"First" My first tabletop game of D&D (I'd played Baldur's Gate on the PC before) was played at lunchtimes in school.I somehow managed to make a Drizzt Do'Urden clone before I'd even heard of him - a dual-wielding Drow Ranger with a green cloak and dark armour. We played for a few weeks. We were … Continue reading Late to the party: RPGaDay 2019 prompt 1
Category: rpg
Planescape IV – draft rules for Factions part 2 – Doomguard
Time for one of the longest posts I've written! OK, so let's design some new Faction rules.We'll start with a look at the Doomguard, because I think this one is pretty easy - when we look at the rules from the Planescape Boxed set anyway. Eligibility: All races and alignments accepted - but not clerics … Continue reading Planescape IV – draft rules for Factions part 2 – Doomguard
Planescape III – draft rules for Factions part 1
The Factions are a huge part of the Planescape setting, but fitting them into the 5e rules is more difficult. One option we can go for is renown, as detailed on p.23 Of the Dungeon Master's Guide.The examples for renown focus on the group's available in the Forgotten Realms, and there's only five of those. … Continue reading Planescape III – draft rules for Factions part 1
Loge escapes from the Astral Plane
It's unofficial as I didn't play it, but here's an overview of how I would have run the adventure to the close.As I said previously, I came up with this over the course of a couple of hours really, with a focus on trying to finish out the adventure only, and still left some loose … Continue reading Loge escapes from the Astral Plane
Planescape II – Stealing low-level adventures
Apologies everyone, my new website appears to have already blown a gasket! After three attempts to write this post, it’s now removed all the previous content and replaced it with a draft post I have set up, and I really REALLY don’t know why. So now I have to RE-WRITE the entire post for a … Continue reading Planescape II – Stealing low-level adventures
Loge is revived
There's a lot to cover with this one, as I've mentioned previously.I started writing this in October/November and kept updating my notes, but following the death of the DM at Christmas, I haven't had the heart to finish it. I stopped keeping up with the notes at that point too - a switch to a … Continue reading Loge is revived
Not quite a new idea – Planescape
So I'm starting to get withdrawal from my Planescape game. I always wanted to play a game in the setting, and it was a really enjoyable experience. I have a whole host of other settings that I could run a game in, but I think I'd really like to run a planar game now, with … Continue reading Not quite a new idea – Planescape
Back after a long break
So, it's been a while! I still have a couple of posts to finish up with Loge and Planescape. There won't be any more going forward after that.Over Christmas, our DM passed, so we had a bit of a rejig. And then, after calling out one of our players on a particularly homophobic joke (it … Continue reading Back after a long break
Draft One Page Campaign Opener – Ginnungagap
The many atmosphere processing plants have mysteriously shut down, and without them the air of Midgard is quickly becoming colder. In the past, the gods or their representatives would have arrived to repair the ancient mechanisms in short order. None have arrived this time. The age of the Fimbulwinter has come. The gods have grown … Continue reading Draft One Page Campaign Opener – Ginnungagap
Loge’s patron comes calling
Loge has a terrible dream. He's in a temple, surrounded by snake men, and they're killing his friends, and then there's an icy cold blast in a dark void, but luckily he wakes up here, safe and sound. In the stone circle. In the snow, and fir trees. The place he sometimes goes when he's... … Continue reading Loge’s patron comes calling
Loge does not survive
Yep, that's the title I'm going with. So we're cornered in a room and there's various nasties outside. They're in the way of us leaving the temple on foot, though we could fall back to a higher level.So that's the plan. Attempt parley or run. Parley doesn't really work. So everyone starts to run, out … Continue reading Loge does not survive
Loge’s continuing battles with serpents
OK, At this stage we're several sessions behind on the reports. So, where were we? Slug things! Slug things covered in spiky blade arms, that don't like the light, and could make melee attacks from a distance by opening short-range portals. Luckily, we managed to subdue them with the help of a summoned pack of … Continue reading Loge’s continuing battles with serpents
Draft One Page Campaign Opener – Out West
After the Lich Wars, everyone wanted to forget the past and move on, but that was pretty difficult when you lived right beside people that fought for the other side, or when all your family and friends were long gone, or when your whole reason for being was the Wars. Out West it's easier - … Continue reading Draft One Page Campaign Opener – Out West
Loge continues to battle snakes
When last we left our plucky adventurers, they had managed to convince the Tabaxi that they needed to seek out old allies in order to overthrow the Yuan-Ti. That meant we needed to travel into the heart of Aarakocra and Grung territory. After following our Tabaxi guide into Aarakocra territory, we had to climb up … Continue reading Loge continues to battle snakes
A break from creativity
So I've had a bit of a break from the creative itch for a while there. Between work and looking after a newborn and moving everyone into a new house, things have been hectic. But I'm going to try and set aside a little time for me so that I can keep blogging. So what … Continue reading A break from creativity
Loge still stuck in that bloody house!
I took a bit of a break from the blog there. Between moving to a new larger house and the birth of my son, I thought I'd take a time out. Here's what's going on with Loge for the last few sessions of the game. The party rests and comes back to the townhouse. Brambles … Continue reading Loge still stuck in that bloody house!
Come Hell or High Water – Bouyan VI
For the purposes of actually having a sizeable chunk to write about, I've condensed a couple of sessions of the game together into this post. So, the party were in the palace prison and had released a whole lot of people from the dungeons. Whilst some stayed to provide a safe fallback position, the rest … Continue reading Come Hell or High Water – Bouyan VI
Magic Item – Chaos (Crossbow) Bolts
You may remember that recently, one of my players brewed up a strange purple potion and tipped his crossbow bolts with it. Well, he seems to have forgotten, as he hasn't used any in recent uprisings in the Palace, however I thought I'd set out what I'd given him. Given the pretty chaotic nature of … Continue reading Magic Item – Chaos (Crossbow) Bolts
C is for: China
China has been a heavy investor in African communities for decades now and it's investment of capital into the local space elevator project has given certain powers in the local community that others simply don't have access to. Perhaps the biggest reason for such deep investment is the expansion of Chinese interests into Near-Earth Orbit … Continue reading C is for: China
Come Hell or High Water – Bouyan V
OK, time for a prison break! The group crept through the streets shortly after daybreak, heading towards the docks. With the one human in the group wearing borrowed town guard armour and working as a scout, they managed to make their way through the back streets to the house of Baba, the midwife and cleric … Continue reading Come Hell or High Water – Bouyan V