Magic Item – Chaos (Crossbow) Bolts

You may remember that recently, one of my players brewed up a strange purple potion and tipped his crossbow bolts with it. Well, he seems to have forgotten, as he hasn't used any in recent uprisings in the Palace, however I thought I'd set out what I'd given him. Given the pretty chaotic nature of … Continue reading Magic Item – Chaos (Crossbow) Bolts

Out West again

I've been thinking some more about my Out West idea, and I think I'm starting to fill in the world a bit. The expansion westwards takes place not long after the end of the Lich Wars.A council of mages ruled a coalition of city-states justly until they were corrupted and turn to liches. They fought … Continue reading Out West again

Loge runs away

OK, so fighting Spined Devils and Bearded Devils was not fun.Then the Spiked Devils appeared to make the fight a bit harder! After a pretty serious back and forth, we managed to start falling back, eventually hiding behind a wall of fog thrown up by the Dwarven Cleric. With Mr Easy's help, we managed to … Continue reading Loge runs away

Con Tales – 7th Sea

Recently, I headed to my local gaming con (Warpcon, now in its 29th year). On Saturday afternoon, I played my first game of 7th Sea and had a lot of fun.I'm most familiar with is as 'the pirate version of Legend of the 5 Rings', and I've played a lot of L5R over various editions. … Continue reading Con Tales – 7th Sea

Thinking about a return to the Old Crown

I keep telling myself to work more on the Old Crown. It's been slowly evolving for years, and it still feels like it needs work, but who has the time? Most recently I've been thinking about the politics of the setting. I'd centred the idea of the government around a Senate of old landed gentry, … Continue reading Thinking about a return to the Old Crown

Twixt Flower and Thorn locations

I was brainstorming and came up with a list of different locations I'm thinking of writing a bit more for the setting. Her'es what I've got so far: - GrimwoodThe BlightsDurrowsMushroomtownMerroweirPloversMistmountFoggShriekStonewoodThe Warrens

Return to Twixt Flower and Thorn

I've been mulling over this idea in a bit more detail, mostly on the invaders and what they'd be like. I know the invaders will be the humans and dwarves, and possibly tieflings. I've been thinking they might use various other races as slaves, and might use some kind of magical technology to do so, … Continue reading Return to Twixt Flower and Thorn

Loge fights some devils

This session began pretty much as the last one finished - we could do some side quests or assault a nasty looking figure that lives in the baddest part of the bad part of town. For some reason, we decided we'd just go after the bad guy! So, in order to go up against a … Continue reading Loge fights some devils

Where to next?

At some point, I want to sit down and properly flesh out some more of my ideas, but who has the time? Ostromarka - I'm happy with where this setting has ended up I think. It needs a bit of work, but I managed to run one session, stealing from a one-shot Forgotten Realms game … Continue reading Where to next?

Come Hell or High Water – Bouyan V

OK, time for a prison break! The group crept through the streets shortly after daybreak, heading towards the docks. With the one human in the group wearing borrowed town guard armour and working as a scout, they managed to make their way through the back streets to the house of Baba, the midwife and cleric … Continue reading Come Hell or High Water – Bouyan V

New Idea – Regency & D & D

Not too sure about this one, but it came to me recently. You could kind of do it with a colonial-bent, i.e. there's these colonies halfway across the world and back in the Old World everyone keeps to themselves and nobody much likes magic and there's petty grudges and rivalries between all the different races … Continue reading New Idea – Regency & D & D

Loge investigates the alchemist

OK, so after a bit of a recap - Lord Gwyned, the Eladrin, is willing to look after us, and has some work for us to do too.He's given us a base in the Lady's Ward for now, whilst we work out what we're doing with the Chainmasters and stuff. So we have a couple … Continue reading Loge investigates the alchemist

Planning ahead – Come Hell or High Water

So the point of an island-hopping adventure is to island-hop, but so far we've only seen two islands - Ys and Bouyan.When they left Ys, I gave my players a choice of direction, or two islands, and they picked Bouyan - but that was actually a mistake on m part, because I gave them a … Continue reading Planning ahead – Come Hell or High Water

Loge on autopilot

I had to miss the regular session, but I got sent a write-up and here's what I understand happened. I should probably preface this with the fact I have no idea what happened to Loge, whether he fell off the Staircase or anything. The party managed to make it to the Formians in Arcadia after … Continue reading Loge on autopilot

Come Hell or High Water – Bouyan IVa

This was a mostly roleplay session, and pretty short. The Vechernaya sisters called out to the other priests of the island, and summoned a lot of junior worshippers of the old gods to the temple.Meanwhile, Blind Nico called his men and a map was drawn to plan the next phase. Before the party's attack on … Continue reading Come Hell or High Water – Bouyan IVa

Loge’s Recurring Dream

So, Loge is once again mildly incapacitated and completely unconscious. Seems like a good time for him to have another of his recurring dreams. He slowly wakes up on a plain of rapidly-cooling black lava flows, and icy gale in the air. At the horizon in most directions is a red glow but in one … Continue reading Loge’s Recurring Dream

New Idea – Frostpunk

So after seeing the videogame Frostpunk, I had a couple of ideas. If you don't know it, it's an alternate history sci-fi thing where the world gets plunged into an ice age in the Victorian era. So, how to play it?Well, there's always FATE. That would work pretty well. I like the idea of a … Continue reading New Idea – Frostpunk

Loge meets an Abjurer and has a Bad Time

So, the servant's head arrived in a box. And then the group called in the police... The Hardheads are an interesting bunch, like most of the factions in Sigil. They're big on the justice but not necessarily great on the details. Loge and the druid arrive back just after the Hardheads leave and are filled … Continue reading Loge meets an Abjurer and has a Bad Time

New Idea – Out West

So I was thinking about another new idea, and sadly I think it might just be a mess of one. Basically - Dungeons and Dragons and Cowboys So, we steal a bit from Deadlands and have Ghostrock or something like it for the guns and gold rush and stuff. And probably some kind of terrible … Continue reading New Idea – Out West

Return to the Hollow World

OK, I was thinking a bit more about this and what people might populate the Hollow World. Pretty much the same as 3e's Oriental Adventures but with a couple more - Korobokuro, Rakshasa, Vanara, Spirit Folk, Nezumi, Hengeyokai, Yakfolk/Minotaur, Loxodon. I want to come up with a multi-armed human variant too. That's in the works now.Luckily … Continue reading Return to the Hollow World