Ginnungagap – a game of twenty questions

Another chance to flesh out one of my settings. This time we're a mercenary, somewhere on Midgard. Let's go to the Ginnungagap! What is the deal with my cleric's religion?You worship all the Gods, but one more than others - you know the sacred rites of Odin or Loki better than those of the other … Continue reading Ginnungagap – a game of twenty questions

Late to the party: RPGaDay 2019 prompt 5

"Space" Ah space. My old nemesis. I'll tell a couple of stories for this one I think. When I was working on the Ginnungagap, I started trying to think of justifications of why firearms might not do a lot of damage. My best answer was 'space'.If you're running around in a spaceship with some kind … Continue reading Late to the party: RPGaDay 2019 prompt 5

Draft One Page Campaign Opener – Ginnungagap

The many atmosphere processing plants have mysteriously shut down, and without them the air of Midgard is quickly becoming colder. In the past, the gods or their representatives would have arrived to repair the ancient mechanisms in short order. None have arrived this time. The age of the Fimbulwinter has come. The gods have grown … Continue reading Draft One Page Campaign Opener – Ginnungagap

Ginnungagap – Expanded first adventure opening

So I've been writing about this thing for a long time, but my opener has for years just looked like this: "The many atmosphere processing plants have mysteriously shut down, and without them, the air of Midgard is quickly becoming colder. In the past, the gods or their representatives would have arrived to repair the … Continue reading Ginnungagap – Expanded first adventure opening

Free RPG day 2018

Well, another year, and another opportunity missed. I really need to start getting ahead and planning these things. I missed International Tabletop day too. I have a habit of missing these things. I think I've only ever played a game on exactly one of those days. I might have once managed to play a board game … Continue reading Free RPG day 2018

Ginnungagap – Guns and Armour

Ok, so I've been thinking about this stuff for years, I must have come up with some ideas for it by now right? ... Hmmm.   Basic sidearms A typical sidearm, no fanciness. Many classes and backgrounds will open this proficiency to characters. Basic longarms Typical longarms/rifles, again, no fanciness. A few characters will start … Continue reading Ginnungagap – Guns and Armour

Ginnungagap – Classes Redux

Banor - Classes of the Ginnungagap Since I've written a races redux, why not a current look at the classes redux? This relies a lot on Xanathar's Guide / Unearthed Arcana stuff since it made sense to include a few things in the setting that wouldn't appear elsewhere. Here's what I have so far - … Continue reading Ginnungagap – Classes Redux

Factions in the Ginnungagap

The base setting of D&D 5E uses five factions that tie characters to the world with contacts, adventuring goals and potential adventures themselves. The Emerald Enclave, Harpers, Lord's Alliance, Order of the Gauntlet and Zhentarim work for Faerun, but I wanted to have the option for the Ginnungagap, so I thought about modifying the factions … Continue reading Factions in the Ginnungagap

Ginnungagap – Races Redux

Ættir: Races of the Ginnungagap The different races of the Nine Worlds of the once mighty Æsr Combine include the Aelfr and Aelfblod, Dvergr and Dvergblod, Hrafnr, Manneskr, Niflungr, Trollr and Trollblod. Manneskr - humanity, the majority race of Midgard, mostly living on the planet Midgard and in orbit around it. They might have ancestry from other … Continue reading Ginnungagap – Races Redux

Ginnungagap – The Nine Worlds

Midgard remained highly favoured by the gods, a capital of the Æsr Combine, even as they made their homes in Asgard. Ringed by the great Jormungandr, a living spaceport, Midgard is a trade hub and for centuries past was a staging point for raids on more distant inhabited systems. The Niddavalir asteroid ring, home to Dvergr and … Continue reading Ginnungagap – The Nine Worlds

Ginnungagap – Come from Afar

For countless millennia, the void of the Ginnungagap was without form, unshaped by life. Slowly at first, then in a rush, the great races of the gods filled the void and created the worlds of mortals. Travelling slowly from across the Ginnungagap, the gods Buri and Bor found the great sweeping ice cloud home of the … Continue reading Ginnungagap – Come from Afar

State of the Ginnungagap

So, how's this shaping up at the moment?   I started using Homebrewery to pull all the rules I wanted to use together and make them look pretty. I have races set out how I want them, and some work is done on them, but then I got carried away and copy/pasted a lot of stuff … Continue reading State of the Ginnungagap

Races of the Ginnungagap

So I've been having a little brainstorm today about the different races of the Ginnungagap that I would allow for players. I know it's a sci-fi setting, so why not Warforged/robots you ask? Well, they're in the setting. But they're the bad guys, agents of the Frost and Fire Giants (bigger robots). I changed up … Continue reading Races of the Ginnungagap

More Ginnungagap

I completely forgot about the alternate factions I'd come up with so far!   So I've got the Iron Brotherhood, the Black Network, and the Combine Council. The Iron Brotherhood are mercenaries and warriors, sort of fill the role of the Order of the Gauntlet. But depending on the locality, they might be the local … Continue reading More Ginnungagap

Ginnungagap revisited

Since finishing my cyberpunk A-Z, I've been thinking back on other ideas that I've had rattling around for a few years, and went back to thinking about my sci-fi D&D setting with space vikings.   In the interim since me talking about it, it seems that a good few other people have been working on … Continue reading Ginnungagap revisited