Tout’s Guide to Sigil – Lady’s Ward

Here we are, sirrah, The Lady's Ward. Notice the horrible lack of taste to the air here, the sensation of always being watched, the razorvine carefully grown around the tops of all these high walls. All sure signs there's rich folk about! This part of the city is all fortified estates and big empty streets, … Continue reading Tout’s Guide to Sigil – Lady’s Ward

Tout’s Guide to Sigil – Guildhall Ward

Well sirrah, didn't I tell you? Best rat on a stick in the city! Crunchy bones and they even leave all the fur on!Now, most folk think of this place as part of the Market Ward, and there's plenty of overlap, but plenty of little differences too. First of all, there's hardly any decent flophouses … Continue reading Tout’s Guide to Sigil – Guildhall Ward

How to DM III – What are we playing?

I'm going to cheat a little bit with this post, but we'll circle back later on and hopefully make it right!I've called this series How to DM, so we're going to start by looking at Dungeon Masters - which means we're playing Dungeons and Dragons, since it's super popular and a known gateway to playing … Continue reading How to DM III – What are we playing?

Tout’s Guide to Sigil – Clerk’s Ward

Well, sirrah, I think we gave those chancers the laugh. Very well handled, I must say. Well noticed to jump those tripwires in Tenfoots.Where are we now? L... Land... of... Green... Gin... Ginger? I think that's near the Hull Road, so we're not far from one of the main thoroughfares of the Clerk's Ward. Phew! … Continue reading Tout’s Guide to Sigil – Clerk’s Ward

Tout’s Guide to Sigil – the Hive

OK sirrah, we'll try not to stay here long. Mostly because we might both get killed, and then you won't pay me my jink!This is the Hive. It's not pretty, not clean, not nice. This is what you might think of as the slums of Sigil, though you won't find any nobles here slumming it … Continue reading Tout’s Guide to Sigil – the Hive

Tout’s Guide to Sigil – Lower Ward

Right, sirrah, here we go. The Lower Ward. This place is packed with portals that dump you in the Lower Planes, hence the name. I suppose if there were a few more to the Plane of Fire, this'd be the Fire Ward, or the Efreeti Ward, or something stupid like that.All the other wards have … Continue reading Tout’s Guide to Sigil – Lower Ward

Tout’s Guide to Sigil – Market Ward

Wotcha sirrah. Still want that tour then?OK, we'll start with and easy one. Let's go shopping. You've been here a little while I take it? Good, then I'll skip the talk about the dabus, sedan chairs, jink and razorvine wine.This here is the centre of the multiverse. I know, I know. Maybe "everyone and everything … Continue reading Tout’s Guide to Sigil – Market Ward

Satchel’s Bag of Tricks

I've recently released my second product on DMsGuild - Satchel's Bag of Tricks.This is an item supplement for Six-guns and Sorcery adventures, so an ideal accompaniment to my first product A Town Called Mud: The Haunted Mine. And you can even get them both together in a bundle for the price of just my adventure. … Continue reading Satchel’s Bag of Tricks

Notion and Dragons

I wrote a little while ago about my experience with Microsoft OneNote for organising my D&D notes. I wasn't a huge fan. I started hearing about Notion around the start of lockdown (I think, maybe earlier) but didn't get a chance to give much of a look at it.My first real introduction was just before … Continue reading Notion and Dragons

Out West and the Haunted Mine

As I've mentioned a few times now, I participated in the RPG Writer Workshop back in November, writing and publishing an adventure to DMsGuild.(You can still get the adventure as part of a bundle with other products from other creators, and save yourself a bunch of jink by buying it all at once.) The Haunted … Continue reading Out West and the Haunted Mine

2020: A Year in Review

Here's a list of stuff I feel like is an achievement, given 2020 has basically been a write-off of a year! I've upgraded to a .com URL.It was a long time coming, and it took me the first six months of the year to make a decision and pull the trigger. I'm glad I did, … Continue reading 2020: A Year in Review

December worldbuilding prompts II

This time I'm going to focus on the lower half of the prompts. ReligionGodThe members of the Ascended Host are nearly omnipotent, but don't mistake them for infallible. They still hold all their flaws and desires from their mortal lives, for all their airs and graces.The Host are also not impossible to remove. The Garden … Continue reading December worldbuilding prompts II

December worldbuilding prompts I

I thought about writing something festive up, since it's Christmas Eve, and I did it with Halloween, but I've always felt Xmas specials can be a bit lacking, especially when I do them! So instead, I'm going to go through the December Worldbuilding Challenge I found, and write some stuff for it.All in one go! … Continue reading December worldbuilding prompts I

A Town Called Mud: The Haunted Mine

I've recently released my first DMsGuild product, an adventure called A Town Called Mud: The Haunted Mine. (You can get it for even cheaper if you pick it up as part of this RPG Writer Workshop bundle!)It's a Six-guns & Sorcery adventure for D&D 5e. That means there's a Wild West vibe to the whole … Continue reading A Town Called Mud: The Haunted Mine

Thoughts on the RPG Writer Workshop

For the month of November in 2020, I took part in the RPG Writer Workshop. For thirty days, I focused my creative energies of building, writing, testing and eventually releasing an RPG product into the world. (Find it here now, half price for December!) I'll be writing a couple of posts soon that focus more … Continue reading Thoughts on the RPG Writer Workshop

Tout’s Guide to Sigil – Welcome to the Cage

Sigil. Yes with a hard G.City of Doors, on account of all the portals.The Cage, on account of... well, most people have a theory. Welcome, you poor Clueless sod, to this grand city of mine, this jewel in the crown of the multiverse, this little slice of heaven and hell of your choosing .Mind out … Continue reading Tout’s Guide to Sigil – Welcome to the Cage

OneNote and Dragons

I've been trying out a couple of different digital options to organise my ideas. I started writing this post back in September and now I'm not so sure about using OneNote going forward.However, here's my current thoughts and feelings. First of all, Microsoft OneNote was very easy to dip into and try out, unlike a … Continue reading OneNote and Dragons

Dungeons & Dragons & Discord

As part of the RPG Writer Workshop, I had to playtest my adventure to see if it survived contact with the enemy players.I also didn't want to spend money and time learning a new system, when I have other things to be getting on with - writing and parenting and so forth. That ruled out … Continue reading Dungeons & Dragons & Discord

Basher’s Guide to Sigil’s Factions – Doomguard

The Doomguard, also known as the Sinkers, are warriors of entropy, seeking to speed up inevitable collapse into chaos or ruin. They represent an ideology of the Negative Energy Plane and it's quasi-planes Ash, Dust, Salt and Vacuum - whilst focus on causing entropy in all forms, others seek to protect its cause and will … Continue reading Basher’s Guide to Sigil’s Factions – Doomguard