Frostpunk – a game of twenty questions

I was digging around on Dungeons and Possums again, and came across a post that references one from Jeff Rients back in 2011.Now, whatever you think of Jeff Rients (I'm no real fan based on certain views), I think these questions will be useful to flesh out some details in my newer homebrew settings. So, … Continue reading Frostpunk – a game of twenty questions

Draft One Page Campaign opener – Sky Island Saga

Almost a thousand years ago, conflict between the Gods of Light and the Gods of Darkness tore the world asunder. Legends speak of the time before this event, when all of the world was held together beneath one sky, and power of flight was a dream to most races.Now the world a great stretch of … Continue reading Draft One Page Campaign opener – Sky Island Saga

Draft One Page Campaign Opener – Cambria

Hundred of years ago, the world had become a thriving metropolis powered by arcane energies.But of course, arcane energies are chaotic and hard to control. Eventually something went incredibly wrong, and the world was plunged into a dark age. Today, the cityscape is a ruin, with few remaining towers becoming the bustling trade hubs. The … Continue reading Draft One Page Campaign Opener – Cambria

Old Gods versus New Gods

This is an idea I think I've formed for both Ostramarka and the Old West. There should be some form of conflict between worshippers of the Old and the New. In both settings, there's sort of a frontier tension to that too. Ostromarka is about being on the edge of civilisation with only demonic wasteland … Continue reading Old Gods versus New Gods

Ostromarka – yet more D&D

I started thinking of yet another D&D setting - this one is for my horror ideas, nominally. The idea was for Ostromarka to be the most distant, easterly outpost of the kingdom of Theudengard. Everything to the east, beyond Ostromark, is a blighted wasteland filled with demons and marauding orcs and probably a good few … Continue reading Ostromarka – yet more D&D

Worlds still to visit

Today, I thought I'd post a little sequel to one from a while ago, this time looking forward to places to go instead of back to places I've been. Underdark – I've never played an Underdark game, though know the setting from Neverwinter Nights. I remember flicking my way through Out of the Abyss when … Continue reading Worlds still to visit

Back to the Endless Sea

This might be the last of my Endless Sea posts for now. I've more or less established all the facts I need to run a game, except for an adventure. I'd actually be happy to borrow a bit from FATE for that, and maybe have the players put their home port using the location building … Continue reading Back to the Endless Sea

City takeover

The other day, I ended up having a scroll through some old blog posts and one caught my eye that I'd completely forgotten about. Since I've written that post, new novels about that hinted-at history have begun rolling out, but I'm ignoring those until I get my hands on a copy!   Anyway, the point … Continue reading City takeover

Worlds of the Ginnungagap

Sköll - The star at the center of the system. Having knocked out system-wide communication on more than one occasion due to large solar flares, the word became a synonym for 'treachery', due to being both a life-giver and life-stealer. Midgard - Now home to all races, this world was once the sole domain of men, excepting … Continue reading Worlds of the Ginnungagap

A is for: Arcanists

After years of quiet and careful study, Arcanists are able to manipulate magikal energy. Focusing upon the study of rituals and ancient, half-understood techniques, each Arcanist is eventually able to tap into the raw power of one of the two purest elements known - Light and Dark. Only the most legendary Arcanists has ever been … Continue reading A is for: Arcanists

International Tabletop Day!

I've yet to actually sit down and play games on an International Tabletop Day. Usually I get pretty close, and play the day after, or at least the same week. My regular D&D game is tomorrow, and we're going to play for the first time in about three weeks, even though we're down a player … Continue reading International Tabletop Day!

Three month gap

So it's been almost three months since my last blog post. I'm really terrible at keeping these things going sometimes. I am resolving to kick this back into gear though. So, what's going on? Playing through the Lost Mines of Phandelvar adventure for D&D 5E with my usual group. And I'm PLAYING, not DMing, which … Continue reading Three month gap

Magic in the Old Crown: A quick overview of how it fits together

Here are a quick few thoughts on how magic is now working in the setting. I'm not throwing rules in with this yet, as I'm still working some of them out. This is more for flavour. First, a word on elements of magic/nature. The forces of elemental magic at work in the Old Crown, and … Continue reading Magic in the Old Crown: A quick overview of how it fits together

Writing 101, Day Two: Setting description

The rain tumbled down from the dark grey clouds, lightning flashing and thunder rolling. It poured from the eaves of the buildings in Queenstown, and poured from the thatched rooves as it did the beards and cowls of the people forced to walk the streets. On days like today, when the sun barely lightened the … Continue reading Writing 101, Day Two: Setting description

Writing 101, Day One: 20 minutes of freewriting

His eye jolted open at the sound of a distant screaming. His arms and legs were cold, his clothes and hair stuck to him with water. Saltwater and gritty sand covered his lips. He didn't know where he was. Razir had fallen asleep in his room at the inn, exhausted, fresh into port. He didn't … Continue reading Writing 101, Day One: 20 minutes of freewriting

Missing due to emigration

I've been out of the loop for a while. Terrible I know, but I was a bit busy emigrating to Ireland.I'm still technically without internet, but I can obviously borrow it occasionally. So, what's going on with me recently?It looks like someone out there keeps checking back on this page every few days. That, or … Continue reading Missing due to emigration

Solar diversions

Those you you that follow me over on Google+ may have seen a post about the Hakunin Arcology in orbit above Neptune, or some murmurings about sci-fi bouncing around my mind. With that in mind, I may as well tell you that I'm throwing together some ideas for a sci-fi setting for my in-development rules … Continue reading Solar diversions

Inquisitorial backtracking

A few years ago, I wrote a little piece for a creative writing class about a guy being led astray by his best friend. He was, however, led towards the open arms of a succubus, and only saved when the 'weird guy' who dropped out of high school turned up and arrested the succubus and … Continue reading Inquisitorial backtracking

More ideas clamouring for attention

So here's a little overview of what's currently bubbling in my head:A game set in a world where the Roswell Incident was the site of Earth's first extraterrestrial encounter, not a crash. Ship landed, aliens surveyed and encountered locals, contacted mothership and decided to stay. It is now the 70s or 80s (or now, not … Continue reading More ideas clamouring for attention

Races of the Old Crown

Well, I've more or less finished the races. Here's some blurb on them. I hope they whet your appetite some.MenfolkMenfolk are a youthfully active and opportunistic race, and a great many empires and kingdoms that cover the face of the world are led by Menfolk.They make their homes in all terrains, among all other races.Menfolk … Continue reading Races of the Old Crown