I've talked before about my desire to run a game centred around a school of magic, but I spent a long bus journey today thinking more on the subject, so here's what I have so far.Taking careful aim with the FATE rules, adapting them slightly from Dresden Files (for now), and borrowing heavily from various … Continue reading Schools of thought
A touch of local flavour
I've been considering some elements for immersion in the setting. Here's some stuff I've thought of, food-wise.I already know that Kingsmead itself is a bit odd. They keep long haired rabbits the size of dogs, providing food and material for clothing. I know they make goats cheese and cider, and a lot of flatbread. And savoury porridge. … Continue reading A touch of local flavour
It’s all coming together
Quick time news burst!Stonekin (dwarves) removed from the setting (for now)!Wildfolk (leafy elves) now do even more, with feathers too!Crowfolk and Ratfolk removed from the game! Partly folded into Darklings (swampy elves).Draken and Wyvings renamed - now two colours of Lizardfolk!Wode renamed Beastfolk (though the Wode will be an example tribe name).Trying my best to … Continue reading It’s all coming together
Ghosts
One of my favourite ideas for D&D 3.5 was having the adventurers interact with ghosts. The Ghostwalk book spawned a short series of adventures within a campaign, where the players find themselves waking up in a ghostworld filled with extinct animals and peoples, and trying to escape back to their lives. I'd love to try … Continue reading Ghosts
Furthering the Stone
A few weeks ago, I mentioned an idea I'd had based upon a stone age setting. I've turned it over some in my mind, and here's a quick idea for how I'd run it.Take the Legend of the 5 Rings rules. I'm mostly familiar with first edition, so the lack of samurai kata and stuff … Continue reading Furthering the Stone
Thoughts on the latest D&D Next Playtest packet
Well, last week the new played package dropped (and then dropped again with some extra options).My thoughts so far: it looks good. It has a flavour of the older editions rather than 4E, but still seems like a progression from that system. I'll still have to wait and see how it looks come 2014 when … Continue reading Thoughts on the latest D&D Next Playtest packet
FLGS
Well after yesterday's assorted collection of links to previous posts, I thought today I'd try and actually write something more solid.I've been talking for a while about the prospect of opening a gaming store. I'm in the early stages of a business plan at the moment, and it looks reasonably sound.There are plenty of cities … Continue reading FLGS
Assorted thoughts
A handful of observations and ramblings. Sorry it's not more concise.Following on from Greywulf's internal conversation that ended up with a Nutshell d20 system, I started having my own in my head. Along the lines of "is there anything I'd add?"I think the advantage/disadvantage mechanic from the DnDNext playtest would fit pretty well. Gives the … Continue reading Assorted thoughts
Solar diversions
Those you you that follow me over on Google+ may have seen a post about the Hakunin Arcology in orbit above Neptune, or some murmurings about sci-fi bouncing around my mind. With that in mind, I may as well tell you that I'm throwing together some ideas for a sci-fi setting for my in-development rules … Continue reading Solar diversions
Kingkiller Chronicle in RP
I've been devouring Patrick Rothfuss' Kingkiller Chronicle for the past few weeks. I'm currently approaching page 700 of the second novel, The Wise Man's Fear. Funnily enough, a fantasy setting rife with magic, invention, religious tension and noble intrigue is doing all kinds of things to my funny little imagination.So, I've been brainstorming how I'd … Continue reading Kingkiller Chronicle in RP
Stone
Recently I've had an idea for a stone age game in my head. A few years ago, I wrote a lovely little story about a hunter gatherer tribesman called Stone, and since then the idea has been flickering on and off in my mind.Then today I read something about the Hyperborean Cycle by Clark Ashton Smith, and … Continue reading Stone
Hidden mysteries and secrets unspoken
I've promised that there are hidden secrets dotted throughout everything that I've already done. I hope to highlight a handful of them below.Whilst items may be invested with a person's being, and made soulwrought and magical, there is a further level of power. Godwrought items are those gifted by the ascendants themselves, or which were … Continue reading Hidden mysteries and secrets unspoken
Collected ramblings
The problem with trying to update once a day for a week is that I seem to rapidly run out of ideas.Over on my other blog, I'm asking people to tell me what they want me to write about in my next update. I don't want to give up too much information on the setting, … Continue reading Collected ramblings
Adapting the Malazan World
I've taken my time in actually reading them, but Steven Erikson's Malazan Book of the Fallen series and Ian C. Esslemont's Tales of the Malazan Empire are a great series of books.I'm not finished with Erikson's 10 novel saga, or with Esslemont's 5 novels (the fifth due out in November), but I really enjoy their … Continue reading Adapting the Malazan World
Additional Rules for Noble Houses
The other day, I had a brief conversation with a friend working on some noble families for a fantasy setting.Whilst she had been looking at developing them with the Song of Ice and Fire RPG, she mentioned using my rules to play the actual game.However.I think there's plenty of scope in there to adapt the … Continue reading Additional Rules for Noble Houses
A week of Indie+
This week, the good folks over on the the Google+ RPG community are coming together for Indie+, celebrating the Indie publishing community.As such, I've decided to pull my finger out and actually update my blogs, and get back into a writing mindset.This week I'll be posting updates here and over on the Kingsmead Chronicler, with … Continue reading A week of Indie+
Inquisitorial backtracking
A few years ago, I wrote a little piece for a creative writing class about a guy being led astray by his best friend. He was, however, led towards the open arms of a succubus, and only saved when the 'weird guy' who dropped out of high school turned up and arrested the succubus and … Continue reading Inquisitorial backtracking
More ideas clamouring for attention
So here's a little overview of what's currently bubbling in my head:A game set in a world where the Roswell Incident was the site of Earth's first extraterrestrial encounter, not a crash. Ship landed, aliens surveyed and encountered locals, contacted mothership and decided to stay. It is now the 70s or 80s (or now, not … Continue reading More ideas clamouring for attention
Roman D&D – Republic
The default setting for D&D (and Pathfinder) is medieval, and it's a fantasy world we all know pretty well, and understand.A few years ago, I got to play in a Roman-influenced game, and it was a lot of fun. We fought undead in the north, surrounded by Gaul-like people, then headed back south to the … Continue reading Roman D&D – Republic
The Nobles and their houses
I've been saying I'll do this for a while, but I never got around to it. No time like the present.So far, the only Noble households I've bothered with are Hawksmoore, Foxworthy, Mandeville, Wenlock and Dabbler. A great many of the nobles are resentful that upstarts with money are now able to buy themselves power … Continue reading The Nobles and their houses