Ginnungagap – Classes Redux

Banor - Classes of the Ginnungagap Since I've written a races redux, why not a current look at the classes redux? This relies a lot on Xanathar's Guide / Unearthed Arcana stuff since it made sense to include a few things in the setting that wouldn't appear elsewhere. Here's what I have so far - … Continue reading Ginnungagap – Classes Redux

New D&D setting – the Endless Sea

Ok, kind of a cheesy name but it's not a definite set yet. Here's what happened - I was reading an article on Wikipedia about Nan Madol, a sunken city in Micronesia that used to be a capital, and then I got thinking about other sunken cities, and then I made a list of their … Continue reading New D&D setting – the Endless Sea

Factions in the Ginnungagap

The base setting of D&D 5E uses five factions that tie characters to the world with contacts, adventuring goals and potential adventures themselves. The Emerald Enclave, Harpers, Lord's Alliance, Order of the Gauntlet and Zhentarim work for Faerun, but I wanted to have the option for the Ginnungagap, so I thought about modifying the factions … Continue reading Factions in the Ginnungagap

Dima the Crow after play

Curiosity killed the cat. I think Dima needs to learn this. So, the first session went fine. Standard wander along a road, get to know the other players and their characters. All went well really, and we ended up in a big town and levelled up. Great. So I looked at my options and realised … Continue reading Dima the Crow after play

Ginnungagap – Races Redux

Ættir: Races of the Ginnungagap The different races of the Nine Worlds of the once mighty Æsr Combine include the Aelfr and Aelfblod, Dvergr and Dvergblod, Hrafnr, Manneskr, Niflungr, Trollr and Trollblod. Manneskr - humanity, the majority race of Midgard, mostly living on the planet Midgard and in orbit around it. They might have ancestry from other … Continue reading Ginnungagap – Races Redux

FATE Old Crown Skills

I've been thinking more about the move of using FATE rules for the Old Crown, if and when I go back to it. So, if you don't know, the default skill list for FATE is: Athletics Burglary Contacts Crafts Deceive Drive Empathy Fight Investigate Lore Notice Physique Provoke Rapport Resources Shoot Stealth Will I've also … Continue reading FATE Old Crown Skills

Quick Roundup

So for the last few weeks, I've managed to write a new post to go up each Monday and Friday, but I missed one. I had a bunch of writing built up and then through a combination of extra training at work and travel, I didn't get around to writing one. Big mistake! Hopefully, I'll … Continue reading Quick Roundup

Ginnungagap – The Nine Worlds

Midgard remained highly favoured by the gods, a capital of the Æsr Combine, even as they made their homes in Asgard. Ringed by the great Jormungandr, a living spaceport, Midgard is a trade hub and for centuries past was a staging point for raids on more distant inhabited systems. The Niddavalir asteroid ring, home to Dvergr and … Continue reading Ginnungagap – The Nine Worlds

Ginnungagap – Come from Afar

For countless millennia, the void of the Ginnungagap was without form, unshaped by life. Slowly at first, then in a rush, the great races of the gods filled the void and created the worlds of mortals. Travelling slowly from across the Ginnungagap, the gods Buri and Bor found the great sweeping ice cloud home of the … Continue reading Ginnungagap – Come from Afar

Dima the Crow

So, it looks like I get to play D&D. And it's set in Innistrad, the horror setting for Magic the Gathering. So, I've built a Nephalian Warlock pledged to the Raven Queen (pure Poe goodness), called him Dmitry/Dima, and we'll see how it goes. I've not played a Warlock before, so I'm not sure if … Continue reading Dima the Crow

State of the Old Crown

Continuing the theme of what's currently going on with my thinking for various projects, what's going on with the Old Crown? Not much, it turns out.   The biggest development was me changing the map around a bit more. It made less sense for the home of the Wildfolk, who are part plant, to be … Continue reading State of the Old Crown

State of the Ginnungagap

So, how's this shaping up at the moment?   I started using Homebrewery to pull all the rules I wanted to use together and make them look pretty. I have races set out how I want them, and some work is done on them, but then I got carried away and copy/pasted a lot of stuff … Continue reading State of the Ginnungagap

State of the FATEPunk

Oh no, now I've started thinking about old projects, I may have gone too far!   As I said in the last post, I stole borrowed the Pacific setting of my FATE-based cyberpunk game on a game I played in 2011 or thereabouts, which I enjoyed thoroughly. But the game fell down and stopped at … Continue reading State of the FATEPunk

Worlds to go back to

I haven't been too productive of late, despite telling myself that once again I'd kick into gear following the New Year. It would be nice to say that this post will be the start of a new trend, but I've told myself that before, and I still quickly get sidetracked by something or other. I can … Continue reading Worlds to go back to

Power cut-induced creativity

So due to Storm Ophelia, I had to stay home from work today, and then we lost power for a few hours. It's back now, but it meant I actually found time to write. So here's what I came up with at the time.   Since I find myself stuck in a house with a … Continue reading Power cut-induced creativity

Quick rules changes of the Ginnungagap

So, some quick changes and additions: Honour stat - because I feel like it will be important to the setting. I need to work on appropriate tests for it. It will definitely be important with dealing with gods...(Yeah, just going to leave that hook hanging there) Additional skills - Computer Use, Engineering, Navigate/Pilot (I haven't … Continue reading Quick rules changes of the Ginnungagap

Classes of the Ginnungagap

I've been reading around what other people have worked into sci-fi D&D rules around the internet, and I'll be pinching and tweaking and fiddling as I go. A good portion of what I'm working with comes from Fifth Age, though I'm going for a lasers and sorcery setting so there's the thorny issue of magic … Continue reading Classes of the Ginnungagap

Races of the Ginnungagap

So I've been having a little brainstorm today about the different races of the Ginnungagap that I would allow for players. I know it's a sci-fi setting, so why not Warforged/robots you ask? Well, they're in the setting. But they're the bad guys, agents of the Frost and Fire Giants (bigger robots). I changed up … Continue reading Races of the Ginnungagap

Parts of a City

Over the weekend, I had a non-digital day, turned off all my tech and only used my phone as a cooking timer when I made a very late dinner. I got a LOT of reading done. And I also did some brainstorming.   So, here's a few location ideas I listed for parts and places … Continue reading Parts of a City

The Tao of Bill Murray – for gamers

For my birthday last year, I got given a copy of the Tao of Bill Murray by Gavin Edwards. It's a great book filled with a lot of stories and short anecdotes about people meeting Bill Murray, compiled from lots of different sources, and basically spanning most of his career. It's a really great read. … Continue reading The Tao of Bill Murray – for gamers