December worldbuilding prompts II

This time I'm going to focus on the lower half of the prompts. ReligionGodThe members of the Ascended Host are nearly omnipotent, but don't mistake them for infallible. They still hold all their flaws and desires from their mortal lives, for all their airs and graces.The Host are also not impossible to remove. The Garden … Continue reading December worldbuilding prompts II

Thinking about a return to the Old Crown

I keep telling myself to work more on the Old Crown. It's been slowly evolving for years, and it still feels like it needs work, but who has the time? Most recently I've been thinking about the politics of the setting. I'd centred the idea of the government around a Senate of old landed gentry, … Continue reading Thinking about a return to the Old Crown

Does the Old Crown work in D&D 5e?

Well, I've rounded out 250 posts already. Yay! In celebration, let's go back to the start, and consider some ideas for converting my years-long-rpg-baby the Old Crown setting to 5e D&D. This is a question I've been mulling over for a few years. The Old Crown began as a D&D setting, and sort of evolved … Continue reading Does the Old Crown work in D&D 5e?

Old Crown – Races Redux

I was looking for inspiration in old posts when I came across this one about the Races in the Old Crown, and it's horribly out of date! (2012!) So, here's another redux on what I'm thinking so far, other than Menfolk. Beastkin Slightly shorter than menfolk, beastkin inhabit much of the woodlands of the Old … Continue reading Old Crown – Races Redux

State of the Old Crown

Continuing the theme of what's currently going on with my thinking for various projects, what's going on with the Old Crown? Not much, it turns out.   The biggest development was me changing the map around a bit more. It made less sense for the home of the Wildfolk, who are part plant, to be … Continue reading State of the Old Crown

Razir – a continuation

(This piece is part of a work in progress, a continuation of a piece I wrote in 2014, where I spent 20 minutes writing what I had brewed in my head so far. I've since wanted to go back and rewrite that piece, make it closer to how I want it to be. I probably … Continue reading Razir – a continuation

Z is for: Zomg it’s finished!

I'm cheating a little bit with this last one. I have a couple of ideas for how to do Z but everything I've had a go with so far hasn't worked or made me want to write more than two lines. That's it, a full month of updates looking at elements of the Old Crown. … Continue reading Z is for: Zomg it’s finished!

Y is for: Yaninda

The known world, the realm of mortals, is not the only part of existence. The spirits live on an adjacent place, a place that some few are able to pierce through to with magikal power. These world's beside the realm of mortals are known as Yaninda. Ancient legends speak of such places, such as the … Continue reading Y is for: Yaninda

X is for: Xeito

A great many secret societies inhabit Queenstown, and most claim to know the hidden secrets of Ascension. Members must follow instructions to attain levels of being that allow them to Ascend as gods, and the various different methods or oaths are known as the Xeito. So far, there is no direct evidence that following the … Continue reading X is for: Xeito

W is for: Witchblood

In the Old Crown, those touched by a lineage of magikal power are known as Witchbloods. Whilst hereditary, sometimes the witchblood skips generations only to appear again. Long ago, the natural order of the world brought forth individuals who had innate magikal abilities. Some speculate it may have been caused by interference by the legendary … Continue reading W is for: Witchblood

V is for: the Valley of Faces

The most sacred site to the various Gargant tribes, the Valley of Faces is the closest thing to a capital that they have. Located high in the mountains, the Valley and it's approaches are the only neutral ground held by the various Gargant tribes. It is here that all Gargants come on a pilgrimage the … Continue reading V is for: the Valley of Faces

U is for: Utari militia

The Utari militia  are the standing military forces of the Old Crown. The Utari date back to before the conquest of the Moorish, when the main ship used by the escapees from Istan was called an Utar. As each of the ships' captains was responsible for his or her own crew, the Utari also became … Continue reading U is for: Utari militia

T is for: the Tiles

The tiles are used in all manner of games, for fun and for stakes. They are popular with children and adults of all levels of society, and the only differences found are in the quality of the tiles and the types of games played. The tiles have a long history, going back to old Istan. … Continue reading T is for: the Tiles

S is for: Siaiwh, water spirit

Siaiwh lighted in the deep dark below, surrounded by the bubbling laughter of siblings lighting. There was slow groaning all around from older spirits of earth, and quiet whispers from timeless spirits of dark. Always there was the built bubbling voice, the voice of the mother. Edanu was her mother, and her world. And Siaiwh … Continue reading S is for: Siaiwh, water spirit

R is for: Raethmoor

Raethmoor is the northernmost settlement in the Old Crown, commanding a pass through the northern mountains. It has a reputation for the mystical, thanks in large part to the Arcanist Scholarium that dominates the southern half of the town. Raethmoor is built in and around the remains of a large, ancient complex of structures, believed … Continue reading R is for: Raethmoor

Q is for: Queenstown

As the capital, Queenstown is perhaps the jewel of the Old Crown, though in recent decades that jewel has become more tarnished and dull. The settlement itself has been called Kingstown and Queenstown as it passed between heirs to the suldaanate. Following the disappearance of the last heir on the night before she became suldaana, … Continue reading Q is for: Queenstown

P is for: Peppertown

Peppertown is a young trading post, quickly becoming the capital of trade for the Spice Islands. Mercantile interests from the Old Crown, the City of Festivals and Istan have all begun to move into the Spice Islands in the last few decades, eager to profit from the island chain's abundant wildlife, and above all the … Continue reading P is for: Peppertown

O is for: Oathed

Those who dedicate their lives to one of the Ascended Host make a lasting pact with their chosen patron, becoming Oathed in their service. Swearing of bonds and oaths is a central part of the society of the Old Crown and across the known world since the days of the Lizardfolk Empire. Warriors would swear … Continue reading O is for: Oathed

N is for: the Noble Households

The Noble Households of the Old Crown are the descendants of the officers commanding the Istan invasion, along with the leaders of the tribes of their Desh allies. Whilst the warleader of the Desh and Istani eventually became the boqor of both, his descendants took up the title of suldaan. His most able commanders were … Continue reading N is for: the Noble Households

M is for: Murid and Murshid

The Murid are those Oathed sworn not only to an Ascended but also to an order of fellow mortals dedicated to the ideals of one or more of the Host. They date back many centuries, and those most prevalent in the Old Crown tend to trace their traditions back to the old Istani Kingdoms. The … Continue reading M is for: Murid and Murshid