Over the course of history, many gods have risen, and so too many have fallen. Forgotten gods are those gods who have been left behind by the world. Their followers were destroyed by plague or war, or even the God was laid low by one of their rivals. But you cannot truly kill an immortal … Continue reading F is for: Forgotten Gods
Category: old crown
E is for: Edanu
The great river Edanu flows from the high western peaks of the Drakeback mountains down across the plains of the Old Crown, finally flowing out to the ocean via the Whorl and the great bay of Queenstown. Along its course, the Edanu skirts the edges of Wick Holdings on the far side of the Drakebacks, … Continue reading E is for: Edanu
D is for: Daebru, daimon, jinn and other spirits
Sit down, child. We'll begin your lesson with talk of the spirits. The spirits have lots of names. Spirits, jinn, daebru, peria, and of course daimon. But each of them are very different forms of spirits. All spirits live in another place, a world separate to ours. To them we are shadows flickering by, and … Continue reading D is for: Daebru, daimon, jinn and other spirits
C is for: City of Festivals
The distant City of Festivals lies across the Eastern Sea from Queenstown. In recent years, it has grown to become the greatest rival to traders and merchants of Queenstown, and is frequently a thorn in the side of many of the noble houses. In the Eastern Sea sits a great atoll of rings withing rings … Continue reading C is for: City of Festivals
B is for: Broken Circle
The Broken Circle are perhaps the largest secret society active in the city of Queenstown, with a handle of operations elsewhere. The Circle, as it was once known, was a secret order of thieves and assassins working for themselves or for hire by the very wealthy. Led by a council of elite members, the Higher … Continue reading B is for: Broken Circle
A is for: Arcanists
After years of quiet and careful study, Arcanists are able to manipulate magikal energy. Focusing upon the study of rituals and ancient, half-understood techniques, each Arcanist is eventually able to tap into the raw power of one of the two purest elements known - Light and Dark. Only the most legendary Arcanists has ever been … Continue reading A is for: Arcanists
A – Z… April?
Ok, so I found out about the A-Z April thing a couple of weeks too late. How do I remedy this situation? Easy: I just have to do it in May! So, starting on May 1st and hopefully running every day through the month except Sundays, I shall be throwing up SOMETHING onto the blog, … Continue reading A – Z… April?
International Tabletop Day!
I've yet to actually sit down and play games on an International Tabletop Day. Usually I get pretty close, and play the day after, or at least the same week. My regular D&D game is tomorrow, and we're going to play for the first time in about three weeks, even though we're down a player … Continue reading International Tabletop Day!
Three month gap
So it's been almost three months since my last blog post. I'm really terrible at keeping these things going sometimes. I am resolving to kick this back into gear though. So, what's going on? Playing through the Lost Mines of Phandelvar adventure for D&D 5E with my usual group. And I'm PLAYING, not DMing, which … Continue reading Three month gap
Cortex Plus Old Crown pt. 1
I've been pretty quiet for a while. I had a series of posts planned out, but then when one didn't post and I lost it, I got a little behind schedule. I'm going to try and catch up in the next few days, so I can start the new year on a high! Speaking of … Continue reading Cortex Plus Old Crown pt. 1
Unexpected title generator failure
It's my birthday this week. I turn 29. I've been having a hard time getting the motivation to write recently, I don't know why. I have plenty of time to do it, I just seem to lack the enthusiasm I wish I had. Maybe that's the problem - I'm wishing I was more enthusiastic when … Continue reading Unexpected title generator failure
Magic in the Old Crown: A quick overview of how it fits together
Here are a quick few thoughts on how magic is now working in the setting. I'm not throwing rules in with this yet, as I'm still working some of them out. This is more for flavour. First, a word on elements of magic/nature. The forces of elemental magic at work in the Old Crown, and … Continue reading Magic in the Old Crown: A quick overview of how it fits together
Writing 101, Day Two: Setting description
The rain tumbled down from the dark grey clouds, lightning flashing and thunder rolling. It poured from the eaves of the buildings in Queenstown, and poured from the thatched rooves as it did the beards and cowls of the people forced to walk the streets. On days like today, when the sun barely lightened the … Continue reading Writing 101, Day Two: Setting description
Writing 101, Day One: 20 minutes of freewriting
His eye jolted open at the sound of a distant screaming. His arms and legs were cold, his clothes and hair stuck to him with water. Saltwater and gritty sand covered his lips. He didn't know where he was. Razir had fallen asleep in his room at the inn, exhausted, fresh into port. He didn't … Continue reading Writing 101, Day One: 20 minutes of freewriting
Writing courses, Linux courses
I've decided to sign up to the Writing 201 course over at the Daily Post. It's focussed mostly on editing from what I can see, but there's some workshopping in there too. I'm debating working my way through Writing 101 as well, starting this weekend. I should be packing for the move, but I'm sure … Continue reading Writing courses, Linux courses
For lack of a better post
I had hoped I would be able to keep updating to this new blog without slowing down or missing opportunities, or not having much to say. Sadly, it seems I'm not in the most creative mood recently. I'm moving house in the next couple of weeks, so maybe the fresh scenery will encourage me. Hopefully … Continue reading For lack of a better post
UPDATE!
Things to know:My campaign setting for the FATE roleplaying game, the Old Crown, will be published through Occult Moon sometime in the new year.I'm currently working my way through the thing, rewriting a bunch as I go. I'm about to finish the third chapter, and then I have five and change to finish.I'm currently (f)unemployed, … Continue reading UPDATE!
On Beastkin
Beastkin live in the wild places of the world, finding themselves most at home in the heart of nature, and rarely stray too far from the spirits of their ancestral homes. The greatest penalty for transgression in a Beastkin tribe is exile. Branded as a mark of shame, they can find no home with any … Continue reading On Beastkin
The Rookery
The Rookery is the home of the Circle, a vicious gang of thieves and killers. The various ward marshals of Queenstown would like nothing more than to infiltrate the gang, especially so that they can locate the Rookery. How long it will take them to look above the city streets has become the basis of … Continue reading The Rookery
The Dead Nights
The high holiday of Lady Death, the Dead Nights see the moon disappear from the night sky, and angry spirits manifest across the world. Powerful witches are able to dream travel to the shores of the dead with ease and without ritual, and the spirits of departed relatives sometimes appear in mortal dreams. It is … Continue reading The Dead Nights