I spent a couple of days working on a couple of posts following on from the below, then realised I could answer what I wanted with more or less one line - bring back skill challenges and hexcrawls. I tweeted about it, but here's a bit more of my thinking about everything. I tried to … Continue reading Thoughts on missing 5e rules
Tag: 5e dnd
Thoughts on the LevelUp 5e Playtest IXb – Warlord again
Much like with the ranger playtest previously, the warlord also gets an immediate variant. This time it didn't feel like it was to shoehorn in mechanics for using magic, instead we've got a tiny change and some more explanations of how stuff works. At level 3 there's a new ability called Mark Foe. Bonus action … Continue reading Thoughts on the LevelUp 5e Playtest IXb – Warlord again
Thoughts on the LevelUp 5e Playtest IXa – Warlord archetypes
As promised, let's look at the warlord archetypes. The Gambling General is a go big or go home sort. Daring Commander at level 3 gives options of Daring Assault or Daring Charge.Daring Assult lets allies in the Commanding Presence roll attacks with a -5 penalty in return for a potential bonus 2d6 damage (going up … Continue reading Thoughts on the LevelUp 5e Playtest IXa – Warlord archetypes
Thoughts on the LevelUp 5e Playtest IX – Warlord
It's finally time to go beyond levels 1-10, and with a new class no less! The Warlord is a new build of the 4e core class of the same name. That class was a fighter who could buff their allies in a similar way to bards but without magic, and had some cool battlefield control … Continue reading Thoughts on the LevelUp 5e Playtest IX – Warlord
Satchel’s Bag of Tricks
I've recently released my second product on DMsGuild - Satchel's Bag of Tricks.This is an item supplement for Six-guns and Sorcery adventures, so an ideal accompaniment to my first product A Town Called Mud: The Haunted Mine. And you can even get them both together in a bundle for the price of just my adventure. … Continue reading Satchel’s Bag of Tricks
Thoughts on the LevelUp 5e Playtest VIII – Berserker
I messed up and scheduled this for the wrong date - this should have gone up on Saturday 9th but I'm just going to enjoy taking a day of time to relax a bit and work on other projects instead of stress and try and scrabble something together to get ahead again! I think it's … Continue reading Thoughts on the LevelUp 5e Playtest VIII – Berserker
Out West and the Haunted Mine
As I've mentioned a few times now, I participated in the RPG Writer Workshop back in November, writing and publishing an adventure to DMsGuild.(You can still get the adventure as part of a bundle with other products from other creators, and save yourself a bunch of jink by buying it all at once.) The Haunted … Continue reading Out West and the Haunted Mine
Thoughts on the LevelUp 5e Playtest VIIa – Ranger Again
So the good folks at LevelUp 5e have issued another playtest for the ranger. I presume this is because of spells? Let's take a look. Yup, spells. Because there are ranger subclasses that have spells, and LevelUp is supposed to be compatible with based D&D 5e, someone had to add a ruling on this.Seems like … Continue reading Thoughts on the LevelUp 5e Playtest VIIa – Ranger Again
A Town Called Mud: The Haunted Mine
I've recently released my first DMsGuild product, an adventure called A Town Called Mud: The Haunted Mine. (You can get it for even cheaper if you pick it up as part of this RPG Writer Workshop bundle!)It's a Six-guns & Sorcery adventure for D&D 5e. That means there's a Wild West vibe to the whole … Continue reading A Town Called Mud: The Haunted Mine
Thoughts on the LevelUp 5e Playtest VII – Ranger
Time for the Ranger to get the LevelUp 5e treatment. I mentioned in the Druid post that I'll be looking at similarities between some of the abilities, since thematically a few of them seemed good to cross over. Things that stay the same up to level 10:Natural Explorer and Favoured Enemy at level 1 (though … Continue reading Thoughts on the LevelUp 5e Playtest VII – Ranger
Thoughts on the LevelUp 5e Playtest VI – Sorcerer
Due to my various commitments during November (check my adventure out, on half-price sale now!), this one is a bit late, and the next playtest packet, the Ranger, is out as well. I'll have my review of that up shortly. So what's going on with the Sorcerer? Things that stay the same up to level … Continue reading Thoughts on the LevelUp 5e Playtest VI – Sorcerer
How to DM
At the end of November, I ran across this tweet by Alyssa Visscher. This is, I think, exactly the reason it took me years to pick up the Dungeon Master's Guide - I already knew the contents after years of playing these games, so why bother with this product? In the end, the main reasons … Continue reading How to DM
Where’s today’s post?
Well, I missed finishing off a post to publish today. I've been busy. Get your copies now!
Tasha’s Cauldron of Everything – A review
Every year, I buy myself a gift for my birthday, and this year I picked up Tasha's Guide as a pre-order. Little did I know when I clicked the button to pay that I would have to wait an extra two-ish weeks for my book to arrive - apparently this is a thing that happens … Continue reading Tasha’s Cauldron of Everything – A review
Dungeons & Dragons & Discord
As part of the RPG Writer Workshop, I had to playtest my adventure to see if it survived contact with the enemy players.I also didn't want to spend money and time learning a new system, when I have other things to be getting on with - writing and parenting and so forth. That ruled out … Continue reading Dungeons & Dragons & Discord
Basher’s Guide to Sigil’s Factions – Doomguard
The Doomguard, also known as the Sinkers, are warriors of entropy, seeking to speed up inevitable collapse into chaos or ruin. They represent an ideology of the Negative Energy Plane and it's quasi-planes Ash, Dust, Salt and Vacuum - whilst focus on causing entropy in all forms, others seek to protect its cause and will … Continue reading Basher’s Guide to Sigil’s Factions – Doomguard
Thoughts on the LevelUp 5e Playtest V – Inspiration and destiny
Basically a way to redo the Inspiration mechanic, this also gives a crunchy outcome to fulfilling a roleplaying goal throughout a game, as well as an easier way to adjudicate the gaining of Inspiration. First of all, let's take a quick look at how Inspiration is flavoured here - you can use it to give … Continue reading Thoughts on the LevelUp 5e Playtest V – Inspiration and destiny
Basher’s Guide to Sigil’s Factions – Getting started
Following on from a couple of different posts a while ago on building Sigil's Factions in to D&D 5e, I'm going to take another crack at it as an ongoing series, this time with a bit of an overview of each Faction but focusing much more on the new rules I've built than the old … Continue reading Basher’s Guide to Sigil’s Factions – Getting started
State of Republic
So, a long, long time ago, when I lived in a different country that's not so far away, I wrote a post about running a D&D game in a Roman-style Republic. I've referenced it a few times in recent months. That last one is probably where this new idea was formed. There, and with my … Continue reading State of Republic
On nonsensical magical snakes and other creatures
I'm told there's a new monster in the Tome of Beasts 2 from Kobold Press called a 'Snake with a Hundred Mage Hands'.And now there's got to be at least one of these creatures in all of my homebrew settings, right? After Eberron's Living Spell monsters, that idea for a snake is hands down my … Continue reading On nonsensical magical snakes and other creatures