Where to next?

At some point, I want to sit down and properly flesh out some more of my ideas, but who has the time? Ostromarka - I'm happy with where this setting has ended up I think. It needs a bit of work, but I managed to run one session, stealing from a one-shot Forgotten Realms game … Continue reading Where to next?

Planning ahead – Come Hell or High Water

So the point of an island-hopping adventure is to island-hop, but so far we've only seen two islands - Ys and Bouyan.When they left Ys, I gave my players a choice of direction, or two islands, and they picked Bouyan - but that was actually a mistake on m part, because I gave them a … Continue reading Planning ahead – Come Hell or High Water

New Idea – Frostpunk

So after seeing the videogame Frostpunk, I had a couple of ideas. If you don't know it, it's an alternate history sci-fi thing where the world gets plunged into an ice age in the Victorian era. So, how to play it?Well, there's always FATE. That would work pretty well. I like the idea of a … Continue reading New Idea – Frostpunk

New Idea – Twixt Flower and Thorn

OK, so here's another D&D idea I've got brewing - yes, there's always too many. I suppose this links up a bit with my Beyond the Pale idea, but whatever. So this game would centre around the Feywild, but be more about the creatures native to it, and the various different courts of the Seelie … Continue reading New Idea – Twixt Flower and Thorn

B is for: the Big One

Nobody predicted the Big One. One morning, shortly before 6am East Africa Time, what had generally been considered a low activity faultline near the East African Rift became suddenly, intensely active. With a moment of magnitude above nine, and with intense tremors lasting for over half an hour, many people across East Africa and parts … Continue reading B is for: the Big One

A is for: the African Union

The African Union is a very different entity to what it once was many years ago. Like many international bureaucracies, it managed to survive long after many national governments fell and were replaced, or its members went to war or sued for peace. Working with the European Federation, the United Nations, and various NGOs and … Continue reading A is for: the African Union

New A-Z for FATEPunk

Since I decided on the location jump to the Somali Coast from the Pacific Islands, I suppose it's time to redo a lot of what I already had done. So that means another series of A-Z posts. Yay? This time I won't be cramming them into one month if only so I don't go mad. … Continue reading New A-Z for FATEPunk

Does the Old Crown work in D&D 5e?

Well, I've rounded out 250 posts already. Yay! In celebration, let's go back to the start, and consider some ideas for converting my years-long-rpg-baby the Old Crown setting to 5e D&D. This is a question I've been mulling over for a few years. The Old Crown began as a D&D setting, and sort of evolved … Continue reading Does the Old Crown work in D&D 5e?

Come Hell or High Water

Well, a shortage of DMs means I've agreed to stick my oar in - time to run a game of the Endless Sea and see where it goes. So far, I know I'm running a session 0 / 1, so going to do some character creation and run the escape from Ys as it sinks … Continue reading Come Hell or High Water

RPGaDay2018 – Day 13 to 19

Onto part 3 / week 3 but I'm still behind! Oh well, it'll get finished eventually. #RPGaDay2018 - Day 13! DESCRIBE how your play has evolved I think the main change has been familiarity with the hobby and what it involves, and going from slow and nervous start to awesome tabletop badass is natural after … Continue reading RPGaDay2018 – Day 13 to 19

RPGaDay2018 – Day 13 to 19

Onto part 3 / week 3 but I'm still behind! Oh well, it'll get finished eventually.DESCRIBE how your play has evolvedI think the main change has been familiarity with the hobby and what it involves, and going from slow and nervous start to awesome tabletop badass is natural after 18+ years.That being said, introductions to … Continue reading RPGaDay2018 – Day 13 to 19

RPGaDay2018 – Day 6 to 12

Well, time for part two of my vague attempt to catch up with RPGaDay 2018. #RPGaDay2018 - Day 6! HOW can players make a world seem real? If a GM has crafts a campaign world, I think its the duty of a player to explore at least a bit of that. But there's also the … Continue reading RPGaDay2018 – Day 6 to 12

Masks – a Supers game

So far, just the germ of an idea but I'm seeing where I go with this whilst I stream of conscious this a bit! So, I've written before about different areas of a city, and the idea of a city takeover game, and I think it might be possible to run Masks similarly. The city … Continue reading Masks – a Supers game

The Goblin Market

I've used the Gobin Market as a location in a lot of my games since seeing a version of it in Hellboy 2. I think it's a great location that works really well in most fantasy settings, and it's one of my favourite things to suggest as a part of a Dresden Files game. The … Continue reading The Goblin Market

Free RPG day 2018

Well, another year, and another opportunity missed. I really need to start getting ahead and planning these things. I missed International Tabletop day too. I have a habit of missing these things. I think I've only ever played a game on exactly one of those days. I might have once managed to play a board game … Continue reading Free RPG day 2018

Mages everywhere – The Goon Squad

Ok, so I've been running a few ideas around my head since the last post and I think I've come up with something now. This is an idea I have for an adventure, just a very basic seed at the moment. Players take on the role of a character in a group of enforcers, but … Continue reading Mages everywhere – The Goon Squad

Samsara

I've been thinking more about my Immortal Emperor idea, and as I mentioned before, Cambria originally had elements of the Ghostwalk setting planned (but I realise now that I completely misunderstood at the time how that place worked). So now, I think I have an idea of how to pull them all together, and I'm … Continue reading Samsara

Back to the Endless Sea

This might be the last of my Endless Sea posts for now. I've more or less established all the facts I need to run a game, except for an adventure. I'd actually be happy to borrow a bit from FATE for that, and maybe have the players put their home port using the location building … Continue reading Back to the Endless Sea

Old Crown – Races Redux

I was looking for inspiration in old posts when I came across this one about the Races in the Old Crown, and it's horribly out of date! (2012!) So, here's another redux on what I'm thinking so far, other than Menfolk. Beastkin Slightly shorter than menfolk, beastkin inhabit much of the woodlands of the Old … Continue reading Old Crown – Races Redux

FATE Old Crown Skills

I've been thinking more about the move of using FATE rules for the Old Crown, if and when I go back to it. So, if you don't know, the default skill list for FATE is: Athletics Burglary Contacts Crafts Deceive Drive Empathy Fight Investigate Lore Notice Physique Provoke Rapport Resources Shoot Stealth Will I've also … Continue reading FATE Old Crown Skills