Tout’s Guide to Sigil – Market Ward

Wotcha sirrah. Still want that tour then?OK, we'll start with and easy one. Let's go shopping. You've been here a little while I take it? Good, then I'll skip the talk about the dabus, sedan chairs, jink and razorvine wine.This here is the centre of the multiverse. I know, I know. Maybe "everyone and everything … Continue reading Tout’s Guide to Sigil – Market Ward

Tout’s Guide to Sigil – Welcome to the Cage

Sigil. Yes with a hard G.City of Doors, on account of all the portals.The Cage, on account of... well, most people have a theory. Welcome, you poor Clueless sod, to this grand city of mine, this jewel in the crown of the multiverse, this little slice of heaven and hell of your choosing .Mind out … Continue reading Tout’s Guide to Sigil – Welcome to the Cage

Basher’s Guide to Sigil’s Factions – Doomguard

The Doomguard, also known as the Sinkers, are warriors of entropy, seeking to speed up inevitable collapse into chaos or ruin. They represent an ideology of the Negative Energy Plane and it's quasi-planes Ash, Dust, Salt and Vacuum - whilst focus on causing entropy in all forms, others seek to protect its cause and will … Continue reading Basher’s Guide to Sigil’s Factions – Doomguard

Basher’s Guide to Sigil’s Factions – Getting started

Following on from a couple of different posts a while ago on building Sigil's Factions in to D&D 5e, I'm going to take another crack at it as an ongoing series, this time with a bit of an overview of each Faction but focusing much more on the new rules I've built than the old … Continue reading Basher’s Guide to Sigil’s Factions – Getting started

Dream settings II – Inspired by others

I went to my drafts folder and found the prompt from my Dream Settings post still sat there waiting, which was odd because I was sure I'd edited the original post previously.Yeah, strange. So I started rewriting the post and then realised it all felt familiar.Here's some stuff I didn't cover last time though. As … Continue reading Dream settings II – Inspired by others

RPGaDay 2020 prompt 19 – Tower

One of the things that I've rarely used in a game is a stereotypical Wizard's Tower. I think I'll have to add one to a game I run in the near future - a small dungeon that goes upwards (as well as probably downwards), with some minor encounters on each level. It would be very … Continue reading RPGaDay 2020 prompt 19 – Tower

RPGaDay 2020 prompt 15 – Frame

OK, I'm going to take a moment to give you a quick rundown of my current Saurial/Planescape idea. It's only been a short while, but it's changed some. I may have added in some Spelljamming... Whoops! So, the current framing idea/elevator pitch looks like this: The PCs are wandering the Great Bazaar in Sigil. They … Continue reading RPGaDay 2020 prompt 15 – Frame

RPGaDay 2020 prompt 7 – Couple

I wasn't sure what to talk about for this prompt, but I had a couple of ideas!(I'll wait for your delighted guffawing to subside...) I'm currently working on a couple of new things. First, I'm trying to pull together some ideas for a Planescape adventure involving Saurials.Saurials are basically Dino-people who had been used as … Continue reading RPGaDay 2020 prompt 7 – Couple

A couple of additions

I've added a couple of pages to the site over the last little while - Firstly, a list of additional material to be used when I'm building Planescape games, on top of all of the official stuff written in the 1990s. I'll be adding to this as I go, and I'm thinking about what other … Continue reading A couple of additions

Late to the party: RPGaDay 2019 prompt 21

"Vast" File this one with prompt 5 as well, however maybe a bit more to say here. So I can often have a problem in that I plan too much, or dream up settings and games that are just too big, too much going on, not enough for players to actually latch on to. I … Continue reading Late to the party: RPGaDay 2019 prompt 21

Late to the party: RPGaDay 2019 prompt 15

"Door" Well this one is going to be an easier one to write. Whilst I'm taking time off from my general projects to focus on these writing prompts, I am keeping up with a few of them.And one of those is Planescape. Sigil, City of Doors, is a fun thing to focus on. I've added … Continue reading Late to the party: RPGaDay 2019 prompt 15

Late to the party: RPGaDay 2019 prompt 13

"Mystery" OK, so I'm terrible at writing mysteries in adventures. I either write them in such a way that only I get them, or they're really obvious. I have yet to find a happy middle ground. I do, however, love to play a good mystery game. Missing persons, kidnapped persons, treasure hunts with various clues, … Continue reading Late to the party: RPGaDay 2019 prompt 13

Late to the party: RPGaDay 2019 prompt 6

"Ancient" So where do all these dungeons in D&D come from anyway? I've always liked the idea that they're some kind of ruin from a former inhabitant, but it seems odd that there'd be so many of them without some kind of fallen elder race who disappeared or them being to a different scale to … Continue reading Late to the party: RPGaDay 2019 prompt 6

Planescape IV – draft rules for Factions part 2 – Doomguard

Time for one of the longest posts I've written! OK, so let's design some new Faction rules.We'll start with a look at the Doomguard, because I think this one is pretty easy - when we look at the rules from the Planescape Boxed set anyway. Eligibility: All races and alignments accepted - but not clerics … Continue reading Planescape IV – draft rules for Factions part 2 – Doomguard

Planescape III – draft rules for Factions part 1

The Factions are a huge part of the Planescape setting, but fitting them into the 5e rules is more difficult. One option we can go for is renown, as detailed on p.23 Of the Dungeon Master's Guide.The examples for renown focus on the group's available in the Forgotten Realms, and there's only five of those. … Continue reading Planescape III – draft rules for Factions part 1

Loge escapes from the Astral Plane

It's unofficial as I didn't play it, but here's an overview of how I would have run the adventure to the close.As I said previously, I came up with this over the course of a couple of hours really, with a focus on trying to finish out the adventure only, and still left some loose … Continue reading Loge escapes from the Astral Plane

Planescape II – Stealing low-level adventures

Apologies everyone, my new website appears to have already blown a gasket! After three attempts to write this post, it’s now removed all the previous content and replaced it with a draft post I have set up, and I really REALLY don’t know why. So now I have to RE-WRITE the entire post for a … Continue reading Planescape II – Stealing low-level adventures

Loge is revived

There's a lot to cover with this one, as I've mentioned previously.I started writing this in October/November and kept updating my notes, but following the death of the DM at Christmas, I haven't had the heart to finish it. I stopped keeping up with the notes at that point too - a switch to a … Continue reading Loge is revived

Not quite a new idea – Planescape

So I'm starting to get withdrawal from my Planescape game. I always wanted to play a game in the setting, and it was a really enjoyable experience. I have a whole host of other settings that I could run a game in, but I think I'd really like to run a planar game now, with … Continue reading Not quite a new idea – Planescape

Loge’s patron comes calling

Loge has a terrible dream. He's in a temple, surrounded by snake men, and they're killing his friends, and then there's an icy cold blast in a dark void, but luckily he wakes up here, safe and sound. In the stone circle. In the snow, and fir trees. The place he sometimes goes when he's... … Continue reading Loge’s patron comes calling