giving more insights into official dragondom as Wizards of the Coasts wants it to be done. In preparation, I've started writing a short book of my own about those with dragon blood that were present in previous editions of D&D but haven't made an appearance yet. … Continue reading Adding to Fizban’s dragon lore

Adventurous Locale – The City of Sunsets

I'm trying to get a few new ideas written out and somewhere visible for people to give me feedback. This is the first one. Somewhere close to one of the Upper Planes of existence sits a strange and unnamed demiplane - a world sandwiched between two impenetrable stone disks. Around its edges slowly pass falling … Continue reading Adventurous Locale – The City of Sunsets

Tying ideas to upcoming products

Generally, the things I write for money stick with what I want to write at the time, and not with upcoming D&D products. The exception so far was Candlekeep Colleagues, which released the same week as Candlekeep Mysteries. (You could also make an argument that my latest product, Gathering: The Realms, fits in, since it … Continue reading Tying ideas to upcoming products

Crashing the Wedding

As you may recall, I spent the month of May following along with the Storytelling Collective class in D&D Encounter Writing. I finished writing it but didn't get much of the editing, layout and otherwise sorted at the time (but did find a cool background from Nimgyu). As of this week, I've finally finished it … Continue reading Crashing the Wedding

Fuelling the craft of Gamemastery

For the last little while, my desire to run a game again has been slowly rising. I have to assume it's due to watching a lot of videos on YouTube and listening to podcasts on running games (GMing and DMing), and paying attention to discussion in various forums and discord channels. I ran a playtest … Continue reading Fuelling the craft of Gamemastery

Gathering the Realms

My collaborative Magic the Gathering/Dungeons and Dragons crossover project is now live on DMsGuild for the world to see. Gathering the Realms bridges Theros, Ravnica and the Forgotten Realms into a cohesive, planeswalkable whole, and brings new items, spells, player options and variant rules to help you do that. From options for playing a Planeswalker, … Continue reading Gathering the Realms

Cantrip Tattoos

Whilst working on a project for domestic-leaning magic items and spells, I got to thinking about the magical tattoos presented in Tasha's Cauldron of Everything, and specifically that the only usage of cantrips in tattoos was when they were being used in place of scrolls. So I started looking at what makes the other tattoos … Continue reading Cantrip Tattoos

Notes from a shelved D&D campaign

I've mentioned previously that I had a plan for a saurial-focused D&D campaign encompassing planar travel and spelljamming. I even started a write-up for it before I got busier writing stuff I could actually publish for money.But what with the pandemic and everything, I didn't ever get around to actually building it into a game … Continue reading Notes from a shelved D&D campaign

Designing Magic Items

I've been designing a lot of magic items recently, first with a Ravnica or Theros flavour, and now focused on domestic items that non-adventuring Dungeons & Dragons characters might use. The Magic the Gathering items were hard to think of, especially as so many had been created already. Now that I've moved on to the … Continue reading Designing Magic Items