Planar adventuring – A Sigil for the Inner Planes

Before we start, yes, I know Sigil is the city at the centre of all the planes, but it's positioned in the centre of the Plane of Concordant Opposition, which is directly connected to the Outer Planes via the gatetowns. That means I've always thought of it as a hub for the Outer Planes first … Continue reading Planar adventuring – A Sigil for the Inner Planes

Updating 5e – Princes of the Apocalypse

I've been spending a lot of my time recently delving in to Princes of the Apocalypse, D&D 5e's second adventure book. It was released in 2015, making it the first to release after all three of the Player's Handbook, Dungeon Master's Guide and the Monster Manual were out. It is... not great? I actually had … Continue reading Updating 5e – Princes of the Apocalypse

State of the Endless Sea

It seems like a bit of a grab-bag this one, lions tigers and bears oh my! But I think it should work out well as a setting. I have a handful of potential tweaks, but here's the deal as of right now. Races: I'm happy with my core list of Humans, Changelings, Genasi, Goblins, Gnomes, Kenku, … Continue reading State of the Endless Sea

A is for: Arcanists

After years of quiet and careful study, Arcanists are able to manipulate magikal energy. Focusing upon the study of rituals and ancient, half-understood techniques, each Arcanist is eventually able to tap into the raw power of one of the two purest elements known - Light and Dark. Only the most legendary Arcanists has ever been … Continue reading A is for: Arcanists

Magic in the Old Crown: A quick overview of how it fits together

Here are a quick few thoughts on how magic is now working in the setting. I'm not throwing rules in with this yet, as I'm still working some of them out. This is more for flavour. First, a word on elements of magic/nature. The forces of elemental magic at work in the Old Crown, and … Continue reading Magic in the Old Crown: A quick overview of how it fits together

Sands of FATE development

Hello potential new readers.My pseudo-Arabian Nights game is currently sitting in a folder on my desktop marked Sands of FATE. I'm not happy with the name, it's far too close to Strands of Fate, but it will do for now whilst I continue the development.I've run a couple of playtest games with my Dresden Files … Continue reading Sands of FATE development

A long gap in updates

First off, a quick apology. It's been almost three months since I last wrote something here. I've been busy toying with ideas over at my other blog, and doing various other projects, with the Old Crown sat on the back burner whilst things stewed over in my mind. I'll be resuming regular service soon. Today … Continue reading A long gap in updates

More on Sands of FATE

My current design name seems to be Sands of FATE but I think I might have to change that, given how close it is to Strands of Fate.Whilst I'm working on how the powers/magic might work, I'm doing some more design work on the setting itself. I thought about using Islam itself, but realised that, … Continue reading More on Sands of FATE

Arabian elementalism

Applying the ideas of elemental manipulation from Avatar: The Last Airbender and trying to drop it in a medieval/Renaissance Arabian setting has given me some ideas regarding how I would have it interact with the world.I was searching for ways that the elementality of the djinn could follow through into other areas of their life, … Continue reading Arabian elementalism