Missing, presumed fine

I've been inspired to get back to publicly writing today. I imagine that the passing of Jack Vance had something to do with that.Contrary to popular belief, I haven't in fact dropped off the planet. I instead disappeared into darkest, wildest Ireland.I haven't had easy internet access, but I have managed to keep myself vaguely … Continue reading Missing, presumed fine

Chapter I: The True Accounts and Adventuries of Grozny de Gronzi, Kingmaker.

Chapter II shall begin, against my personal custom, at the beginning rather than the end. The story begins better much later on, but I know that some of you prefer it this way.So.I was born and grew up in a small village of the Forest of Gronzi. Its name is unimportant to you, but it … Continue reading Chapter I: The True Accounts and Adventuries of Grozny de Gronzi, Kingmaker.

Ser Coranth School for the Furtherance of Knowledge and Wisardry

Following my idea the other day, here's what I've piled together so far.First of all, apologies to Patrick Rothfuss for some of the more blatant plagiarism homage. It is well meaning, I'm sure you'll understand. As I'm working this, it's becoming a little less Rothfuss - there's a Goblin warren beneath the school, so it's … Continue reading Ser Coranth School for the Furtherance of Knowledge and Wisardry

Schools of thought

I've talked before about my desire to run a game centred around a school of magic, but I spent a long bus journey today thinking more on the subject, so here's what I have so far.Taking careful aim with the FATE rules, adapting them slightly from Dresden Files (for now), and borrowing heavily from various … Continue reading Schools of thought

Ghosts

One of my favourite ideas for D&D 3.5 was having the adventurers interact with ghosts. The Ghostwalk book spawned a short series of adventures within a campaign, where the players find themselves waking up in a ghostworld filled with extinct animals and peoples, and trying to escape back to their lives. I'd love to try … Continue reading Ghosts

Solar diversions

Those you you that follow me over on Google+ may have seen a post about the Hakunin Arcology in orbit above Neptune, or some murmurings about sci-fi bouncing around my mind. With that in mind, I may as well tell you that I'm throwing together some ideas for a sci-fi setting for my in-development rules … Continue reading Solar diversions

A quick design breakdown

I thought today, since I've been thinking about it for a while, I'd do a quick design breakdown of the DiceBenedict system that I've been toying with. Specifically, where I stole a bunch of ideas from.So originally it spawned from the idea of a system built using only d12s, but after looking at how the … Continue reading A quick design breakdown

The Oppenheim Irregular

(Originally published May 7th 2007) Oppenheim. A city by the sea. From above, it would no doubt appear as a gnarled mass at the mouth of the Oppe, but no one living within it would regard it as one whole. To its residents, Oppenheim is two cities. The city of the poor, the Lowtown, is … Continue reading The Oppenheim Irregular

A Caitiff in Edinburgh

William’s eyes flickered open. Sundown. Hunger flushed through his body, the intense craving for the sweetest of God’s bounty. He stood from the bed and walked to the basin in the corner of the room. Once more he’d slept above the covers, slumping into the bed too tired to climb beneath them and sleeping the … Continue reading A Caitiff in Edinburgh