Ginnungagap – a game of twenty questions

Another chance to flesh out one of my settings. This time we're a mercenary, somewhere on Midgard. Let's go to the Ginnungagap! What is the deal with my cleric's religion?You worship all the Gods, but one more than others - you know the sacred rites of Odin or Loki better than those of the other … Continue reading Ginnungagap – a game of twenty questions

A is for: the African Union

The African Union is a very different entity to what it once was many years ago. Like many international bureaucracies, it managed to survive long after many national governments fell and were replaced, or its members went to war or sued for peace. Working with the European Federation, the United Nations, and various NGOs and … Continue reading A is for: the African Union

New A-Z for FATEPunk

Since I decided on the location jump to the Somali Coast from the Pacific Islands, I suppose it's time to redo a lot of what I already had done. So that means another series of A-Z posts. Yay? This time I won't be cramming them into one month if only so I don't go mad. … Continue reading New A-Z for FATEPunk

Department 7

So, I've played a lot of games with Department 7 as a central focus. When d20 Modern was new, I ran a few different X-Files style games, with the players working for a mysterious Department 7. Sometimes they were a subsidiary of the FBI (I think they were some kind of "Frontline Division Department 7" … Continue reading Department 7

Dust – a seed of an idea

Well, for post 201 of this lovely blog, I'm at much of a loss for what to talk about. Last night, I started brainstorming a new setting that seems it's probably just a game of Numenera in a desert-y place. I'm calling it Dust at the moment. I've not had a chance to play Numenera … Continue reading Dust – a seed of an idea

Ginnungagap – Guns and Armour

Ok, so I've been thinking about this stuff for years, I must have come up with some ideas for it by now right? ... Hmmm.   Basic sidearms A typical sidearm, no fanciness. Many classes and backgrounds will open this proficiency to characters. Basic longarms Typical longarms/rifles, again, no fanciness. A few characters will start … Continue reading Ginnungagap – Guns and Armour

Ginnungagap – Classes Redux

Banor - Classes of the Ginnungagap Since I've written a races redux, why not a current look at the classes redux? This relies a lot on Xanathar's Guide / Unearthed Arcana stuff since it made sense to include a few things in the setting that wouldn't appear elsewhere. Here's what I have so far - … Continue reading Ginnungagap – Classes Redux

Factions in the Ginnungagap

The base setting of D&D 5E uses five factions that tie characters to the world with contacts, adventuring goals and potential adventures themselves. The Emerald Enclave, Harpers, Lord's Alliance, Order of the Gauntlet and Zhentarim work for Faerun, but I wanted to have the option for the Ginnungagap, so I thought about modifying the factions … Continue reading Factions in the Ginnungagap

Ginnungagap – The Nine Worlds

Midgard remained highly favoured by the gods, a capital of the Æsr Combine, even as they made their homes in Asgard. Ringed by the great Jormungandr, a living spaceport, Midgard is a trade hub and for centuries past was a staging point for raids on more distant inhabited systems. The Niddavalir asteroid ring, home to Dvergr and … Continue reading Ginnungagap – The Nine Worlds

Ginnungagap – Come from Afar

For countless millennia, the void of the Ginnungagap was without form, unshaped by life. Slowly at first, then in a rush, the great races of the gods filled the void and created the worlds of mortals. Travelling slowly from across the Ginnungagap, the gods Buri and Bor found the great sweeping ice cloud home of the … Continue reading Ginnungagap – Come from Afar

State of the Ginnungagap

So, how's this shaping up at the moment?   I started using Homebrewery to pull all the rules I wanted to use together and make them look pretty. I have races set out how I want them, and some work is done on them, but then I got carried away and copy/pasted a lot of stuff … Continue reading State of the Ginnungagap

State of the FATEPunk

Oh no, now I've started thinking about old projects, I may have gone too far!   As I said in the last post, I stole borrowed the Pacific setting of my FATE-based cyberpunk game on a game I played in 2011 or thereabouts, which I enjoyed thoroughly. But the game fell down and stopped at … Continue reading State of the FATEPunk

Quick rules changes of the Ginnungagap

So, some quick changes and additions: Honour stat - because I feel like it will be important to the setting. I need to work on appropriate tests for it. It will definitely be important with dealing with gods...(Yeah, just going to leave that hook hanging there) Additional skills - Computer Use, Engineering, Navigate/Pilot (I haven't … Continue reading Quick rules changes of the Ginnungagap

Classes of the Ginnungagap

I've been reading around what other people have worked into sci-fi D&D rules around the internet, and I'll be pinching and tweaking and fiddling as I go. A good portion of what I'm working with comes from Fifth Age, though I'm going for a lasers and sorcery setting so there's the thorny issue of magic … Continue reading Classes of the Ginnungagap

Races of the Ginnungagap

So I've been having a little brainstorm today about the different races of the Ginnungagap that I would allow for players. I know it's a sci-fi setting, so why not Warforged/robots you ask? Well, they're in the setting. But they're the bad guys, agents of the Frost and Fire Giants (bigger robots). I changed up … Continue reading Races of the Ginnungagap

More Ginnungagap

I completely forgot about the alternate factions I'd come up with so far!   So I've got the Iron Brotherhood, the Black Network, and the Combine Council. The Iron Brotherhood are mercenaries and warriors, sort of fill the role of the Order of the Gauntlet. But depending on the locality, they might be the local … Continue reading More Ginnungagap

Ginnungagap revisited

Since finishing my cyberpunk A-Z, I've been thinking back on other ideas that I've had rattling around for a few years, and went back to thinking about my sci-fi D&D setting with space vikings.   In the interim since me talking about it, it seems that a good few other people have been working on … Continue reading Ginnungagap revisited

Z is for: Zaibatsu

Whilst many Megacorps are run by a board of directors drawn from their different subsidiaries, the corporations called Zaibatsu are instead controlled by individual families. These families may act as a board of directors, running the holding company that manages its subsidiaries, and therefore they share a great deal with the other Megacorps. The subtle … Continue reading Z is for: Zaibatsu

Y is for: the Yellow Plague

The most recent health epidemic to sweep the world, the Yellow Plague was killing hundreds of people daily across the globe as recently as a few years ago. Related to Streptococcus pyogenes, which even in the early 21st century was killing 500,000 people a year, the Yellow Plague was much more effective at harming the … Continue reading Y is for: the Yellow Plague

X is for: Xenophon

Following a series of political, social and environmental disasters, the former state of Greece fell into civil war. One of the factions that arose called itself the Ten Thousand, modelled on the ancient army of the same name. Espousing a fascist ideal in their interpretation of Ancient Greece, a country they claimed direct heritage from, … Continue reading X is for: Xenophon