Come Hell or High Water – Bouyan III

So, the party had found itself on Baba Yaga's front porch. (For reasons of group flexibility, the Tabaxi Bard has always been there, and suddenly is a Gnome...) Baba Yaga invites the group inside because she likes distractions and she's in a good mood. The inside of the hut is bigger than the outside. There … Continue reading Come Hell or High Water – Bouyan III

Loge lost in Limbo

So, on with the adventure! After a series of traumatic rounds of combat (Loge almost died very quickly, despite setting the boar on fire twice), we managed to beat the thing, and carry on our way to the Githzerai monastery. Part of the way there, a Dao slave ship (they're earth-aligned Djinn, and Loge grew … Continue reading Loge lost in Limbo

In which Loge goes shopping

So, level 3. Time to hit the Grand Bazaar! The party was already in the Market Ward, so it seemed silly to leave before shopping around a bit. But they wanted to go do some other stuff. No problem, I can meet them at the edge of the Hive! During the wander around, Loge bought … Continue reading In which Loge goes shopping

Further Adventures of Loge and the Antmen part 2

Ok, second session down. Here's what happened - At the end of the last game, most people had fled leaving myself and the druid, and the druid was down. We redrew the map on the board edge and it turned out people hadn't quite fled off the new one yet, so maybe there was some … Continue reading Further Adventures of Loge and the Antmen part 2

Further Adventures of Loge and the Antmen part 1

This will be a two parter since I've played one more game as I write these words, but will have played two before the end of the week. So, the first game since the last post about Loge was mostly focused on combat - resolving the Formians heading up the tunnel towards us and then … Continue reading Further Adventures of Loge and the Antmen part 1

New idea – Beyond the Pale

So I had a bit of a brainwave the other day, involving Irish folklore and the Western Marches ideas I've been coming up with. The basic premise is this - The Pale, so-called civilisation, is the area that was directly under the control of the English when they held Ireland. Beyond the Pale (yes, that's … Continue reading New idea – Beyond the Pale

RPGaDay2018 – Day 13 to 19

Onto part 3 / week 3 but I'm still behind! Oh well, it'll get finished eventually. #RPGaDay2018 - Day 13! DESCRIBE how your play has evolved I think the main change has been familiarity with the hobby and what it involves, and going from slow and nervous start to awesome tabletop badass is natural after … Continue reading RPGaDay2018 – Day 13 to 19

Loge and the Ants’ Nest

So when last I left Loge, he was sat atop the entrance chimney to a Formian nest/city on the Plane of Arcadia. The Lilend of the Infinite Staircase had asked the group to investigate some sort of curse on the Formians, which had made the workers lazy. Well, we'd just found a witness to the … Continue reading Loge and the Ants’ Nest

Finally playing Planescape

I finally found a game of Planescape. And, quite honestly, it is awesome! Now, I might still just be a clueless berk when it comes to Sigil and the Outlands, but I'm hoping to bash my way through some portals and become a real cutter. Yay, Sigilian slang!   So, I'm playing a genasi called … Continue reading Finally playing Planescape

Mages everywhere – The Goon Squad

Ok, so I've been running a few ideas around my head since the last post and I think I've come up with something now. This is an idea I have for an adventure, just a very basic seed at the moment. Players take on the role of a character in a group of enforcers, but … Continue reading Mages everywhere – The Goon Squad

Old Crown – Races Redux

I was looking for inspiration in old posts when I came across this one about the Races in the Old Crown, and it's horribly out of date! (2012!) So, here's another redux on what I'm thinking so far, other than Menfolk. Beastkin Slightly shorter than menfolk, beastkin inhabit much of the woodlands of the Old … Continue reading Old Crown – Races Redux

Worlds to go back to

I haven't been too productive of late, despite telling myself that once again I'd kick into gear following the New Year. It would be nice to say that this post will be the start of a new trend, but I've told myself that before, and I still quickly get sidetracked by something or other. I can … Continue reading Worlds to go back to

I is for: Islandhopping

The territory that makes up the IICP is vast, covering many hundreds of natural and artificial islands and floating habitats, straddling the equator in the Pacific Ocean.   The capital city, New Pacific City, stands atop a partially artificial island created through decades of engineering. With the Beanstalk based to the centre of the city, … Continue reading I is for: Islandhopping

E is for: EVE

For all the sanctions placed on AI research by the UN and the Bureaucracy, the IICP government makes use of an ever-evolving program codenamed EVE. Whilst in most senses not a true AI, the program, or series of programs, that makes up EVE is filled with learning algorithms, and over the last year or so … Continue reading E is for: EVE

C is for: the Church of the Machine

The Church of the Machine is the living embodiment of the term deus ex machina. They believe in the near future birth of an AI so powerful, it renders current reality moot, and heralds the start of a new age. Whilst plenty of people believe in an impending Singularity event, the Church does all it can to … Continue reading C is for: the Church of the Machine