Chapter I: The True Accounts and Adventuries of Grozny de Gronzi, Kingmaker.

Chapter II shall begin, against my personal custom, at the beginning rather than the end. The story begins better much later on, but I know that some of you prefer it this way.So.I was born and grew up in a small village of the Forest of Gronzi. Its name is unimportant to you, but it … Continue reading Chapter I: The True Accounts and Adventuries of Grozny de Gronzi, Kingmaker.

Ser Coranth School for the Furtherance of Knowledge and Wisardry

Following my idea the other day, here's what I've piled together so far.First of all, apologies to Patrick Rothfuss for some of the more blatant plagiarism homage. It is well meaning, I'm sure you'll understand. As I'm working this, it's becoming a little less Rothfuss - there's a Goblin warren beneath the school, so it's … Continue reading Ser Coranth School for the Furtherance of Knowledge and Wisardry

Schools of thought

I've talked before about my desire to run a game centred around a school of magic, but I spent a long bus journey today thinking more on the subject, so here's what I have so far.Taking careful aim with the FATE rules, adapting them slightly from Dresden Files (for now), and borrowing heavily from various … Continue reading Schools of thought

Ghosts

One of my favourite ideas for D&D 3.5 was having the adventurers interact with ghosts. The Ghostwalk book spawned a short series of adventures within a campaign, where the players find themselves waking up in a ghostworld filled with extinct animals and peoples, and trying to escape back to their lives. I'd love to try … Continue reading Ghosts

Adapting the Malazan World

I've taken my time in actually reading them, but Steven Erikson's Malazan Book of the Fallen series and Ian C. Esslemont's Tales of the Malazan Empire are a great series of books.I'm not finished with Erikson's 10 novel saga, or with Esslemont's 5 novels (the fifth due out in November), but I really enjoy their … Continue reading Adapting the Malazan World

Inquisitorial backtracking

A few years ago, I wrote a little piece for a creative writing class about a guy being led astray by his best friend. He was, however, led towards the open arms of a succubus, and only saved when the 'weird guy' who dropped out of high school turned up and arrested the succubus and … Continue reading Inquisitorial backtracking

More ideas clamouring for attention

So here's a little overview of what's currently bubbling in my head:A game set in a world where the Roswell Incident was the site of Earth's first extraterrestrial encounter, not a crash. Ship landed, aliens surveyed and encountered locals, contacted mothership and decided to stay. It is now the 70s or 80s (or now, not … Continue reading More ideas clamouring for attention

Roman D&D – Republic

The default setting for D&D (and Pathfinder) is medieval, and it's a fantasy world we all know pretty well, and understand.A few years ago, I got to play in a Roman-influenced game, and it was a lot of fun. We fought undead in the north, surrounded by Gaul-like people, then headed back south to the … Continue reading Roman D&D – Republic

The Nobles and their houses

I've been saying I'll do this for a while, but I never got around to it. No time like the present.So far, the only Noble households I've bothered with are Hawksmoore, Foxworthy, Mandeville, Wenlock and Dabbler. A great many of the nobles are resentful that upstarts with money are now able to buy themselves power … Continue reading The Nobles and their houses

Races of the Old Crown

Well, I've more or less finished the races. Here's some blurb on them. I hope they whet your appetite some.MenfolkMenfolk are a youthfully active and opportunistic race, and a great many empires and kingdoms that cover the face of the world are led by Menfolk.They make their homes in all terrains, among all other races.Menfolk … Continue reading Races of the Old Crown

Cards

Based on this post over at Campaign Mastery, I've suddenly started thinking about a card game in game. Plenty of other stuff to think on, but I'm an odd duck like that.So there's four houses, made of nine cards each, for a total of thirty-six cards.The four houses are swords, shields, coins and cups, with … Continue reading Cards

A History Lesson

What I have written so far for the general overview of my setting history. Most of this is beyond player knowledge, but the very highly educated will know snippets certainly. Characters would need to quest to find out anything about 'Origins' or the creation of the Wode and Menfolk. The true history of the world … Continue reading A History Lesson

Kingsmead update and a new system!

Well, since I haven't managed to post anything here since January, and since ignoring those two short posts, since October, I suppose it's only right I update here again.Especially since I've run another bit of a playtest, this time with a new rules system that I've been working on. One which emphasises the roleplaying aspect … Continue reading Kingsmead update and a new system!

Apologies for the delay

It seems I've been lax in my postings of late, and it's been at least three weeks since I've said anything. I won;t bore you, but due to some personal issues I've had a hard time working on it. I've even managed a few false starts, but I've resolved to keep this up, so I … Continue reading Apologies for the delay

Guest starring the Priest

The Priest made his first appearance in a long while to our weekly game, so here's a brief overview of what happened.The Mortal was in The Bar, along with the Tanninomancer, despite their history of not getting along. The Priest walked in, having felt an impending doom. He recognises the Mortal from many many months … Continue reading Guest starring the Priest

Psychopomp

Inspired by this picture, I've been thinking recently about the idea of children's toys invading dreams to keep the children safe. A friend gave it the name Psychopomp, I assume in the Jungian sense since I didn't intend for death to be a central element.So far, the ideas revolve around the spiritually imbued toys of … Continue reading Psychopomp

Dresden Update

So what's happening in the Dresden game?The Lycanthrope is out of town, trying to track down someone named Sharkey. The Mayor has meanwhile made his presence, and corruption, known to the Mortal.The Apprentice has repaired the stuffed rabbit that may or may not still contain the ghost of the old necromancer. She has also apologised … Continue reading Dresden Update

Sands of FATE development

Hello potential new readers.My pseudo-Arabian Nights game is currently sitting in a folder on my desktop marked Sands of FATE. I'm not happy with the name, it's far too close to Strands of Fate, but it will do for now whilst I continue the development.I've run a couple of playtest games with my Dresden Files … Continue reading Sands of FATE development

Queenstown part 4

The pseudo-district of Outwall is a shantytown built up along the main approaches to the city, as well as around the walls themselves. By far the largest outpouring is along the Old Kings Highway, west towards Kingsmead, also close to the Midlands River.The poorest of the poor and those scraping the bottom of the barrel … Continue reading Queenstown part 4

A long gap in updates

First off, a quick apology. It's been almost three months since I last wrote something here. I've been busy toying with ideas over at my other blog, and doing various other projects, with the Old Crown sat on the back burner whilst things stewed over in my mind. I'll be resuming regular service soon. Today … Continue reading A long gap in updates