Late to the party: RPGaDay 2019 prompt 26

"Idea" I have a habit of leaping onto a new idea before I've finished with an old one, and then I end up with several plates spinning at once. Inevitably, stuff falls down and I don't actually notice. I've been going through my old draft posts and various notes folders on Dropbox and Google Drive … Continue reading Late to the party: RPGaDay 2019 prompt 26

Draft One Page Campaign Opener – Hollow World

Within the Hollow World, vast continents and seas are the home of great empires, crumbling ruins, forgotten masters and wise scholars. The ancient Pillars of Heaven hold the Sun high in the centre of the Hollow World, basking all the surface in the slowly blinking light. To scale the Pillars of Heaven is an almost … Continue reading Draft One Page Campaign Opener – Hollow World

Draft One Page Campaign Opener – The Sprawl

Once distant, separate settlements near the last oases in the World Desert, the Sprawl is now a huge mess of streets, avenues and boulevards carved from the blasted rocks and sands.The Sprawl is a city that would take weeks to walk across, home to fantastic races, the Guilds, and the Inquisition. Most folk make do, … Continue reading Draft One Page Campaign Opener – The Sprawl

Draft One Page Campaign Opener – The Endless Sea

The shining Aetherium saltwaters of the Endless Sea are a nexus for lost seafarers, washed away in storms, trapped in long calms, and turned around by thick fogs.Finding oneself in the endless sea is the easy part of course. No one is known to leave the waters, at least alive. The islands of the Endless … Continue reading Draft One Page Campaign Opener – The Endless Sea

Draft One Page Campaign Opener – Ginnungagap

The many atmosphere processing plants have mysteriously shut down, and without them the air of Midgard is quickly becoming colder. In the past, the gods or their representatives would have arrived to repair the ancient mechanisms in short order. None have arrived this time. The age of the Fimbulwinter has come. The gods have grown … Continue reading Draft One Page Campaign Opener – Ginnungagap

Draft One Page Campaign Opener – Cambria

Hundred of years ago, the world had become a thriving metropolis powered by arcane energies.But of course, arcane energies are chaotic and hard to control. Eventually something went incredibly wrong, and the world was plunged into a dark age. Today, the cityscape is a ruin, with few remaining towers becoming the bustling trade hubs. The … Continue reading Draft One Page Campaign Opener – Cambria

Draft One Page Campaign Opener – Ostromarka

Legend says the Wastes were created in only one night, when arcane rituals and dead gods warred over those lands once known as the Satrapies.Today, the far eastern edge of the Empire is the Ostromarka, the last part of civilisation before the demon-infested Wastes, eager to swallow up the brave and the stupid. The city … Continue reading Draft One Page Campaign Opener – Ostromarka

Loge’s patron comes calling

Loge has a terrible dream. He's in a temple, surrounded by snake men, and they're killing his friends, and then there's an icy cold blast in a dark void, but luckily he wakes up here, safe and sound. In the stone circle. In the snow, and fir trees. The place he sometimes goes when he's... … Continue reading Loge’s patron comes calling

Loge does not survive

Yep, that's the title I'm going with. So we're cornered in a room and there's various nasties outside. They're in the way of us leaving the temple on foot, though we could fall back to a higher level.So that's the plan. Attempt parley or run. Parley doesn't really work. So everyone starts to run, out … Continue reading Loge does not survive

Loge’s continuing battles with serpents

OK, At this stage we're several sessions behind on the reports. So, where were we? Slug things! Slug things covered in spiky blade arms, that don't like the light, and could make melee attacks from a distance by opening short-range portals. Luckily, we managed to subdue them with the help of a summoned pack of … Continue reading Loge’s continuing battles with serpents

Draft One Page Campaign Opener – Out West

After the Lich Wars, everyone wanted to forget the past and move on, but that was pretty difficult when you lived right beside people that fought for the other side, or when all your family and friends were long gone, or when your whole reason for being was the Wars. Out West it's easier - … Continue reading Draft One Page Campaign Opener – Out West

Loge continues to battle snakes

When last we left our plucky adventurers, they had managed to convince the Tabaxi that they needed to seek out old allies in order to overthrow the Yuan-Ti. That meant we needed to travel into the heart of Aarakocra and Grung territory. After following our Tabaxi guide into Aarakocra territory, we had to climb up … Continue reading Loge continues to battle snakes

Loge fights some snakes

So, after I missed some sessions, Loge finds himself in the Jungles of the Outlands, helping some Tabaxi liberate prisoners and fight off some Yuan-Ti. Basically, hundreds of years ago some Yaun-Ti were oppressing the locals but were driven off. They've come back and made slaves out of the locals, and are also apparently sacrificing … Continue reading Loge fights some snakes

Loge still stuck in that bloody house!

I took a bit of a break from the blog there. Between moving to a new larger house and the birth of my son, I thought I'd take a time out. Here's what's going on with Loge for the last few sessions of the game. The party rests and comes back to the townhouse. Brambles … Continue reading Loge still stuck in that bloody house!

Old Gods versus New Gods

This is an idea I think I've formed for both Ostramarka and the Old West. There should be some form of conflict between worshippers of the Old and the New. In both settings, there's sort of a frontier tension to that too. Ostromarka is about being on the edge of civilisation with only demonic wasteland … Continue reading Old Gods versus New Gods

Come Hell or High Water – More filler

So I had another week of unexpected low turnout. How did I cope? Well, I picked up my phone, pulled up some content and randomly rolled some events. Afterwards, I realised the general structure of the session mirrored the last one somewhat, but I think we pulled it off. So, using this handy list of … Continue reading Come Hell or High Water – More filler

Loge gets trapped in a townhouse

OK, so last time we'd all escaped out of a window, and were fleeing the nasty hag coven. Should be simple right? Get to the fence, get over the fence, run. And it probably would have been, but those nasty hags were intent on causing trouble, and despite telling us to leave quite forcefully had … Continue reading Loge gets trapped in a townhouse

Come Hell or High Water – the Screaming Skull

So, the plan was to make some player buy-in by having them add in some details and faces for the next island, having been settled there for some time before we picked up the game again. I was thinking something a bit reminiscent of city creation in Dresden Files. Unfortunately, it looked like most of … Continue reading Come Hell or High Water – the Screaming Skull

Loge Investigates a Townhouse

Level up!OK, so now we're level four, and I can finally take a Warlock Pact. So, obviously as a Hexblade Warlock, I'm going to take the... Pact of the Tome?Bear with me here. Loge's Patron is a spirit of luck, knowledge, and maybe war. It's much more likely to give him access to more magic … Continue reading Loge Investigates a Townhouse

Come Hell or High Water – Bouyan VI

For the purposes of actually having a sizeable chunk to write about, I've condensed a couple of sessions of the game together into this post. So, the party were in the palace prison and had released a whole lot of people from the dungeons. Whilst some stayed to provide a safe fallback position, the rest … Continue reading Come Hell or High Water – Bouyan VI