Adventurous Locale – The City of Sunsets

I'm trying to get a few new ideas written out and somewhere visible for people to give me feedback. This is the first one. Somewhere close to one of the Upper Planes of existence sits a strange and unnamed demiplane - a world sandwiched between two impenetrable stone disks. Around its edges slowly pass falling … Continue reading Adventurous Locale – The City of Sunsets

Fuelling the craft of Gamemastery

For the last little while, my desire to run a game again has been slowly rising. I have to assume it's due to watching a lot of videos on YouTube and listening to podcasts on running games (GMing and DMing), and paying attention to discussion in various forums and discord channels. I ran a playtest … Continue reading Fuelling the craft of Gamemastery

Notes from a shelved D&D campaign

I've mentioned previously that I had a plan for a saurial-focused D&D campaign encompassing planar travel and spelljamming. I even started a write-up for it before I got busier writing stuff I could actually publish for money.But what with the pandemic and everything, I didn't ever get around to actually building it into a game … Continue reading Notes from a shelved D&D campaign

Cutter’s Guide to Planar Locations II – Sigil, City of Doors

Ah, Sigil, the centre of the Multiverse, or so the locals would have you think! What can one say that hasn't already filled multiple treatises? For a city of such a small size, there must be be multiple volumes dedicated to each f its many streets, even just to detail all the exotic locales one … Continue reading Cutter’s Guide to Planar Locations II – Sigil, City of Doors

Cutter’s Guide to Planar Locations

Greetings traveller, and welcome to this humble travel guide of the sights and sites of the Infinite Planes of Existence. Within this series of reference books I hope you'll find accurate information that aids you in your journey should you choose to 'hop a portal' and hang with the 'bashers, factols, and knights of the … Continue reading Cutter’s Guide to Planar Locations

Planar adventuring – A Sigil for the Inner Planes

Before we start, yes, I know Sigil is the city at the centre of all the planes, but it's positioned in the centre of the Plane of Concordant Opposition, which is directly connected to the Outer Planes via the gatetowns. That means I've always thought of it as a hub for the Outer Planes first … Continue reading Planar adventuring – A Sigil for the Inner Planes

Late to A-Z April 2021 Part II

As they were so fond of saying on Star Trek, "and now, the conclusion." N - New Settings!I have a lot of game settings written up, for various different RPGs. But that doesn't mean my mind isn't coming up with new ideas, and annoyingly flows with them at that.Ideas I need to flesh out a … Continue reading Late to A-Z April 2021 Part II

Late to A-Z April 2021 Part I

As usual, by the time I realise what time of year it is, I've almost missed it!Here's an A-Z of stuff I want to think about/write about/read about/play with in the next year. A - Awakened!I'm thinking up some ideas for a D&D character that's been awakened by the spell. I haven't decided yet if … Continue reading Late to A-Z April 2021 Part I

Tout’s Guide to Undersigil

Mind your head there sirrah, you have to really duck under that arch. I promise that's the last of them, and the smell of whatever-that-was back there will probably wash out.Now, Undersigil. There's plenty of 'under' to a city this big, and everything below the streets is technically Undersigil. I've brought you to this bit, … Continue reading Tout’s Guide to Undersigil

Tout’s Guide to Sigil – Lady’s Ward

Here we are, sirrah, The Lady's Ward. Notice the horrible lack of taste to the air here, the sensation of always being watched, the razorvine carefully grown around the tops of all these high walls. All sure signs there's rich folk about! This part of the city is all fortified estates and big empty streets, … Continue reading Tout’s Guide to Sigil – Lady’s Ward

Tout’s Guide to Sigil – Guildhall Ward

Well sirrah, didn't I tell you? Best rat on a stick in the city! Crunchy bones and they even leave all the fur on!Now, most folk think of this place as part of the Market Ward, and there's plenty of overlap, but plenty of little differences too. First of all, there's hardly any decent flophouses … Continue reading Tout’s Guide to Sigil – Guildhall Ward

Tout’s Guide to Sigil – Clerk’s Ward

Well, sirrah, I think we gave those chancers the laugh. Very well handled, I must say. Well noticed to jump those tripwires in Tenfoots.Where are we now? L... Land... of... Green... Gin... Ginger? I think that's near the Hull Road, so we're not far from one of the main thoroughfares of the Clerk's Ward. Phew! … Continue reading Tout’s Guide to Sigil – Clerk’s Ward

Tout’s Guide to Sigil – the Hive

OK sirrah, we'll try not to stay here long. Mostly because we might both get killed, and then you won't pay me my jink!This is the Hive. It's not pretty, not clean, not nice. This is what you might think of as the slums of Sigil, though you won't find any nobles here slumming it … Continue reading Tout’s Guide to Sigil – the Hive

Tout’s Guide to Sigil – Lower Ward

Right, sirrah, here we go. The Lower Ward. This place is packed with portals that dump you in the Lower Planes, hence the name. I suppose if there were a few more to the Plane of Fire, this'd be the Fire Ward, or the Efreeti Ward, or something stupid like that.All the other wards have … Continue reading Tout’s Guide to Sigil – Lower Ward

Tout’s Guide to Sigil – Market Ward

Wotcha sirrah. Still want that tour then?OK, we'll start with and easy one. Let's go shopping. You've been here a little while I take it? Good, then I'll skip the talk about the dabus, sedan chairs, jink and razorvine wine.This here is the centre of the multiverse. I know, I know. Maybe "everyone and everything … Continue reading Tout’s Guide to Sigil – Market Ward

Tout’s Guide to Sigil – Welcome to the Cage

Sigil. Yes with a hard G.City of Doors, on account of all the portals.The Cage, on account of... well, most people have a theory. Welcome, you poor Clueless sod, to this grand city of mine, this jewel in the crown of the multiverse, this little slice of heaven and hell of your choosing .Mind out … Continue reading Tout’s Guide to Sigil – Welcome to the Cage

Basher’s Guide to Sigil’s Factions – Doomguard

The Doomguard, also known as the Sinkers, are warriors of entropy, seeking to speed up inevitable collapse into chaos or ruin. They represent an ideology of the Negative Energy Plane and it's quasi-planes Ash, Dust, Salt and Vacuum - whilst focus on causing entropy in all forms, others seek to protect its cause and will … Continue reading Basher’s Guide to Sigil’s Factions – Doomguard

Basher’s Guide to Sigil’s Factions – Getting started

Following on from a couple of different posts a while ago on building Sigil's Factions in to D&D 5e, I'm going to take another crack at it as an ongoing series, this time with a bit of an overview of each Faction but focusing much more on the new rules I've built than the old … Continue reading Basher’s Guide to Sigil’s Factions – Getting started

Dream settings II – Inspired by others

I went to my drafts folder and found the prompt from my Dream Settings post still sat there waiting, which was odd because I was sure I'd edited the original post previously.Yeah, strange. So I started rewriting the post and then realised it all felt familiar.Here's some stuff I didn't cover last time though. As … Continue reading Dream settings II – Inspired by others

RPGaDay 2020 prompt 19 – Tower

One of the things that I've rarely used in a game is a stereotypical Wizard's Tower. I think I'll have to add one to a game I run in the near future - a small dungeon that goes upwards (as well as probably downwards), with some minor encounters on each level. It would be very … Continue reading RPGaDay 2020 prompt 19 – Tower