FATE Old Crown Skills

I’ve been thinking more about the move of using FATE rules for the Old Crown, if and when I go back to it.

So, if you don’t know, the default skill list for FATE is:
Athletics
Burglary
Contacts
Crafts
Deceive
Drive
Empathy
Fight
Investigate
Lore
Notice
Physique
Provoke
Rapport
Resources
Shoot
Stealth
Will

I’ve also been looking at the Atomic Robo rules, with Skill Modes to group them together, but after removing a handful of skills. So, after making a few reskins and fiddling, I end up with:
Athletics
Combat (renaming fight and shoot)
Contacts
Crafts
Deception (renaming deceive)
Empathy
Intimidation (renaming provoke)
Investigation (renaming investigate)
Lore
Magic (*only used depending on character aspects or equipment aspects/stunts)
Notice
Physique
Rapport
Thievery (renaming burglary and stealth)
Will

And with Skill Modes in Warrior, Scholar, Sneak and Mage

WARRIOR
Athletics
Combat
Crafts
Intimidation
Physique
Notice

SCHOLAR
Crafts
Empathy
Investigation
Lore
Notice
Rapport
Will

SNEAK
Athletics
Contacts
Deception
Intimidation
Investigation
Notice
Thievery

MAGE
Contacts
Crafts
Investigation
Lore
Magic
Will

I’m hoping that letting the Scholar and Sneak groups have an extra skill won’t be a problem, but I don’t know what I’d drop to make it equal. Or what I’d add to other groups.

And of course, most of the characters are mad mixes if they’re Seawitches or Noble-born Arcanists or Beastfolk Mercenaries.

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