OK, so last time we'd all escaped out of a window, and were fleeing the nasty hag coven. Should be simple right? Get to the fence, get over the fence, run. And it probably would have been, but those nasty hags were intent on causing trouble, and despite telling us to leave quite forcefully had … Continue reading Loge gets trapped in a townhouse
Category: d&d
Come Hell or High Water – the Screaming Skull
So, the plan was to make some player buy-in by having them add in some details and faces for the next island, having been settled there for some time before we picked up the game again. I was thinking something a bit reminiscent of city creation in Dresden Files. Unfortunately, it looked like most of … Continue reading Come Hell or High Water – the Screaming Skull
Loge Investigates a Townhouse
Level up!OK, so now we're level four, and I can finally take a Warlock Pact. So, obviously as a Hexblade Warlock, I'm going to take the... Pact of the Tome?Bear with me here. Loge's Patron is a spirit of luck, knowledge, and maybe war. It's much more likely to give him access to more magic … Continue reading Loge Investigates a Townhouse
Come Hell or High Water – Bouyan VI
For the purposes of actually having a sizeable chunk to write about, I've condensed a couple of sessions of the game together into this post. So, the party were in the palace prison and had released a whole lot of people from the dungeons. Whilst some stayed to provide a safe fallback position, the rest … Continue reading Come Hell or High Water – Bouyan VI
Magic Item – Chaos (Crossbow) Bolts
You may remember that recently, one of my players brewed up a strange purple potion and tipped his crossbow bolts with it. Well, he seems to have forgotten, as he hasn't used any in recent uprisings in the Palace, however I thought I'd set out what I'd given him. Given the pretty chaotic nature of … Continue reading Magic Item – Chaos (Crossbow) Bolts
Loge runs away
OK, so fighting Spined Devils and Bearded Devils was not fun.Then the Spiked Devils appeared to make the fight a bit harder! After a pretty serious back and forth, we managed to start falling back, eventually hiding behind a wall of fog thrown up by the Dwarven Cleric. With Mr Easy's help, we managed to … Continue reading Loge runs away
Loge fights some devils
This session began pretty much as the last one finished - we could do some side quests or assault a nasty looking figure that lives in the baddest part of the bad part of town. For some reason, we decided we'd just go after the bad guy! So, in order to go up against a … Continue reading Loge fights some devils
Where to next?
At some point, I want to sit down and properly flesh out some more of my ideas, but who has the time? Ostromarka - I'm happy with where this setting has ended up I think. It needs a bit of work, but I managed to run one session, stealing from a one-shot Forgotten Realms game … Continue reading Where to next?
Come Hell or High Water – Bouyan V
OK, time for a prison break! The group crept through the streets shortly after daybreak, heading towards the docks. With the one human in the group wearing borrowed town guard armour and working as a scout, they managed to make their way through the back streets to the house of Baba, the midwife and cleric … Continue reading Come Hell or High Water – Bouyan V
Loge investigates the alchemist
OK, so after a bit of a recap - Lord Gwyned, the Eladrin, is willing to look after us, and has some work for us to do too.He's given us a base in the Lady's Ward for now, whilst we work out what we're doing with the Chainmasters and stuff. So we have a couple … Continue reading Loge investigates the alchemist
Planning ahead – Come Hell or High Water
So the point of an island-hopping adventure is to island-hop, but so far we've only seen two islands - Ys and Bouyan.When they left Ys, I gave my players a choice of direction, or two islands, and they picked Bouyan - but that was actually a mistake on m part, because I gave them a … Continue reading Planning ahead – Come Hell or High Water
Loge on autopilot
I had to miss the regular session, but I got sent a write-up and here's what I understand happened. I should probably preface this with the fact I have no idea what happened to Loge, whether he fell off the Staircase or anything. The party managed to make it to the Formians in Arcadia after … Continue reading Loge on autopilot
Come Hell or High Water – Bouyan IVa
This was a mostly roleplay session, and pretty short. The Vechernaya sisters called out to the other priests of the island, and summoned a lot of junior worshippers of the old gods to the temple.Meanwhile, Blind Nico called his men and a map was drawn to plan the next phase. Before the party's attack on … Continue reading Come Hell or High Water – Bouyan IVa
Loge’s Recurring Dream
So, Loge is once again mildly incapacitated and completely unconscious. Seems like a good time for him to have another of his recurring dreams. He slowly wakes up on a plain of rapidly-cooling black lava flows, and icy gale in the air. At the horizon in most directions is a red glow but in one … Continue reading Loge’s Recurring Dream
New Idea – Frostpunk
So after seeing the videogame Frostpunk, I had a couple of ideas. If you don't know it, it's an alternate history sci-fi thing where the world gets plunged into an ice age in the Victorian era. So, how to play it?Well, there's always FATE. That would work pretty well. I like the idea of a … Continue reading New Idea – Frostpunk
Loge meets an Abjurer and has a Bad Time
So, the servant's head arrived in a box. And then the group called in the police... The Hardheads are an interesting bunch, like most of the factions in Sigil. They're big on the justice but not necessarily great on the details. Loge and the druid arrive back just after the Hardheads leave and are filled … Continue reading Loge meets an Abjurer and has a Bad Time
Return to the Hollow World
OK, I was thinking a bit more about this and what people might populate the Hollow World. Pretty much the same as 3e's Oriental Adventures but with a couple more - Korobokuro, Rakshasa, Vanara, Spirit Folk, Nezumi, Hengeyokai, Yakfolk/Minotaur, Loxodon. I want to come up with a multi-armed human variant too. That's in the works now.Luckily … Continue reading Return to the Hollow World
Come Hell or High Water – Bouyan IV
After resting, the party headed back to town with surprising speed. Baba Yaga's hut had disappeared but the tracks went upstream. Arriving at the edge of the forest caused a stir in the hands in the field. When the party got closer, they saw the foreman run off towards the gate and have a conversation - … Continue reading Come Hell or High Water – Bouyan IV
Loge Lost in the Lady’s Ward
So, due to our might, sensational (and completely unexpected) magical abilities, the thieves bursting into Hieron Lawgiver's office were defeated! We captured, their leader, Jezrene, and managed to search most of the bodies whilst we questioned her. Loge pocketed some nice components from her pouch. She'd been sent by the Shadow Council to collect Hieron's … Continue reading Loge Lost in the Lady’s Ward
Come Hell or High Water – Bouyan III
So, the party had found itself on Baba Yaga's front porch. (For reasons of group flexibility, the Tabaxi Bard has always been there, and suddenly is a Gnome...) Baba Yaga invites the group inside because she likes distractions and she's in a good mood. The inside of the hut is bigger than the outside. There … Continue reading Come Hell or High Water – Bouyan III