Thoughts on the LevelUp 5e Playtest XV – Herald

Another class rename here - the paladin has become the herald. It makes some sense, and fits squarely the the genre of fantasy that the designers seem to be aiming at. Things that stay the same up to level 10:Divine Sense and Lay on Hands at level 1, Divine Smite at level 2, Oath features … Continue reading Thoughts on the LevelUp 5e Playtest XV – Herald

Thoughts on the LevelUp 5e Playtest XIV – Warlock

Time to move on to a fun one - I play a lot of warlocks! Hopefully that means I'll se both good and bad in the playtest. Let's see shall we? Things that stay the same up to level 10:Otherworldly Patron features at level 1 (and 6 and 10) and Pact Magic at level 1 … Continue reading Thoughts on the LevelUp 5e Playtest XIV – Warlock

Thoughts on the LevelUp 5e Playtest XIII – Cleric

I may have been a bit lax keeping up with the playtest bundles for April, but there's also been a lot more of them. So another burst of comparisons are coming your way over the next couple of weeks! Unlucky 13 brings us the Cleric. Let's see what changes have been made. Things that stay … Continue reading Thoughts on the LevelUp 5e Playtest XIII – Cleric

Thoughts on the LevelUp 5e Playtest XII – the Bard

Hopefully this will catch me up with the playtest packets! So, on to the bard. I've played bard's before, and after a quick look at the changes, I'd say they still hold my attention with the new options. Things that stay the same up to level 10:Bardic Inspiration and Spellcasting at level 1, Jack of … Continue reading Thoughts on the LevelUp 5e Playtest XII – the Bard

Thoughts on the LevelUp 5e Playtest XI – The Wizard

Still running behind, here's what's going on with the changes to the Wizard. So I haven't played a Wizard in a long time. After reading through this playtest packet, I think I might give one a go. I like that couple of big changes they've made here. So, without further ado: Things that stay the … Continue reading Thoughts on the LevelUp 5e Playtest XI – The Wizard

Thoughts on the LevelUp 5e Playtest X – Adept

I'm running a bit behind on these, so let's see if I can catch up quick! It's another new class! Sort of.The Adept replaces the Monk, since the latter has some weird connotations regarding monks and leans into some orientalist tropes. The Adept is a focussed unarmed fighter in all regards, using different fighting styles. … Continue reading Thoughts on the LevelUp 5e Playtest X – Adept

Thoughts on the LevelUp 5e Playtest IXb – Warlord again

Much like with the ranger playtest previously, the warlord also gets an immediate variant. This time it didn't feel like it was to shoehorn in mechanics for using magic, instead we've got a tiny change and some more explanations of how stuff works. At level 3 there's a new ability called Mark Foe. Bonus action … Continue reading Thoughts on the LevelUp 5e Playtest IXb – Warlord again

Thoughts on the LevelUp 5e Playtest VIII – Berserker

I messed up and scheduled this for the wrong date - this should have gone up on Saturday 9th but I'm just going to enjoy taking a day of time to relax a bit and work on other projects instead of stress and try and scrabble something together to get ahead again! I think it's … Continue reading Thoughts on the LevelUp 5e Playtest VIII – Berserker

Thoughts on the LevelUp 5e Playtest VIIa – Ranger Again

So the good folks at LevelUp 5e have issued another playtest for the ranger. I presume this is because of spells? Let's take a look. Yup, spells. Because there are ranger subclasses that have spells, and LevelUp is supposed to be compatible with based D&D 5e, someone had to add a ruling on this.Seems like … Continue reading Thoughts on the LevelUp 5e Playtest VIIa – Ranger Again

Thoughts on the LevelUp 5e Playtest VII – Ranger

Time for the Ranger to get the LevelUp 5e treatment. I mentioned in the Druid post that I'll be looking at similarities between some of the abilities, since thematically a few of them seemed good to cross over. Things that stay the same up to level 10:Natural Explorer and Favoured Enemy at level 1 (though … Continue reading Thoughts on the LevelUp 5e Playtest VII – Ranger

Thoughts on the LevelUp 5e Playtest VI – Sorcerer

Due to my various commitments during November (check my adventure out, on half-price sale now!), this one is a bit late, and the next playtest packet, the Ranger, is out as well. I'll have my review of that up shortly. So what's going on with the Sorcerer? Things that stay the same up to level … Continue reading Thoughts on the LevelUp 5e Playtest VI – Sorcerer

Thoughts on the LevelUp 5e Playtest V – Inspiration and destiny

Basically a way to redo the Inspiration mechanic, this also gives a crunchy outcome to fulfilling a roleplaying goal throughout a game, as well as an easier way to adjudicate the gaining of Inspiration. First of all, let's take a quick look at how Inspiration is flavoured here - you can use it to give … Continue reading Thoughts on the LevelUp 5e Playtest V – Inspiration and destiny

Thoughts on the LevelUp 5e Playtest IV – Druid

No sooner had I started work on the Rogue playtest than the Druid document dropped as well - so we're on to the Druid. The quick skim has it being pretty druid-y. I like some of the blurbs on different kinds of druids and the suggestion of finding the reason your character became a druid … Continue reading Thoughts on the LevelUp 5e Playtest IV – Druid

Thoughts on the LevelUp 5e Playtest III – Rogue

Well I was waiting for the next package to drop, but like a fool I was waiting on the LevelUp5e homepage rather than digging around - I missed it by weeks. Probably need to update that guys! So this package is the Rogue class. First thoughts - it's a lot shorter than the Fighter document. … Continue reading Thoughts on the LevelUp 5e Playtest III – Rogue

Thoughts on the LevelUp 5e Playtest II – Fighter

The second playtest packet for the LevelUp 5e project is up - this time we've moved from the changes to heritages and on to changes to classes - this has the first ten levels of the fighter in. First impressions - I've seen some of this stuff before in the Tome of Battle, the supplement … Continue reading Thoughts on the LevelUp 5e Playtest II – Fighter

Thoughts on the LevelUp5e Playtest

If you've missed it, EN Publishing is working on a set of rules to make 5e crunchier, or more advanced, or something.I signed up for the playtest materials. I don't know if I'll have a chance to use them, but I can give my feedback and initial thoughts, and maybe try and use it if … Continue reading Thoughts on the LevelUp5e Playtest

Loge Investigates a Townhouse

Level up!OK, so now we're level four, and I can finally take a Warlock Pact. So, obviously as a Hexblade Warlock, I'm going to take the... Pact of the Tome?Bear with me here. Loge's Patron is a spirit of luck, knowledge, and maybe war. It's much more likely to give him access to more magic … Continue reading Loge Investigates a Townhouse

Perrin Gallowhill -Don’t call him a thief!

The other character that I've picked up is Perrin Gallowhill. He's a level two rogue, about to hit level three. That's about all the story I have for him so far. He went and fought some gnolls and got knocked about royally, and I don't think he liked it much. I don't want to plan … Continue reading Perrin Gallowhill -Don’t call him a thief!

Dima the Crow at level 4

So following a siege from a zombie army and a necromancer, and the deaths of half the town NPCs, I think I'm not happy with the build I'm using for Dima. Being able to understand languages and talk to animals is fine for the character, but the game has a lot more combat to come, … Continue reading Dima the Crow at level 4