It's unofficial as I didn't play it, but here's an overview of how I would have run the adventure to the close.As I said previously, I came up with this over the course of a couple of hours really, with a focus on trying to finish out the adventure only, and still left some loose … Continue reading Loge escapes from the Astral Plane
Category: d&d
Planescape II – Stealing low-level adventures
Apologies everyone, my new website appears to have already blown a gasket! After three attempts to write this post, it’s now removed all the previous content and replaced it with a draft post I have set up, and I really REALLY don’t know why. So now I have to RE-WRITE the entire post for a … Continue reading Planescape II – Stealing low-level adventures
Loge is revived
There's a lot to cover with this one, as I've mentioned previously.I started writing this in October/November and kept updating my notes, but following the death of the DM at Christmas, I haven't had the heart to finish it. I stopped keeping up with the notes at that point too - a switch to a … Continue reading Loge is revived
Not quite a new idea – Planescape
So I'm starting to get withdrawal from my Planescape game. I always wanted to play a game in the setting, and it was a really enjoyable experience. I have a whole host of other settings that I could run a game in, but I think I'd really like to run a planar game now, with … Continue reading Not quite a new idea – Planescape
Draft One Page Campaign Opener – Hollow World
Within the Hollow World, vast continents and seas are the home of great empires, crumbling ruins, forgotten masters and wise scholars. The ancient Pillars of Heaven hold the Sun high in the centre of the Hollow World, basking all the surface in the slowly blinking light. To scale the Pillars of Heaven is an almost … Continue reading Draft One Page Campaign Opener – Hollow World
Draft One Page Campaign opener – Sky Island Saga
Almost a thousand years ago, conflict between the Gods of Light and the Gods of Darkness tore the world asunder. Legends speak of the time before this event, when all of the world was held together beneath one sky, and power of flight was a dream to most races.Now the world a great stretch of … Continue reading Draft One Page Campaign opener – Sky Island Saga
Draft One Page Campaign Opener – The Sprawl
Once distant, separate settlements near the last oases in the World Desert, the Sprawl is now a huge mess of streets, avenues and boulevards carved from the blasted rocks and sands.The Sprawl is a city that would take weeks to walk across, home to fantastic races, the Guilds, and the Inquisition. Most folk make do, … Continue reading Draft One Page Campaign Opener – The Sprawl
New Idea – Sky Island Saga
OK, so I know I said I was going back to work on old ideas, but this has been rattling around recently. So, a thousand years ago a war between the gods of light and dark shattered a world, and now it exists only as islands drifting around on various levels. The upper levels still … Continue reading New Idea – Sky Island Saga
Draft One Page Campaign Opener – The Endless Sea
The shining Aetherium saltwaters of the Endless Sea are a nexus for lost seafarers, washed away in storms, trapped in long calms, and turned around by thick fogs.Finding oneself in the endless sea is the easy part of course. No one is known to leave the waters, at least alive. The islands of the Endless … Continue reading Draft One Page Campaign Opener – The Endless Sea
Draft One Page Campaign Opener – Cambria
Hundred of years ago, the world had become a thriving metropolis powered by arcane energies.But of course, arcane energies are chaotic and hard to control. Eventually something went incredibly wrong, and the world was plunged into a dark age. Today, the cityscape is a ruin, with few remaining towers becoming the bustling trade hubs. The … Continue reading Draft One Page Campaign Opener – Cambria
Draft One Page Campaign Opener – Ostromarka
Legend says the Wastes were created in only one night, when arcane rituals and dead gods warred over those lands once known as the Satrapies.Today, the far eastern edge of the Empire is the Ostromarka, the last part of civilisation before the demon-infested Wastes, eager to swallow up the brave and the stupid. The city … Continue reading Draft One Page Campaign Opener – Ostromarka
Loge’s patron comes calling
Loge has a terrible dream. He's in a temple, surrounded by snake men, and they're killing his friends, and then there's an icy cold blast in a dark void, but luckily he wakes up here, safe and sound. In the stone circle. In the snow, and fir trees. The place he sometimes goes when he's... … Continue reading Loge’s patron comes calling
Loge does not survive
Yep, that's the title I'm going with. So we're cornered in a room and there's various nasties outside. They're in the way of us leaving the temple on foot, though we could fall back to a higher level.So that's the plan. Attempt parley or run. Parley doesn't really work. So everyone starts to run, out … Continue reading Loge does not survive
Loge’s continuing battles with serpents
OK, At this stage we're several sessions behind on the reports. So, where were we? Slug things! Slug things covered in spiky blade arms, that don't like the light, and could make melee attacks from a distance by opening short-range portals. Luckily, we managed to subdue them with the help of a summoned pack of … Continue reading Loge’s continuing battles with serpents
Draft One Page Campaign Opener – Out West
After the Lich Wars, everyone wanted to forget the past and move on, but that was pretty difficult when you lived right beside people that fought for the other side, or when all your family and friends were long gone, or when your whole reason for being was the Wars. Out West it's easier - … Continue reading Draft One Page Campaign Opener – Out West
Loge continues to battle snakes
When last we left our plucky adventurers, they had managed to convince the Tabaxi that they needed to seek out old allies in order to overthrow the Yuan-Ti. That meant we needed to travel into the heart of Aarakocra and Grung territory. After following our Tabaxi guide into Aarakocra territory, we had to climb up … Continue reading Loge continues to battle snakes
Loge fights some snakes
So, after I missed some sessions, Loge finds himself in the Jungles of the Outlands, helping some Tabaxi liberate prisoners and fight off some Yuan-Ti. Basically, hundreds of years ago some Yaun-Ti were oppressing the locals but were driven off. They've come back and made slaves out of the locals, and are also apparently sacrificing … Continue reading Loge fights some snakes
Loge still stuck in that bloody house!
I took a bit of a break from the blog there. Between moving to a new larger house and the birth of my son, I thought I'd take a time out. Here's what's going on with Loge for the last few sessions of the game. The party rests and comes back to the townhouse. Brambles … Continue reading Loge still stuck in that bloody house!
Old Gods versus New Gods
This is an idea I think I've formed for both Ostramarka and the Old West. There should be some form of conflict between worshippers of the Old and the New. In both settings, there's sort of a frontier tension to that too. Ostromarka is about being on the edge of civilisation with only demonic wasteland … Continue reading Old Gods versus New Gods
Come Hell or High Water – More filler
So I had another week of unexpected low turnout. How did I cope? Well, I picked up my phone, pulled up some content and randomly rolled some events. Afterwards, I realised the general structure of the session mirrored the last one somewhat, but I think we pulled it off. So, using this handy list of … Continue reading Come Hell or High Water – More filler