The invaders were lucky, in some respects. Their dire portal opened to a meadow in which they could decamp and move large materials easily. They had brought slave labour in the form of podlings - those changelings they had found in their own realm and destroyed with their dark arcanery. Had they but arrived in … Continue reading Draft One Page Campaign Opener – Twixt Flower and Thorn
Tag: fate
Draft One Page Campaign Opener – Twin Cities
The Twin Cities. The Crossroads. The City of Bridges. None of the titles of the city truly does it justice. This is a unique point in the world, a crossroads, where those of royal blood are able to visit a strange half-world of an immense, ornate metropolis.The City Between is accessible from not one but … Continue reading Draft One Page Campaign Opener – Twin Cities
Late to the party: RPGaDay 2019 prompt 23
"Surprise" or "Surprise!!!" So surprise rounds. Do I use them often? Usually not. A lot of the time, it just doesn't make sense. In D&D, players are on alert in a dungeon or the wilderness, they won't be surprised to find enemies behind a door or over the next ridge. They might be surprised at … Continue reading Late to the party: RPGaDay 2019 prompt 23
Draft One Page Campaign Opener – FATEPunk
"A corporate state in the Pacific successfully built a space elevator, and now a thriving country based around global trade of imported resources from space and a highly educated workforce. Mexico, The Western Republic and Independent Texas lead a group of South and Central American states in a further construction effort, aided by the New … Continue reading Draft One Page Campaign Opener – FATEPunk
C is for: China
China has been a heavy investor in African communities for decades now and it's investment of capital into the local space elevator project has given certain powers in the local community that others simply don't have access to. Perhaps the biggest reason for such deep investment is the expansion of Chinese interests into Near-Earth Orbit … Continue reading C is for: China
Planning ahead – Come Hell or High Water
So the point of an island-hopping adventure is to island-hop, but so far we've only seen two islands - Ys and Bouyan.When they left Ys, I gave my players a choice of direction, or two islands, and they picked Bouyan - but that was actually a mistake on m part, because I gave them a … Continue reading Planning ahead – Come Hell or High Water
B is for: the Big One
Nobody predicted the Big One. One morning, shortly before 6am East Africa Time, what had generally been considered a low activity faultline near the East African Rift became suddenly, intensely active. With a moment of magnitude above nine, and with intense tremors lasting for over half an hour, many people across East Africa and parts … Continue reading B is for: the Big One
A is for: the African Union
The African Union is a very different entity to what it once was many years ago. Like many international bureaucracies, it managed to survive long after many national governments fell and were replaced, or its members went to war or sued for peace. Working with the European Federation, the United Nations, and various NGOs and … Continue reading A is for: the African Union
New A-Z for FATEPunk
Since I decided on the location jump to the Somali Coast from the Pacific Islands, I suppose it's time to redo a lot of what I already had done. So that means another series of A-Z posts. Yay? This time I won't be cramming them into one month if only so I don't go mad. … Continue reading New A-Z for FATEPunk
Masks – a Supers game
So far, just the germ of an idea but I'm seeing where I go with this whilst I stream of conscious this a bit! So, I've written before about different areas of a city, and the idea of a city takeover game, and I think it might be possible to run Masks similarly. The city … Continue reading Masks – a Supers game
Department 7
So, I've played a lot of games with Department 7 as a central focus. When d20 Modern was new, I ran a few different X-Files style games, with the players working for a mysterious Department 7. Sometimes they were a subsidiary of the FBI (I think they were some kind of "Frontline Division Department 7" … Continue reading Department 7
Mages everywhere – The Goon Squad
Ok, so I've been running a few ideas around my head since the last post and I think I've come up with something now. This is an idea I have for an adventure, just a very basic seed at the moment. Players take on the role of a character in a group of enforcers, but … Continue reading Mages everywhere – The Goon Squad
Samsara
I've been thinking more about my Immortal Emperor idea, and as I mentioned before, Cambria originally had elements of the Ghostwalk setting planned (but I realise now that I completely misunderstood at the time how that place worked). So now, I think I have an idea of how to pull them all together, and I'm … Continue reading Samsara
FATE Old Crown Skills
I've been thinking more about the move of using FATE rules for the Old Crown, if and when I go back to it. So, if you don't know, the default skill list for FATE is: Athletics Burglary Contacts Crafts Deceive Drive Empathy Fight Investigate Lore Notice Physique Provoke Rapport Resources Shoot Stealth Will I've also … Continue reading FATE Old Crown Skills
Quick Roundup
So for the last few weeks, I've managed to write a new post to go up each Monday and Friday, but I missed one. I had a bunch of writing built up and then through a combination of extra training at work and travel, I didn't get around to writing one. Big mistake! Hopefully, I'll … Continue reading Quick Roundup
State of the FATEPunk
Oh no, now I've started thinking about old projects, I may have gone too far! As I said in the last post, I stole borrowed the Pacific setting of my FATE-based cyberpunk game on a game I played in 2011 or thereabouts, which I enjoyed thoroughly. But the game fell down and stopped at … Continue reading State of the FATEPunk
Parts of a City
Over the weekend, I had a non-digital day, turned off all my tech and only used my phone as a cooking timer when I made a very late dinner. I got a LOT of reading done. And I also did some brainstorming. So, here's a few location ideas I listed for parts and places … Continue reading Parts of a City
End of Week 1 of A-Z, what next?
Ok, so there's only been two posts, but I'm counting it as week one! I hope you're enjoying this little look into the world of the Old Crown setting that I've been working on. I've written a couple of days ahead now and I'm really happy with how they've turned out so far. I've managed … Continue reading End of Week 1 of A-Z, what next?
Unexpected title generator failure
It's my birthday this week. I turn 29. I've been having a hard time getting the motivation to write recently, I don't know why. I have plenty of time to do it, I just seem to lack the enthusiasm I wish I had. Maybe that's the problem - I'm wishing I was more enthusiastic when … Continue reading Unexpected title generator failure
Some random thoughts on the Old Crown
I was monotonously busy at work (I work in files) and I came up with some interesting ideas for my RPG setting, the Old Crown.Whilst there'll be more to follow in other posts, I just wanted to wander down my mindtrack openly for a while.The way magic is set up in the setting, there are … Continue reading Some random thoughts on the Old Crown