I’ve never been too good at injecting spooky, scary or fear elements into my games, but I’m trying to do better. It’s supposed to be a big-ish part of Ostromarka, since I wanted to throw a bit of a Cthuloid feel to it.
If anyone has any tips for me, I’m all ears. I’ll be scouring the internet when I need to write something for it.
My best idea so far is to steal mechanics from Dread, since that was based on a fear and dread and danger engine (Jenga!), but I don’t know how happy people would be to import that into a game of D&D.
The closest call I’ve come to scary as a player was during games of Legend of the Five Rings, we ended up mindwiped and in a fortress controlled by Goblins and Oni (the end of this adventure).
Somehow managed to escape through tunnels beneath the castle, and the Gamemaster had thrown a wandering Shuggoth down there. We knew we didn’t want to get near it, we knew it was instant death, and we basically played Battleships/Pacman with it in a maze of corridors.
Which works really well by the way.