Things to know:My campaign setting for the FATE roleplaying game, the Old Crown, will be published through Occult Moon sometime in the new year.I'm currently working my way through the thing, rewriting a bunch as I go. I'm about to finish the third chapter, and then I have five and change to finish.I'm currently (f)unemployed, … Continue reading UPDATE!
Tag: fate
On Beastkin
Beastkin live in the wild places of the world, finding themselves most at home in the heart of nature, and rarely stray too far from the spirits of their ancestral homes. The greatest penalty for transgression in a Beastkin tribe is exile. Branded as a mark of shame, they can find no home with any … Continue reading On Beastkin
The Rookery
The Rookery is the home of the Circle, a vicious gang of thieves and killers. The various ward marshals of Queenstown would like nothing more than to infiltrate the gang, especially so that they can locate the Rookery. How long it will take them to look above the city streets has become the basis of … Continue reading The Rookery
The Dead Nights
The high holiday of Lady Death, the Dead Nights see the moon disappear from the night sky, and angry spirits manifest across the world. Powerful witches are able to dream travel to the shores of the dead with ease and without ritual, and the spirits of departed relatives sometimes appear in mortal dreams. It is … Continue reading The Dead Nights
Condensing my blogs
OK, I'm trying to be determined to be good and actually get back into the habit of blogging again. Of course, having a regular connection to the internet would help, as would Blogger not crashing my phone when I try and write something. But I've been feeling ill and sorry for myself today, despite it … Continue reading Condensing my blogs
Guest starring the Priest
The Priest made his first appearance in a long while to our weekly game, so here's a brief overview of what happened.The Mortal was in The Bar, along with the Tanninomancer, despite their history of not getting along. The Priest walked in, having felt an impending doom. He recognises the Mortal from many many months … Continue reading Guest starring the Priest
Dresden Update
So what's happening in the Dresden game?The Lycanthrope is out of town, trying to track down someone named Sharkey. The Mayor has meanwhile made his presence, and corruption, known to the Mortal.The Apprentice has repaired the stuffed rabbit that may or may not still contain the ghost of the old necromancer. She has also apologised … Continue reading Dresden Update
New Year, New Dresden Files Campaign
It's the new year, so we began a new story arc in our Dresden Files characters' lives.First up, the underhanded criminal duo, the Mortal and the Lycanthrope, have become fine upstanding businessmen, owning several nightclubs and bars. Although, they do of course have a side dealing in supplying places they don't own with narcotics of … Continue reading New Year, New Dresden Files Campaign
Sands of FATE development
Hello potential new readers.My pseudo-Arabian Nights game is currently sitting in a folder on my desktop marked Sands of FATE. I'm not happy with the name, it's far too close to Strands of Fate, but it will do for now whilst I continue the development.I've run a couple of playtest games with my Dresden Files … Continue reading Sands of FATE development
A long gap in updates
First off, a quick apology. It's been almost three months since I last wrote something here. I've been busy toying with ideas over at my other blog, and doing various other projects, with the Old Crown sat on the back burner whilst things stewed over in my mind. I'll be resuming regular service soon. Today … Continue reading A long gap in updates
Wrapping up the Dresden Files from before the winter break
Ok, so I've gotten a little lax with posting this past little while. Blame a whole slew of things, but mostly Skyrim. It's been far too long to write a detailed account of what exactly happened, but I can detail it with some obvious highlights.The Mexican got a lot closer to the horrorific wildfae Bill … Continue reading Wrapping up the Dresden Files from before the winter break
More on Sands of FATE
My current design name seems to be Sands of FATE but I think I might have to change that, given how close it is to Strands of Fate.Whilst I'm working on how the powers/magic might work, I'm doing some more design work on the setting itself. I thought about using Islam itself, but realised that, … Continue reading More on Sands of FATE
Wednesday Dresdnesday
Yes, I mispelt the title on purpose! This week a very interesting time was had in Nevermore. Also, mildly scary. I'll begin with the new character, who had to leave early and didn't get to interact with the rest of the group. We shall call him Mr Demon. Guess what he does? Mr Demon works … Continue reading Wednesday Dresdnesday
Arabian elementalism
Applying the ideas of elemental manipulation from Avatar: The Last Airbender and trying to drop it in a medieval/Renaissance Arabian setting has given me some ideas regarding how I would have it interact with the world.I was searching for ways that the elementality of the djinn could follow through into other areas of their life, … Continue reading Arabian elementalism
Yet more Dresden
I'm a bit behind on collecting together my thoughts, but here's the recap of Wednesday's session.Crazy Mexican sorcerer attends the Priest's first mass in his new chapel. It does not go well for the mostly elderly congregation, as their hearing aids cease to function due to hexing. Priest is most unimpressed, but after mass gets … Continue reading Yet more Dresden
Sands of FATE: A pseudo-Arabian setting – preliminary thoughts
So last weekend I began thinking about using FATE to adapt some ideas that had been knocking about in my head, coalescing into some ideas I'm keen to use for a game in an Arabian Nights-like setting, also incorporating some nonsense about elemental harmony from a failed Avatar: The Last Airbender idea I'd had.So far, … Continue reading Sands of FATE: A pseudo-Arabian setting – preliminary thoughts
More Dresden
Another week and another adventure in Nevermore Baltimore. This time things got a little more interesting.A new player joined us, setting himself up as a new priest in town. I spent my time looking for faeries and any and all information on them.Mexican sorcerer knew about them, had talked to them, and we somehow ended … Continue reading More Dresden
Weekend musings
Over the weekend, I've had more than a few ideas knocking about my head. A lot of them involve the FATE RPG system and how I could apply it to various things, such as my new homebrew fantasy setting. Notable among these were how it would fit with a cyberpunk game I'm playing it and … Continue reading Weekend musings
Dresden Files: My first impressions of FATE
Today I finally got to use the FUDGE dice I ordered a few months ago when I sat down to my first game of Dresden Files.The setting is based on that presented in the books by Jim Butcher, namely a modern fantasy incorporating modern city folk, some film noir tropes, and magic both fun and … Continue reading Dresden Files: My first impressions of FATE