So, it seems like everyone has darkvision? It's a complaint I've seen people bring up a lot. At this stage, off the top of my head, Humans and Halflings don't have it, but most people do. So... how do we beat the complaint? There's options, certainly.Do I want to make the game harder? Maybe. I'm … Continue reading RPGaDay 2020 prompt 4 – Vision
Tag: 5e dnd
Ability Modifiers from Class and Background
There's been a lot of talk about this all over the place for a while now.Here are my current ideas of how I'd like to make the removal of racial ability modifiers work. I'm replacing 'race' here with 'ilk'. Even if you don't agree with the idea, please understand that the word 'race' carries all … Continue reading Ability Modifiers from Class and Background
Draft One Page Campaign Opener – Frostpunk
"The old story goes that the world was once a garden, pleasant and mild, neither too hot nor too cold, and at this time all of the peoples of the world were created.This ain't that world no more. Two great powers rose, and fought, one led by the God of Winter, one by the Goddess … Continue reading Draft One Page Campaign Opener – Frostpunk
Thoughts on 5th Edition in 2020
Inspired once again by Dungeons and Possums, I'm going to give a quick rundown on my thoughts of the game almost six years after it was released. I know that there are problems surrounding the game itself but currently it's my only game in town as far as being able to play goes so I'm … Continue reading Thoughts on 5th Edition in 2020
Dungeons and Dragons Session Zero for 2020
I brought this up a couple of times during the RPGaDay 2019 prompts, but I need to actively plan my next DM session zero, whenever it might be, and think about what I want to bring to it. First and foremost, let's talk about the big topic going around at the moment - fantasy races.I … Continue reading Dungeons and Dragons Session Zero for 2020
Late to the party: RPGaDay 2019 prompt 25
"Calamity" So I've been working on a few ideas that involve huge calamities in the past - Cambria has a wholesale apocalypse caused by magic in the past, and now everyone lives in the ruins.Frostpunk is getting a One Page Campaign Opener after my RPGaDay posts run out, with a bit more details on what's … Continue reading Late to the party: RPGaDay 2019 prompt 25
Late to the party: RPGaDay 2019 prompt 16
"Dream" One of my favourite ideas from Eberron is the Plane of Dreams, Dal Quor. The idea that sleeping minds reach out to somewhere like a low level form of folk magic, and that it mimics Astral Travel abilities. Just so cool. I was less pushed by the manifest zones on a material plane, but … Continue reading Late to the party: RPGaDay 2019 prompt 16
Late to the party: RPGaDay 2019 prompt 15
"Door" Well this one is going to be an easier one to write. Whilst I'm taking time off from my general projects to focus on these writing prompts, I am keeping up with a few of them.And one of those is Planescape. Sigil, City of Doors, is a fun thing to focus on. I've added … Continue reading Late to the party: RPGaDay 2019 prompt 15
Late to the party: RPGaDay 2019 prompt 14
"Guide" I wasn't too sure what to write for this one, but I think I'm just going to throw another two cents in on some of the latest D&D developments. There seems to be a bit of a backlash against the idea of removing racial Ability Score modifiers, seemingly because some people want to keep … Continue reading Late to the party: RPGaDay 2019 prompt 14
Late to the party: RPGaDay 2019 prompt 2
"Unique" I try to do something unique with each of my settings. Of course, eventually it's obvious that nothing you do is really unique, and it's all been done.But the operative word above is 'try'. The Old Crown started as a setting for 4e D&D, and it's morphed through FATE and could probably be run … Continue reading Late to the party: RPGaDay 2019 prompt 2
Planescape IV – draft rules for Factions part 2 – Doomguard
Time for one of the longest posts I've written! OK, so let's design some new Faction rules.We'll start with a look at the Doomguard, because I think this one is pretty easy - when we look at the rules from the Planescape Boxed set anyway. Eligibility: All races and alignments accepted - but not clerics … Continue reading Planescape IV – draft rules for Factions part 2 – Doomguard
Planescape III – draft rules for Factions part 1
The Factions are a huge part of the Planescape setting, but fitting them into the 5e rules is more difficult. One option we can go for is renown, as detailed on p.23 Of the Dungeon Master's Guide.The examples for renown focus on the group's available in the Forgotten Realms, and there's only five of those. … Continue reading Planescape III – draft rules for Factions part 1
Draft One Page Campaign Opener – Invasion from the Netherverse
High school. Jocks, nerds, cheerleaders, outcasts. Study for the test, write essays, detention.Oh, and monsters walking the streets at night. It all started with some of the kids having fun and messing with an old book they found in grandma’s attic. Soon enough, someone says ‘Klaatu Barada Nantucket’ and we lose our job at the … Continue reading Draft One Page Campaign Opener – Invasion from the Netherverse
Loge escapes from the Astral Plane
It's unofficial as I didn't play it, but here's an overview of how I would have run the adventure to the close.As I said previously, I came up with this over the course of a couple of hours really, with a focus on trying to finish out the adventure only, and still left some loose … Continue reading Loge escapes from the Astral Plane
Planescape II – Stealing low-level adventures
Apologies everyone, my new website appears to have already blown a gasket! After three attempts to write this post, it’s now removed all the previous content and replaced it with a draft post I have set up, and I really REALLY don’t know why. So now I have to RE-WRITE the entire post for a … Continue reading Planescape II – Stealing low-level adventures
Loge is revived
There's a lot to cover with this one, as I've mentioned previously.I started writing this in October/November and kept updating my notes, but following the death of the DM at Christmas, I haven't had the heart to finish it. I stopped keeping up with the notes at that point too - a switch to a … Continue reading Loge is revived
Not quite a new idea – Planescape
So I'm starting to get withdrawal from my Planescape game. I always wanted to play a game in the setting, and it was a really enjoyable experience. I have a whole host of other settings that I could run a game in, but I think I'd really like to run a planar game now, with … Continue reading Not quite a new idea – Planescape
Draft One Page Campaign Opener – Hollow World
Within the Hollow World, vast continents and seas are the home of great empires, crumbling ruins, forgotten masters and wise scholars. The ancient Pillars of Heaven hold the Sun high in the centre of the Hollow World, basking all the surface in the slowly blinking light. To scale the Pillars of Heaven is an almost … Continue reading Draft One Page Campaign Opener – Hollow World
Draft One Page Campaign opener – Sky Island Saga
Almost a thousand years ago, conflict between the Gods of Light and the Gods of Darkness tore the world asunder. Legends speak of the time before this event, when all of the world was held together beneath one sky, and power of flight was a dream to most races.Now the world a great stretch of … Continue reading Draft One Page Campaign opener – Sky Island Saga
Draft One Page Campaign Opener – The Sprawl
Once distant, separate settlements near the last oases in the World Desert, the Sprawl is now a huge mess of streets, avenues and boulevards carved from the blasted rocks and sands.The Sprawl is a city that would take weeks to walk across, home to fantastic races, the Guilds, and the Inquisition. Most folk make do, … Continue reading Draft One Page Campaign Opener – The Sprawl