Loge does not survive

Yep, that's the title I'm going with. So we're cornered in a room and there's various nasties outside. They're in the way of us leaving the temple on foot, though we could fall back to a higher level.So that's the plan. Attempt parley or run. Parley doesn't really work. So everyone starts to run, out … Continue reading Loge does not survive

Loge’s continuing battles with serpents

OK, At this stage we're several sessions behind on the reports. So, where were we? Slug things! Slug things covered in spiky blade arms, that don't like the light, and could make melee attacks from a distance by opening short-range portals. Luckily, we managed to subdue them with the help of a summoned pack of … Continue reading Loge’s continuing battles with serpents

Draft One Page Campaign Opener – Out West

After the Lich Wars, everyone wanted to forget the past and move on, but that was pretty difficult when you lived right beside people that fought for the other side, or when all your family and friends were long gone, or when your whole reason for being was the Wars. Out West it's easier - … Continue reading Draft One Page Campaign Opener – Out West

New Warlock patron – Lady Luck

I'm working on options for my Western-inspired D&D setting (note - there's two different links there), and I've started work on a luck-based Warlock. Nothing too fancy, and there's ideas for it all over the internet (which I plan to heavily borrow from). First up, I wanted to work on the spell list. It seemed … Continue reading New Warlock patron – Lady Luck

Loge continues to battle snakes

When last we left our plucky adventurers, they had managed to convince the Tabaxi that they needed to seek out old allies in order to overthrow the Yuan-Ti. That meant we needed to travel into the heart of Aarakocra and Grung territory. After following our Tabaxi guide into Aarakocra territory, we had to climb up … Continue reading Loge continues to battle snakes

Loge fights some snakes

So, after I missed some sessions, Loge finds himself in the Jungles of the Outlands, helping some Tabaxi liberate prisoners and fight off some Yuan-Ti. Basically, hundreds of years ago some Yaun-Ti were oppressing the locals but were driven off. They've come back and made slaves out of the locals, and are also apparently sacrificing … Continue reading Loge fights some snakes

A break from creativity

So I've had a bit of a break from the creative itch for a while there. Between work and looking after a newborn and moving everyone into a new house, things have been hectic. But I'm going to try and set aside a little time for me so that I can keep blogging. So what … Continue reading A break from creativity

Loge still stuck in that bloody house!

I took a bit of a break from the blog there. Between moving to a new larger house and the birth of my son, I thought I'd take a time out. Here's what's going on with Loge for the last few sessions of the game. The party rests and comes back to the townhouse. Brambles … Continue reading Loge still stuck in that bloody house!

Old Gods versus New Gods

This is an idea I think I've formed for both Ostramarka and the Old West. There should be some form of conflict between worshippers of the Old and the New. In both settings, there's sort of a frontier tension to that too. Ostromarka is about being on the edge of civilisation with only demonic wasteland … Continue reading Old Gods versus New Gods

Come Hell or High Water – More filler

So I had another week of unexpected low turnout. How did I cope? Well, I picked up my phone, pulled up some content and randomly rolled some events. Afterwards, I realised the general structure of the session mirrored the last one somewhat, but I think we pulled it off. So, using this handy list of … Continue reading Come Hell or High Water – More filler

Loge gets trapped in a townhouse

OK, so last time we'd all escaped out of a window, and were fleeing the nasty hag coven. Should be simple right? Get to the fence, get over the fence, run. And it probably would have been, but those nasty hags were intent on causing trouble, and despite telling us to leave quite forcefully had … Continue reading Loge gets trapped in a townhouse

Come Hell or High Water – the Screaming Skull

So, the plan was to make some player buy-in by having them add in some details and faces for the next island, having been settled there for some time before we picked up the game again. I was thinking something a bit reminiscent of city creation in Dresden Files. Unfortunately, it looked like most of … Continue reading Come Hell or High Water – the Screaming Skull

Loge Investigates a Townhouse

Level up!OK, so now we're level four, and I can finally take a Warlock Pact. So, obviously as a Hexblade Warlock, I'm going to take the... Pact of the Tome?Bear with me here. Loge's Patron is a spirit of luck, knowledge, and maybe war. It's much more likely to give him access to more magic … Continue reading Loge Investigates a Townhouse

Out West again

I've been thinking some more about my Out West idea, and I think I'm starting to fill in the world a bit. The expansion westwards takes place not long after the end of the Lich Wars.A council of mages ruled a coalition of city-states justly until they were corrupted and turn to liches. They fought … Continue reading Out West again

Loge runs away

OK, so fighting Spined Devils and Bearded Devils was not fun.Then the Spiked Devils appeared to make the fight a bit harder! After a pretty serious back and forth, we managed to start falling back, eventually hiding behind a wall of fog thrown up by the Dwarven Cleric. With Mr Easy's help, we managed to … Continue reading Loge runs away

Con Tales – 7th Sea

Recently, I headed to my local gaming con (Warpcon, now in its 29th year). On Saturday afternoon, I played my first game of 7th Sea and had a lot of fun.I'm most familiar with is as 'the pirate version of Legend of the 5 Rings', and I've played a lot of L5R over various editions. … Continue reading Con Tales – 7th Sea

Thinking about a return to the Old Crown

I keep telling myself to work more on the Old Crown. It's been slowly evolving for years, and it still feels like it needs work, but who has the time? Most recently I've been thinking about the politics of the setting. I'd centred the idea of the government around a Senate of old landed gentry, … Continue reading Thinking about a return to the Old Crown

Twixt Flower and Thorn locations

I was brainstorming and came up with a list of different locations I'm thinking of writing a bit more for the setting. Her'es what I've got so far: - GrimwoodThe BlightsDurrowsMushroomtownMerroweirPloversMistmountFoggShriekStonewoodThe Warrens

Return to Twixt Flower and Thorn

I've been mulling over this idea in a bit more detail, mostly on the invaders and what they'd be like. I know the invaders will be the humans and dwarves, and possibly tieflings. I've been thinking they might use various other races as slaves, and might use some kind of magical technology to do so, … Continue reading Return to Twixt Flower and Thorn

Loge fights some devils

This session began pretty much as the last one finished - we could do some side quests or assault a nasty looking figure that lives in the baddest part of the bad part of town. For some reason, we decided we'd just go after the bad guy! So, in order to go up against a … Continue reading Loge fights some devils