Ok, second session down. Here's what happened - At the end of the last game, most people had fled leaving myself and the druid, and the druid was down. We redrew the map on the board edge and it turned out people hadn't quite fled off the new one yet, so maybe there was some … Continue reading Further Adventures of Loge and the Antmen part 2
Tag: dnd
Further Adventures of Loge and the Antmen part 1
This will be a two parter since I've played one more game as I write these words, but will have played two before the end of the week. So, the first game since the last post about Loge was mostly focused on combat - resolving the Formians heading up the tunnel towards us and then … Continue reading Further Adventures of Loge and the Antmen part 1
Another new idea – Attack of the Netherverse
Or Invasion of the Netherverse, or from the Netherverse, or something along those lines. This is my take on the Shadowhunters / Dark•Matter setting (also seen in Alternity), so it's a bit Buffy the Vampire Slayer, a bit X Files, and probably a lot of Cthulhoid monsters - so maybe a bit Hellboy/BPRD too. So there's … Continue reading Another new idea – Attack of the Netherverse
New idea – Beyond the Pale
So I had a bit of a brainwave the other day, involving Irish folklore and the Western Marches ideas I've been coming up with. The basic premise is this - The Pale, so-called civilisation, is the area that was directly under the control of the English when they held Ireland. Beyond the Pale (yes, that's … Continue reading New idea – Beyond the Pale
Loge and the Ants’ Nest
So when last I left Loge, he was sat atop the entrance chimney to a Formian nest/city on the Plane of Arcadia. The Lilend of the Infinite Staircase had asked the group to investigate some sort of curse on the Formians, which had made the workers lazy. Well, we'd just found a witness to the … Continue reading Loge and the Ants’ Nest
Finally playing Planescape
I finally found a game of Planescape. And, quite honestly, it is awesome! Now, I might still just be a clueless berk when it comes to Sigil and the Outlands, but I'm hoping to bash my way through some portals and become a real cutter. Yay, Sigilian slang! So, I'm playing a genasi called … Continue reading Finally playing Planescape
Accidentally other settings
So, it feels like a good few of the D&D settings I've worked on recently are variations of other settings that I haven't played. Yeah, fun right? Cambria - post-apocalyptic cityscape rewilded by a dense forest. Arcane magic is illegal, instead, there's psionics. Which is a bit like Dark Sun, in a forest instead of … Continue reading Accidentally other settings
Return to Ostromarka
I've had more of a mull over my ideas, here's what else I've come up with - Theudengard, and therefore the Ostromarka, is a human-dominated kingdom. Nevertheless, there are some other races - Alfar (Elves), Alfarblut (half-Elves) and Dwegar (Dwarves) in parts of Theudengard, Ogerblut (half-Orcs) in the Wastes. Maybe some Tieflings out there too, … Continue reading Return to Ostromarka
Perrin Gallowhill -Don’t call him a thief!
The other character that I've picked up is Perrin Gallowhill. He's a level two rogue, about to hit level three. That's about all the story I have for him so far. He went and fought some gnolls and got knocked about royally, and I don't think he liked it much. I don't want to plan … Continue reading Perrin Gallowhill -Don’t call him a thief!
Amon, “Mage” of the West Marches
So, in a new game of D&D, I started playing another warlock. I know, I know. I should diversify, try something new. And that's my plan. He's a tiefling, not a human! Also, this guy is going to be some kind of quarterstaff dervish when I'm done with him, with levels in fighter to get … Continue reading Amon, “Mage” of the West Marches
Taint rules in Ostromarka
So one of my favourite ideas from the Legend of the 5 Rings setting is the idea of Taint, a sort of metaphysical sickness and mutation that comes over someone causing them to do evil and be evil, and become more and more Tainted by doing so. Which fits pretty nicely into Ostromarka. Now, in … Continue reading Taint rules in Ostromarka
New Beginnings
So, I've recently started a new job, a little over two hours down the road from where I was living. I've had to drop everything and move a chunk of stuff down, and that means I've also lost the roleplaying group I sort of started a few years ago back there. So now I have … Continue reading New Beginnings
Retiring Dima the Crow early
So this is kind of a sad one. I had to move for a job and decided to retire Dima. I didn't want to feel like I had to Skype every fortnight to join the game or for the DM to have to work out a way to shoehorn me in every time I could make … Continue reading Retiring Dima the Crow early
Factions in the Endless Sea
The problem with the Factions in play in the Endless Sea is that, unlike the Factions in Cambria, they're much more local. The rulers of Lyonesse or Iram of the Pillars or Baochuan or Ravenser Odd - whoever they might be - are going to be factions. The various thieves or political advisors or merchants … Continue reading Factions in the Endless Sea
The Goblin Market
I've used the Gobin Market as a location in a lot of my games since seeing a version of it in Hellboy 2. I think it's a great location that works really well in most fantasy settings, and it's one of my favourite things to suggest as a part of a Dresden Files game. The … Continue reading The Goblin Market
Factions in Cambria
So far, I've come up with a few factions in play in the world of Cambria, at least the ones that operate over a larger area than a couple of settlements. The Reclaimers The Reclaimers seek to uncover the artefacts of fallen civilisation all around them, in order to determine those that are safe or … Continue reading Factions in Cambria
Ginnungagap – Expanded first adventure opening
So I've been writing about this thing for a long time, but my opener has for years just looked like this: "The many atmosphere processing plants have mysteriously shut down, and without them, the air of Midgard is quickly becoming colder. In the past, the gods or their representatives would have arrived to repair the … Continue reading Ginnungagap – Expanded first adventure opening
Samsara part 2
Or does this count as part 3? Ok, here's the initial idea. Samsara is the city at the centre of the world, where people travel to so they can have one last conversation with their departed relatives before those relatives pass on to the next life, or where the dead awake to find they don't … Continue reading Samsara part 2
Alternate Oriental Adventures
In the Oriental Adventures campaign supplement for D&D 3rd edition, there was a tiny few of paragraphs about transporting the rules presented to a South Asian inspired setting, rather than the usual East Asian that tends to be presented more often in similar supplements (and which forms much of the basis of the main book … Continue reading Alternate Oriental Adventures
Dima the Crow at level 4
So following a siege from a zombie army and a necromancer, and the deaths of half the town NPCs, I think I'm not happy with the build I'm using for Dima. Being able to understand languages and talk to animals is fine for the character, but the game has a lot more combat to come, … Continue reading Dima the Crow at level 4