Based on this post over at Campaign Mastery, I've suddenly started thinking about a card game in game. Plenty of other stuff to think on, but I'm an odd duck like that.So there's four houses, made of nine cards each, for a total of thirty-six cards.The four houses are swords, shields, coins and cups, with … Continue reading Cards
Category: fate
A History Lesson
What I have written so far for the general overview of my setting history. Most of this is beyond player knowledge, but the very highly educated will know snippets certainly. Characters would need to quest to find out anything about 'Origins' or the creation of the Wode and Menfolk. The true history of the world … Continue reading A History Lesson
Kingsmead update and a new system!
Well, since I haven't managed to post anything here since January, and since ignoring those two short posts, since October, I suppose it's only right I update here again.Especially since I've run another bit of a playtest, this time with a new rules system that I've been working on. One which emphasises the roleplaying aspect … Continue reading Kingsmead update and a new system!
Guest starring the Priest
The Priest made his first appearance in a long while to our weekly game, so here's a brief overview of what happened.The Mortal was in The Bar, along with the Tanninomancer, despite their history of not getting along. The Priest walked in, having felt an impending doom. He recognises the Mortal from many many months … Continue reading Guest starring the Priest
Dresden Update
So what's happening in the Dresden game?The Lycanthrope is out of town, trying to track down someone named Sharkey. The Mayor has meanwhile made his presence, and corruption, known to the Mortal.The Apprentice has repaired the stuffed rabbit that may or may not still contain the ghost of the old necromancer. She has also apologised … Continue reading Dresden Update
New Year, New Dresden Files Campaign
It's the new year, so we began a new story arc in our Dresden Files characters' lives.First up, the underhanded criminal duo, the Mortal and the Lycanthrope, have become fine upstanding businessmen, owning several nightclubs and bars. Although, they do of course have a side dealing in supplying places they don't own with narcotics of … Continue reading New Year, New Dresden Files Campaign
Sands of FATE development
Hello potential new readers.My pseudo-Arabian Nights game is currently sitting in a folder on my desktop marked Sands of FATE. I'm not happy with the name, it's far too close to Strands of Fate, but it will do for now whilst I continue the development.I've run a couple of playtest games with my Dresden Files … Continue reading Sands of FATE development
Queenstown part 4
The pseudo-district of Outwall is a shantytown built up along the main approaches to the city, as well as around the walls themselves. By far the largest outpouring is along the Old Kings Highway, west towards Kingsmead, also close to the Midlands River.The poorest of the poor and those scraping the bottom of the barrel … Continue reading Queenstown part 4
A long gap in updates
First off, a quick apology. It's been almost three months since I last wrote something here. I've been busy toying with ideas over at my other blog, and doing various other projects, with the Old Crown sat on the back burner whilst things stewed over in my mind. I'll be resuming regular service soon. Today … Continue reading A long gap in updates
Wrapping up the Dresden Files from before the winter break
Ok, so I've gotten a little lax with posting this past little while. Blame a whole slew of things, but mostly Skyrim. It's been far too long to write a detailed account of what exactly happened, but I can detail it with some obvious highlights.The Mexican got a lot closer to the horrorific wildfae Bill … Continue reading Wrapping up the Dresden Files from before the winter break
More on Sands of FATE
My current design name seems to be Sands of FATE but I think I might have to change that, given how close it is to Strands of Fate.Whilst I'm working on how the powers/magic might work, I'm doing some more design work on the setting itself. I thought about using Islam itself, but realised that, … Continue reading More on Sands of FATE
Wednesday Dresdnesday
Yes, I mispelt the title on purpose! This week a very interesting time was had in Nevermore. Also, mildly scary. I'll begin with the new character, who had to leave early and didn't get to interact with the rest of the group. We shall call him Mr Demon. Guess what he does? Mr Demon works … Continue reading Wednesday Dresdnesday
Arabian elementalism
Applying the ideas of elemental manipulation from Avatar: The Last Airbender and trying to drop it in a medieval/Renaissance Arabian setting has given me some ideas regarding how I would have it interact with the world.I was searching for ways that the elementality of the djinn could follow through into other areas of their life, … Continue reading Arabian elementalism
Yet more Dresden
I'm a bit behind on collecting together my thoughts, but here's the recap of Wednesday's session.Crazy Mexican sorcerer attends the Priest's first mass in his new chapel. It does not go well for the mostly elderly congregation, as their hearing aids cease to function due to hexing. Priest is most unimpressed, but after mass gets … Continue reading Yet more Dresden
Queenstown part 3
The Docks and Portside precinct covers the area of warehouses, piers and brewhouses that border the waters of the sea.Landmarks includeThe Promenade, a series of high fashion boutiques to the north of the precinct .Finnegan's Wharf, a long and low stone pier that extends some way into the harbour.The Seawitch's Moorings, a horde of barges … Continue reading Queenstown part 3
Sands of FATE: A pseudo-Arabian setting – preliminary thoughts
So last weekend I began thinking about using FATE to adapt some ideas that had been knocking about in my head, coalescing into some ideas I'm keen to use for a game in an Arabian Nights-like setting, also incorporating some nonsense about elemental harmony from a failed Avatar: The Last Airbender idea I'd had.So far, … Continue reading Sands of FATE: A pseudo-Arabian setting – preliminary thoughts
Queenstown part 2
Seeing as I promised days ago to get this done, I suppose I should get on with it really!The Central precinct is walled off from the rest of the city, and is heavily guarded.The area includes the Margrave's Palace, the Queenstown Senate, the Guildhall and Guildhall Market, the Queenstown Militia Barracks and training grounds, the … Continue reading Queenstown part 2
More Dresden
Another week and another adventure in Nevermore Baltimore. This time things got a little more interesting.A new player joined us, setting himself up as a new priest in town. I spent my time looking for faeries and any and all information on them.Mexican sorcerer knew about them, had talked to them, and we somehow ended … Continue reading More Dresden
Queenstown part 1
Over the next few days, I'm going to update reasonably regularly. I'll be describing the various precincts and surroundings of Queenstown, former capital of the Old Crown.For now, i'm going to do a quick rundown of the different areas.Each precinct corresponds to a watchmen/militia jurisdiction, apart from Outwall, which has no official organised militia or … Continue reading Queenstown part 1
Weekend musings
Over the weekend, I've had more than a few ideas knocking about my head. A lot of them involve the FATE RPG system and how I could apply it to various things, such as my new homebrew fantasy setting. Notable among these were how it would fit with a cyberpunk game I'm playing it and … Continue reading Weekend musings