Thoughts on the LevelUp 5e Playtest X – Adept

I'm running a bit behind on these, so let's see if I can catch up quick! It's another new class! Sort of.The Adept replaces the Monk, since the latter has some weird connotations regarding monks and leans into some orientalist tropes. The Adept is a focussed unarmed fighter in all regards, using different fighting styles. … Continue reading Thoughts on the LevelUp 5e Playtest X – Adept

Candlekeep Companions

I spent a good part of February writing a supplement of NPCs for Candlekeep with Chad M. Lensch and Transparent Games. This is a tie in for Candlekeep Mysteries, since adventurers in theory find themselves at the keep at least for some of their time. It was a really enjoyable experience, and I'm very happy … Continue reading Candlekeep Companions

Thoughts on missing 5e rules

I spent a couple of days working on a couple of posts following on from the below, then realised I could answer what I wanted with more or less one line - bring back skill challenges and hexcrawls. I tweeted about it, but here's a bit more of my thinking about everything. I tried to … Continue reading Thoughts on missing 5e rules

How to DM V – Dream big

Last time, I talked about the bottom up setting creation method, or starting small. This time, I'm going to go the opposite way, the top down method, or starting big. As you might be aware of if you've checked into the campaign settings here on the blog, I tend to start big. I try to … Continue reading How to DM V – Dream big

How to DM IV – Start small

So you've decided that none of the published adventures are what you want to run, and you want to build your own world. Congratulations! You're a homebrewing Dungeon Master / Game Master! There's several ways to build a new game, but a good way to categorise them is either top down or bottom up. The … Continue reading How to DM IV – Start small

Tout’s Guide to Undersigil

Mind your head there sirrah, you have to really duck under that arch. I promise that's the last of them, and the smell of whatever-that-was back there will probably wash out.Now, Undersigil. There's plenty of 'under' to a city this big, and everything below the streets is technically Undersigil. I've brought you to this bit, … Continue reading Tout’s Guide to Undersigil

Tout’s Guide to Sigil – Lady’s Ward

Here we are, sirrah, The Lady's Ward. Notice the horrible lack of taste to the air here, the sensation of always being watched, the razorvine carefully grown around the tops of all these high walls. All sure signs there's rich folk about! This part of the city is all fortified estates and big empty streets, … Continue reading Tout’s Guide to Sigil – Lady’s Ward

Tout’s Guide to Sigil – Guildhall Ward

Well sirrah, didn't I tell you? Best rat on a stick in the city! Crunchy bones and they even leave all the fur on!Now, most folk think of this place as part of the Market Ward, and there's plenty of overlap, but plenty of little differences too. First of all, there's hardly any decent flophouses … Continue reading Tout’s Guide to Sigil – Guildhall Ward

Thoughts on the LevelUp 5e Playtest IXb – Warlord again

Much like with the ranger playtest previously, the warlord also gets an immediate variant. This time it didn't feel like it was to shoehorn in mechanics for using magic, instead we've got a tiny change and some more explanations of how stuff works. At level 3 there's a new ability called Mark Foe. Bonus action … Continue reading Thoughts on the LevelUp 5e Playtest IXb – Warlord again

How to DM III – What are we playing?

I'm going to cheat a little bit with this post, but we'll circle back later on and hopefully make it right!I've called this series How to DM, so we're going to start by looking at Dungeon Masters - which means we're playing Dungeons and Dragons, since it's super popular and a known gateway to playing … Continue reading How to DM III – What are we playing?

Tout’s Guide to Sigil – Clerk’s Ward

Well, sirrah, I think we gave those chancers the laugh. Very well handled, I must say. Well noticed to jump those tripwires in Tenfoots.Where are we now? L... Land... of... Green... Gin... Ginger? I think that's near the Hull Road, so we're not far from one of the main thoroughfares of the Clerk's Ward. Phew! … Continue reading Tout’s Guide to Sigil – Clerk’s Ward

Thoughts on the LevelUp 5e Playtest IXa – Warlord archetypes

As promised, let's look at the warlord archetypes. The Gambling General is a go big or go home sort. Daring Commander at level 3 gives options of Daring Assault or Daring Charge.Daring Assult lets allies in the Commanding Presence roll attacks with a -5 penalty in return for a potential bonus 2d6 damage (going up … Continue reading Thoughts on the LevelUp 5e Playtest IXa – Warlord archetypes

Thoughts on the LevelUp 5e Playtest IX – Warlord

It's finally time to go beyond levels 1-10, and with a new class no less! The Warlord is a new build of the 4e core class of the same name. That class was a fighter who could buff their allies in a similar way to bards but without magic, and had some cool battlefield control … Continue reading Thoughts on the LevelUp 5e Playtest IX – Warlord

Tout’s Guide to Sigil – the Hive

OK sirrah, we'll try not to stay here long. Mostly because we might both get killed, and then you won't pay me my jink!This is the Hive. It's not pretty, not clean, not nice. This is what you might think of as the slums of Sigil, though you won't find any nobles here slumming it … Continue reading Tout’s Guide to Sigil – the Hive

Tout’s Guide to Sigil – Lower Ward

Right, sirrah, here we go. The Lower Ward. This place is packed with portals that dump you in the Lower Planes, hence the name. I suppose if there were a few more to the Plane of Fire, this'd be the Fire Ward, or the Efreeti Ward, or something stupid like that.All the other wards have … Continue reading Tout’s Guide to Sigil – Lower Ward

Tout’s Guide to Sigil – Market Ward

Wotcha sirrah. Still want that tour then?OK, we'll start with and easy one. Let's go shopping. You've been here a little while I take it? Good, then I'll skip the talk about the dabus, sedan chairs, jink and razorvine wine.This here is the centre of the multiverse. I know, I know. Maybe "everyone and everything … Continue reading Tout’s Guide to Sigil – Market Ward

Satchel’s Bag of Tricks

I've recently released my second product on DMsGuild - Satchel's Bag of Tricks.This is an item supplement for Six-guns and Sorcery adventures, so an ideal accompaniment to my first product A Town Called Mud: The Haunted Mine. And you can even get them both together in a bundle for the price of just my adventure. … Continue reading Satchel’s Bag of Tricks

Notion and Dragons

I wrote a little while ago about my experience with Microsoft OneNote for organising my D&D notes. I wasn't a huge fan. I started hearing about Notion around the start of lockdown (I think, maybe earlier) but didn't get a chance to give much of a look at it.My first real introduction was just before … Continue reading Notion and Dragons

Thoughts on the LevelUp 5e Playtest VIII – Berserker

I messed up and scheduled this for the wrong date - this should have gone up on Saturday 9th but I'm just going to enjoy taking a day of time to relax a bit and work on other projects instead of stress and try and scrabble something together to get ahead again! I think it's … Continue reading Thoughts on the LevelUp 5e Playtest VIII – Berserker

Out West and the Haunted Mine

As I've mentioned a few times now, I participated in the RPG Writer Workshop back in November, writing and publishing an adventure to DMsGuild.(You can still get the adventure as part of a bundle with other products from other creators, and save yourself a bunch of jink by buying it all at once.) The Haunted … Continue reading Out West and the Haunted Mine