RPGaDay 2020 prompt 13 – Rest

So, do we talk about the D&D rest mechanics, or taking a break from tabletop gaming? Or how other games handle rests? I guess I'll talk a bit about how I handle rests.I've been mostly inspired by various homebrews that change how things work, add in extra levels and things.Here's what I do currently: - … Continue reading RPGaDay 2020 prompt 13 – Rest

RPGaDay 2020 prompt 12 – Message

I'm always conflicted about how to handle messages between players in a game. At a table, great, pass a slip of paper. If you're OK with phones, send something by text.If you want to cobble together a group message thing for between sessions, cool. Can throw two groups together to include the GM in one, … Continue reading RPGaDay 2020 prompt 12 – Message

RPGaDay 2020 prompt 11 – Stack

I present to you a stack of various RPGs from my shelves! And some dice too! I tried to grab a mixed bag, pulling from various places. So, we have: Hillfolk - sadly unplayed but backed immediately in Kickstarter. I loved the idea, and especially the ideas for the alternate settings presented at the end … Continue reading RPGaDay 2020 prompt 11 – Stack

RPGaDay 2020 prompt 9 – Light

I'd love to talk a bit about rule-light rules systems today, but I realised that I really haven't played that many. The closest I could say I've come to is FATE, but even then I've played very crunchy versions (Dresden Files and my Sands of FATE games included). So instead, I'm going to talk about … Continue reading RPGaDay 2020 prompt 9 – Light

RPGaDay 2020 prompt 8 – Shade

I've always been intrigued by the idea of Augmented Reality as viewed through a set of shades. Way back in the before, in the ancient times, the idea of mirrorshades was just to hide one's eyes from view, but gradually shades and spex innovated.We had Google Glass for a little while. When's the last time … Continue reading RPGaDay 2020 prompt 8 – Shade

RPGaDay 2020 prompt 7 – Couple

I wasn't sure what to talk about for this prompt, but I had a couple of ideas!(I'll wait for your delighted guffawing to subside...) I'm currently working on a couple of new things. First, I'm trying to pull together some ideas for a Planescape adventure involving Saurials.Saurials are basically Dino-people who had been used as … Continue reading RPGaDay 2020 prompt 7 – Couple

RPGaDay 2020 prompt 6 – Forest

A lot of my homebrew settings feature forests in a prominent role. I'm not entirely sure why that is - maybe it's a western fantasy trope that's stuck in my head? (Murkwood?) Cambria is similar in some ways to Dark Sun, but very different in others. It's a planet-wide (ish) cityscape that's fallen into disrepair … Continue reading RPGaDay 2020 prompt 6 – Forest

Another month of RPGaDay in August

O know, I know, I only finished up RPGaDay 2019 this month, but I actually caught it early enough that I can jump on during the month this time! So, starting tomorrow, I'll be back to one post a day for the month of August. Hopefully I'll manage to keep that going!

Late to the party: RPGaDay 2019 prompt 31

"Last" None of us really knows what's coming next. Between various things, games can fall apart.We never know when our last game is going to be, or when our last game with a specific person will be. I've mentioned before that my Planescape DM passed at the end of last year. It's been six months … Continue reading Late to the party: RPGaDay 2019 prompt 31

Late to the party: RPGaDay 2019 prompt 30

"Connection" Two posts left and this one kind of has me stumped. Excellent. Well, let's see.I think it's easier than ever to connect and share your experiences, to engage with other people and build an RP community around yourself. I've had to do this when I emigrated, and whilst I've moved again and latched on … Continue reading Late to the party: RPGaDay 2019 prompt 30

Late to the party: RPGaDay 2019 prompt 29

"Evolve" It kind of goes without saying that over time my gaming style has evolved. The world around me has changed, I've changed, I've learned new things and done new things, so my games in 2010 would be nothing like my games in 2020. OK, maybe a bit alike. I'd still be running them, I've … Continue reading Late to the party: RPGaDay 2019 prompt 29

Late to the party: RPGaDay 2019 prompt 28

"Love" I think it goes without saying that this can be an iffy subject in roleplaying games. There's a way to do this thing right, and a way to do it wrong, and more often than not it's the latter - looking at you, bard-types who have to seduce everyone!So creepy! I try not to … Continue reading Late to the party: RPGaDay 2019 prompt 28

Late to the party: RPGaDay 2019 prompt 27

"Suspense" I've always struggled with action beats in my writing, whether it's for tabletop games or just creative writing.I tend to get bogged down in descriptions or extra information and then they don't drop how I want them to. I know it's a thing I can work on with practice and I've definitely gotten better … Continue reading Late to the party: RPGaDay 2019 prompt 27

Late to the party: RPGaDay 2019 prompt 25

"Calamity" So I've been working on a few ideas that involve huge calamities in the past - Cambria has a wholesale apocalypse caused by magic in the past, and now everyone lives in the ruins.Frostpunk is getting a One Page Campaign Opener after my RPGaDay posts run out, with a bit more details on what's … Continue reading Late to the party: RPGaDay 2019 prompt 25

Late to the party: RPGaDay 2019 prompt 24

"Triumph" I love finishing a quest and reaping the rewards, or barely surviving an encounter with a boss.Sometimes though I feel like I have trouble doing this for players in my games. I've started to think more now about micro-goals though, or how to make stories more player-driven, and give better rewards for them.Basically, I … Continue reading Late to the party: RPGaDay 2019 prompt 24

Late to the party: RPGaDay 2019 prompt 23

"Surprise" or "Surprise!!!" So surprise rounds. Do I use them often? Usually not. A lot of the time, it just doesn't make sense. In D&D, players are on alert in a dungeon or the wilderness, they won't be surprised to find enemies behind a door or over the next ridge. They might be surprised at … Continue reading Late to the party: RPGaDay 2019 prompt 23

Late to the party: RPGaDay 2019 prompt 21

"Vast" File this one with prompt 5 as well, however maybe a bit more to say here. So I can often have a problem in that I plan too much, or dream up settings and games that are just too big, too much going on, not enough for players to actually latch on to. I … Continue reading Late to the party: RPGaDay 2019 prompt 21

Late to the party: RPGaDay 2019 prompt 20

"Noble" I'm going to hijack this one and talk about coinage. Coinage in my games can be hit and miss.I've actually thought about it in-depth for The Old Crown, with pennies, florins and nobles and talents in circulation. In most games, I just handwave it as gold and silver. In my first game of Planescape, … Continue reading Late to the party: RPGaDay 2019 prompt 20

Late to the party: RPGaDay 2019 prompt 19

"Scary" I've never been too good at injecting spooky, scary or fear elements into my games, but I'm trying to do better. It's supposed to be a big-ish part of Ostromarka, since I wanted to throw a bit of a Cthuloid feel to it. If anyone has any tips for me, I'm all ears. I'll … Continue reading Late to the party: RPGaDay 2019 prompt 19

Late to the party: RPGaDay 2019 prompt 18

"Plenty" Sometimes it seems like there's not enough time in the world.And then sometimes it's more like there's just too much to do so all that time is more than filled up. Flash back to ten years ago, and I had plenty of time to do anything. I was working sure, but outside of that … Continue reading Late to the party: RPGaDay 2019 prompt 18