So for the last few weeks, I've managed to write a new post to go up each Monday and Friday, but I missed one. I had a bunch of writing built up and then through a combination of extra training at work and travel, I didn't get around to writing one. Big mistake! Hopefully, I'll … Continue reading Quick Roundup
Category: fate
State of the Old Crown
Continuing the theme of what's currently going on with my thinking for various projects, what's going on with the Old Crown? Not much, it turns out. The biggest development was me changing the map around a bit more. It made less sense for the home of the Wildfolk, who are part plant, to be … Continue reading State of the Old Crown
State of the FATEPunk
Oh no, now I've started thinking about old projects, I may have gone too far! As I said in the last post, I stole borrowed the Pacific setting of my FATE-based cyberpunk game on a game I played in 2011 or thereabouts, which I enjoyed thoroughly. But the game fell down and stopped at … Continue reading State of the FATEPunk
Worlds to go back to
I haven't been too productive of late, despite telling myself that once again I'd kick into gear following the New Year. It would be nice to say that this post will be the start of a new trend, but I've told myself that before, and I still quickly get sidetracked by something or other. I can … Continue reading Worlds to go back to
Power cut-induced creativity
So due to Storm Ophelia, I had to stay home from work today, and then we lost power for a few hours. It's back now, but it meant I actually found time to write. So here's what I came up with at the time. Since I find myself stuck in a house with a … Continue reading Power cut-induced creativity
Parts of a City
Over the weekend, I had a non-digital day, turned off all my tech and only used my phone as a cooking timer when I made a very late dinner. I got a LOT of reading done. And I also did some brainstorming. So, here's a few location ideas I listed for parts and places … Continue reading Parts of a City
City takeover
The other day, I ended up having a scroll through some old blog posts and one caught my eye that I'd completely forgotten about. Since I've written that post, new novels about that hinted-at history have begun rolling out, but I'm ignoring those until I get my hands on a copy! Anyway, the point … Continue reading City takeover
A – Z March: Cyberpunk
A while ago I put together a cyberpunk setting to run in FATE, but I never really explored it beyond a couple of games. But I still have all the ideas in my head. So, for the month of March, I'm going to try and run a post every day detailing one thing about … Continue reading A – Z March: Cyberpunk
Razir – a continuation
(This piece is part of a work in progress, a continuation of a piece I wrote in 2014, where I spent 20 minutes writing what I had brewed in my head so far. I've since wanted to go back and rewrite that piece, make it closer to how I want it to be. I probably … Continue reading Razir – a continuation
Don’t call it a comeback
Because that would be far too premature! It's been about 18 months since I've posted anything to this blog, and maybe a year since I feel like I've written anything meaningful. But there's still the constant buzz in my head of ideas, I'm just a bit crap at bothering to write them down anywhere! … Continue reading Don’t call it a comeback
Z is for: Zomg it’s finished!
I'm cheating a little bit with this last one. I have a couple of ideas for how to do Z but everything I've had a go with so far hasn't worked or made me want to write more than two lines. That's it, a full month of updates looking at elements of the Old Crown. … Continue reading Z is for: Zomg it’s finished!
Y is for: Yaninda
The known world, the realm of mortals, is not the only part of existence. The spirits live on an adjacent place, a place that some few are able to pierce through to with magikal power. These world's beside the realm of mortals are known as Yaninda. Ancient legends speak of such places, such as the … Continue reading Y is for: Yaninda
X is for: Xeito
A great many secret societies inhabit Queenstown, and most claim to know the hidden secrets of Ascension. Members must follow instructions to attain levels of being that allow them to Ascend as gods, and the various different methods or oaths are known as the Xeito. So far, there is no direct evidence that following the … Continue reading X is for: Xeito
W is for: Witchblood
In the Old Crown, those touched by a lineage of magikal power are known as Witchbloods. Whilst hereditary, sometimes the witchblood skips generations only to appear again. Long ago, the natural order of the world brought forth individuals who had innate magikal abilities. Some speculate it may have been caused by interference by the legendary … Continue reading W is for: Witchblood
V is for: the Valley of Faces
The most sacred site to the various Gargant tribes, the Valley of Faces is the closest thing to a capital that they have. Located high in the mountains, the Valley and it's approaches are the only neutral ground held by the various Gargant tribes. It is here that all Gargants come on a pilgrimage the … Continue reading V is for: the Valley of Faces
U is for: Utari militia
The Utari militia are the standing military forces of the Old Crown. The Utari date back to before the conquest of the Moorish, when the main ship used by the escapees from Istan was called an Utar. As each of the ships' captains was responsible for his or her own crew, the Utari also became … Continue reading U is for: Utari militia
A-z month almost finished
Coming into the home stretch with my A-z month, and I've really enjoyed it. I've had most of the letter planned out since the start of the month, but changed a few of them as I got to them - if I'm not in the mood to write o a certain topic, I have too … Continue reading A-z month almost finished
T is for: the Tiles
The tiles are used in all manner of games, for fun and for stakes. They are popular with children and adults of all levels of society, and the only differences found are in the quality of the tiles and the types of games played. The tiles have a long history, going back to old Istan. … Continue reading T is for: the Tiles
S is for: Siaiwh, water spirit
Siaiwh lighted in the deep dark below, surrounded by the bubbling laughter of siblings lighting. There was slow groaning all around from older spirits of earth, and quiet whispers from timeless spirits of dark. Always there was the built bubbling voice, the voice of the mother. Edanu was her mother, and her world. And Siaiwh … Continue reading S is for: Siaiwh, water spirit
R is for: Raethmoor
Raethmoor is the northernmost settlement in the Old Crown, commanding a pass through the northern mountains. It has a reputation for the mystical, thanks in large part to the Arcanist Scholarium that dominates the southern half of the town. Raethmoor is built in and around the remains of a large, ancient complex of structures, believed … Continue reading R is for: Raethmoor