I had to miss the regular session, but I got sent a write-up and here's what I understand happened. I should probably preface this with the fact I have no idea what happened to Loge, whether he fell off the Staircase or anything. The party managed to make it to the Formians in Arcadia after … Continue reading Loge on autopilot
Tag: cork roleplay
Come Hell or High Water – Bouyan IVa
This was a mostly roleplay session, and pretty short. The Vechernaya sisters called out to the other priests of the island, and summoned a lot of junior worshippers of the old gods to the temple.Meanwhile, Blind Nico called his men and a map was drawn to plan the next phase. Before the party's attack on … Continue reading Come Hell or High Water – Bouyan IVa
Loge’s Recurring Dream
So, Loge is once again mildly incapacitated and completely unconscious. Seems like a good time for him to have another of his recurring dreams. He slowly wakes up on a plain of rapidly-cooling black lava flows, and icy gale in the air. At the horizon in most directions is a red glow but in one … Continue reading Loge’s Recurring Dream
Loge meets an Abjurer and has a Bad Time
So, the servant's head arrived in a box. And then the group called in the police... The Hardheads are an interesting bunch, like most of the factions in Sigil. They're big on the justice but not necessarily great on the details. Loge and the druid arrive back just after the Hardheads leave and are filled … Continue reading Loge meets an Abjurer and has a Bad Time
Come Hell or High Water – Bouyan IV
After resting, the party headed back to town with surprising speed. Baba Yaga's hut had disappeared but the tracks went upstream. Arriving at the edge of the forest caused a stir in the hands in the field. When the party got closer, they saw the foreman run off towards the gate and have a conversation - … Continue reading Come Hell or High Water – Bouyan IV
Loge Lost in the Lady’s Ward
So, due to our might, sensational (and completely unexpected) magical abilities, the thieves bursting into Hieron Lawgiver's office were defeated! We captured, their leader, Jezrene, and managed to search most of the bodies whilst we questioned her. Loge pocketed some nice components from her pouch. She'd been sent by the Shadow Council to collect Hieron's … Continue reading Loge Lost in the Lady’s Ward
Come Hell or High Water – Bouyan III
So, the party had found itself on Baba Yaga's front porch. (For reasons of group flexibility, the Tabaxi Bard has always been there, and suddenly is a Gnome...) Baba Yaga invites the group inside because she likes distractions and she's in a good mood. The inside of the hut is bigger than the outside. There … Continue reading Come Hell or High Water – Bouyan III
Ideas for Loge’s Warlock Patron
So I've been mulling this over recently, I never really settled on a patron for Loge. I figured he had no idea he was a warlock yet, made a pact he didn't remember to get out of the City of Brass or something, or was somehow tricked into it for the same reason. But then … Continue reading Ideas for Loge’s Warlock Patron
Loge in Automata
So, we spent the "night" recuperating in the Githzerai monastery. Loge had a dream about a white-furred fox running across a still warm lava field. Probably nothing to worry about there... We agreed to escort our Githzerai expert back to Sigil, along with a bodyguard. They were going to work out their own deal with … Continue reading Loge in Automata
Loge barely survives Limbo
Ok, so I'm actually writing this a lot later than I normally would, so it's entirely possible that my details are wrong. So, a blue Slaad had just attacked the party and managed to skewer us all pretty handily. Then he called out and summoned a couple of red Slaadi... great! The fight was a … Continue reading Loge barely survives Limbo
Come Hell or High Water – Bouyan II
So where were we? The Tiefling Cleric and the Gnome Fighter left the shops and headed to the pub, meeting up with the rest of the party. The Tabaxi Fighter was trying to cheat people at a game of Liar's Dice and failing, the Human Ranger and the Kobold Warlock were busy drinking, and then … Continue reading Come Hell or High Water – Bouyan II
Loge lost in Limbo
So, on with the adventure! After a series of traumatic rounds of combat (Loge almost died very quickly, despite setting the boar on fire twice), we managed to beat the thing, and carry on our way to the Githzerai monastery. Part of the way there, a Dao slave ship (they're earth-aligned Djinn, and Loge grew … Continue reading Loge lost in Limbo
Come Hell or High Water – Bouyan I
Well, things got off to a shaky start as we had to move play location, and the new place was a little noisy and slow to start. I got the gang leveled up, and added a couple of new players. The full party (and I really don't have enough space for anyone new!) is: Tiefling … Continue reading Come Hell or High Water – Bouyan I
Come Hell or High Water – the fall of Ys
So, session one of my new game. How did that go? Well, we ended up with a pretty mixed party. I thought having the only PHB races available as Human, Gnome and Tiefling would give us a pretty mixed bag - but instead I have a party of five and one of each! A Human … Continue reading Come Hell or High Water – the fall of Ys
In which Loge goes shopping
So, level 3. Time to hit the Grand Bazaar! The party was already in the Market Ward, so it seemed silly to leave before shopping around a bit. But they wanted to go do some other stuff. No problem, I can meet them at the edge of the Hive! During the wander around, Loge bought … Continue reading In which Loge goes shopping
Come Hell or High Water
Well, a shortage of DMs means I've agreed to stick my oar in - time to run a game of the Endless Sea and see where it goes. So far, I know I'm running a session 0 / 1, so going to do some character creation and run the escape from Ys as it sinks … Continue reading Come Hell or High Water
Further Adventures of Loge and the Antmen part 2
Ok, second session down. Here's what happened - At the end of the last game, most people had fled leaving myself and the druid, and the druid was down. We redrew the map on the board edge and it turned out people hadn't quite fled off the new one yet, so maybe there was some … Continue reading Further Adventures of Loge and the Antmen part 2
Further Adventures of Loge and the Antmen part 1
This will be a two parter since I've played one more game as I write these words, but will have played two before the end of the week. So, the first game since the last post about Loge was mostly focused on combat - resolving the Formians heading up the tunnel towards us and then … Continue reading Further Adventures of Loge and the Antmen part 1
RPGaDay2018 – Day 27 to 31
Final round. FIGHT! #RPGaDAY - Day 27! SHARE a great stream / actual play It seems like half the planet is excited to watch Critical Role now. I only started watching a few months ago, and I jumped straight into the second campaign rather than the two-year long first campaign. It's a good show … Continue reading RPGaDay2018 – Day 27 to 31
Loge and the Ants’ Nest
So when last I left Loge, he was sat atop the entrance chimney to a Formian nest/city on the Plane of Arcadia. The Lilend of the Infinite Staircase had asked the group to investigate some sort of curse on the Formians, which had made the workers lazy. Well, we'd just found a witness to the … Continue reading Loge and the Ants’ Nest