Kingsmead update and a new system!

Well, since I haven't managed to post anything here since January, and since ignoring those two short posts, since October, I suppose it's only right I update here again.Especially since I've run another bit of a playtest, this time with a new rules system that I've been working on. One which emphasises the roleplaying aspect … Continue reading Kingsmead update and a new system!

Psychopomp

Inspired by this picture, I've been thinking recently about the idea of children's toys invading dreams to keep the children safe. A friend gave it the name Psychopomp, I assume in the Jungian sense since I didn't intend for death to be a central element.So far, the ideas revolve around the spiritually imbued toys of … Continue reading Psychopomp

To-do list

In the spirit of the New Year, New Game idea that was going around last month, I've begun to compile a list of different things I wanted to play or run this year. New things that I've not really gotten to before.The Babylon 5 RPG, because I've wanted to for years and never gotten around … Continue reading To-do list

Setting as yet unrevealed

I've been working on a blog post for a while about the sci-fi setting I have in my head. Unfortunately, it gives away far too much about the setting because it says which novel series I'm ripping off. And then the players would be able to research things. (Though I have some suspicions right now … Continue reading Setting as yet unrevealed

Sands of FATE development

Hello potential new readers.My pseudo-Arabian Nights game is currently sitting in a folder on my desktop marked Sands of FATE. I'm not happy with the name, it's far too close to Strands of Fate, but it will do for now whilst I continue the development.I've run a couple of playtest games with my Dresden Files … Continue reading Sands of FATE development

Queenstown part 4

The pseudo-district of Outwall is a shantytown built up along the main approaches to the city, as well as around the walls themselves. By far the largest outpouring is along the Old Kings Highway, west towards Kingsmead, also close to the Midlands River.The poorest of the poor and those scraping the bottom of the barrel … Continue reading Queenstown part 4

A long gap in updates

First off, a quick apology. It's been almost three months since I last wrote something here. I've been busy toying with ideas over at my other blog, and doing various other projects, with the Old Crown sat on the back burner whilst things stewed over in my mind. I'll be resuming regular service soon. Today … Continue reading A long gap in updates

Queenstown part 3

The Docks and Portside precinct covers the area of warehouses, piers and brewhouses that border the waters of the sea.Landmarks includeThe Promenade, a series of high fashion boutiques to the north of the precinct .Finnegan's Wharf, a long and low stone pier that extends some way into the harbour.The Seawitch's Moorings, a horde of barges … Continue reading Queenstown part 3

Sands of FATE: A pseudo-Arabian setting – preliminary thoughts

So last weekend I began thinking about using FATE to adapt some ideas that had been knocking about in my head, coalescing into some ideas I'm keen to use for a game in an Arabian Nights-like setting, also incorporating some nonsense about elemental harmony from a failed Avatar: The Last Airbender idea I'd had.So far, … Continue reading Sands of FATE: A pseudo-Arabian setting – preliminary thoughts

Queenstown part 2

Seeing as I promised days ago to get this done, I suppose I should get on with it really!The Central precinct is walled off from the rest of the city, and is heavily guarded.The area includes the Margrave's Palace, the Queenstown Senate, the Guildhall and Guildhall Market, the Queenstown Militia Barracks and training grounds, the … Continue reading Queenstown part 2

Queenstown part 1

Over the next few days, I'm going to update reasonably regularly. I'll be describing the various precincts and surroundings of Queenstown, former capital of the Old Crown.For now, i'm going to do a quick rundown of the different areas.Each precinct corresponds to a watchmen/militia jurisdiction, apart from Outwall, which has no official organised militia or … Continue reading Queenstown part 1

Weekend musings

Over the weekend, I've had more than a few ideas knocking about my head. A lot of them involve the FATE RPG system and how I could apply it to various things, such as my new homebrew fantasy setting. Notable among these were how it would fit with a cyberpunk game I'm playing it and … Continue reading Weekend musings