This is an idea I think I've formed for both Ostramarka and the Old West. There should be some form of conflict between worshippers of the Old and the New. In both settings, there's sort of a frontier tension to that too. Ostromarka is about being on the edge of civilisation with only demonic wasteland … Continue reading Old Gods versus New Gods
Tag: tabletop
Come Hell or High Water – More filler
So I had another week of unexpected low turnout. How did I cope? Well, I picked up my phone, pulled up some content and randomly rolled some events. Afterwards, I realised the general structure of the session mirrored the last one somewhat, but I think we pulled it off. So, using this handy list of … Continue reading Come Hell or High Water – More filler
Loge gets trapped in a townhouse
OK, so last time we'd all escaped out of a window, and were fleeing the nasty hag coven. Should be simple right? Get to the fence, get over the fence, run. And it probably would have been, but those nasty hags were intent on causing trouble, and despite telling us to leave quite forcefully had … Continue reading Loge gets trapped in a townhouse
Come Hell or High Water – Bouyan VI
For the purposes of actually having a sizeable chunk to write about, I've condensed a couple of sessions of the game together into this post. So, the party were in the palace prison and had released a whole lot of people from the dungeons. Whilst some stayed to provide a safe fallback position, the rest … Continue reading Come Hell or High Water – Bouyan VI
Out West again
I've been thinking some more about my Out West idea, and I think I'm starting to fill in the world a bit. The expansion westwards takes place not long after the end of the Lich Wars.A council of mages ruled a coalition of city-states justly until they were corrupted and turn to liches. They fought … Continue reading Out West again
Loge runs away
OK, so fighting Spined Devils and Bearded Devils was not fun.Then the Spiked Devils appeared to make the fight a bit harder! After a pretty serious back and forth, we managed to start falling back, eventually hiding behind a wall of fog thrown up by the Dwarven Cleric. With Mr Easy's help, we managed to … Continue reading Loge runs away
Con Tales – 7th Sea
Recently, I headed to my local gaming con (Warpcon, now in its 29th year). On Saturday afternoon, I played my first game of 7th Sea and had a lot of fun.I'm most familiar with is as 'the pirate version of Legend of the 5 Rings', and I've played a lot of L5R over various editions. … Continue reading Con Tales – 7th Sea
Return to Twixt Flower and Thorn
I've been mulling over this idea in a bit more detail, mostly on the invaders and what they'd be like. I know the invaders will be the humans and dwarves, and possibly tieflings. I've been thinking they might use various other races as slaves, and might use some kind of magical technology to do so, … Continue reading Return to Twixt Flower and Thorn
Loge fights some devils
This session began pretty much as the last one finished - we could do some side quests or assault a nasty looking figure that lives in the baddest part of the bad part of town. For some reason, we decided we'd just go after the bad guy! So, in order to go up against a … Continue reading Loge fights some devils
Where to next?
At some point, I want to sit down and properly flesh out some more of my ideas, but who has the time? Ostromarka - I'm happy with where this setting has ended up I think. It needs a bit of work, but I managed to run one session, stealing from a one-shot Forgotten Realms game … Continue reading Where to next?
New Idea – Regency & D & D
Not too sure about this one, but it came to me recently. You could kind of do it with a colonial-bent, i.e. there's these colonies halfway across the world and back in the Old World everyone keeps to themselves and nobody much likes magic and there's petty grudges and rivalries between all the different races … Continue reading New Idea – Regency & D & D
Loge investigates the alchemist
OK, so after a bit of a recap - Lord Gwyned, the Eladrin, is willing to look after us, and has some work for us to do too.He's given us a base in the Lady's Ward for now, whilst we work out what we're doing with the Chainmasters and stuff. So we have a couple … Continue reading Loge investigates the alchemist
Loge on autopilot
I had to miss the regular session, but I got sent a write-up and here's what I understand happened. I should probably preface this with the fact I have no idea what happened to Loge, whether he fell off the Staircase or anything. The party managed to make it to the Formians in Arcadia after … Continue reading Loge on autopilot
Come Hell or High Water – Bouyan IVa
This was a mostly roleplay session, and pretty short. The Vechernaya sisters called out to the other priests of the island, and summoned a lot of junior worshippers of the old gods to the temple.Meanwhile, Blind Nico called his men and a map was drawn to plan the next phase. Before the party's attack on … Continue reading Come Hell or High Water – Bouyan IVa
Loge meets an Abjurer and has a Bad Time
So, the servant's head arrived in a box. And then the group called in the police... The Hardheads are an interesting bunch, like most of the factions in Sigil. They're big on the justice but not necessarily great on the details. Loge and the druid arrive back just after the Hardheads leave and are filled … Continue reading Loge meets an Abjurer and has a Bad Time
New Idea – Out West
So I was thinking about another new idea, and sadly I think it might just be a mess of one. Basically - Dungeons and Dragons and Cowboys So, we steal a bit from Deadlands and have Ghostrock or something like it for the guns and gold rush and stuff. And probably some kind of terrible … Continue reading New Idea – Out West
Return to the Hollow World
OK, I was thinking a bit more about this and what people might populate the Hollow World. Pretty much the same as 3e's Oriental Adventures but with a couple more - Korobokuro, Rakshasa, Vanara, Spirit Folk, Nezumi, Hengeyokai, Yakfolk/Minotaur, Loxodon. I want to come up with a multi-armed human variant too. That's in the works now.Luckily … Continue reading Return to the Hollow World
Come Hell or High Water – Bouyan IV
After resting, the party headed back to town with surprising speed. Baba Yaga's hut had disappeared but the tracks went upstream. Arriving at the edge of the forest caused a stir in the hands in the field. When the party got closer, they saw the foreman run off towards the gate and have a conversation - … Continue reading Come Hell or High Water – Bouyan IV
Loge Lost in the Lady’s Ward
So, due to our might, sensational (and completely unexpected) magical abilities, the thieves bursting into Hieron Lawgiver's office were defeated! We captured, their leader, Jezrene, and managed to search most of the bodies whilst we questioned her. Loge pocketed some nice components from her pouch. She'd been sent by the Shadow Council to collect Hieron's … Continue reading Loge Lost in the Lady’s Ward
Come Hell or High Water – Bouyan III
So, the party had found itself on Baba Yaga's front porch. (For reasons of group flexibility, the Tabaxi Bard has always been there, and suddenly is a Gnome...) Baba Yaga invites the group inside because she likes distractions and she's in a good mood. The inside of the hut is bigger than the outside. There … Continue reading Come Hell or High Water – Bouyan III