So, despite having flagged it as something to keep an eye out for, I still forgot all about RPGaDay this year.
So I guess I’ll just start posting late or something? Can’t hurt I guess?
Since I’ve missed a bunch, I’m just going to bunch all the posts together into a week at a time. If I keep my regular Monday / Friday posts going, then I’ll still be rolling over into September.
#RPGaDay2018 – Day 1!
WHAT do you love about RPGs?
That’s a pretty big question to ask on day one!
Well, I’d have to say I like the social aspect of the games and building of a collective story together. It’s always great to have other people in a group throw ideas around you hadn’t considered a storyline heading in, or ways for a character to develop, or just to second guess your amazingly-crafted plot and come up with one ten times better!
I also think the different styles of play people bring to games and their different outlooks or cultural backgrounds really change how a game works and how a collective setting forms in really cool ways.
#RPGaDay2018 – Day 2!
WHAT do you look for in an RPG?
In an RPG itself, I look for cool mechanics or ideas I hadn’t considered in how a game might even work. Microscope really made me think about what you could do in a roleplaying session, FATE Accelerated really streamlined how a game can be put together and how easy it is to set up a new game in any setting (even just in my head), Savage Worlds and Cortex made me think about different dice mechanics and how the crunchier elements function, and how they relate to different settings.
I also go for interesting settings for different games. I played Dresden Files in FATE and I want to play Atomic Robo because I like the canon and I read the settings.
But then I also stuck with Legend of the Five Rings 1st Edition for years longer than most because the newer editions added rules into the setting for things I just wasn’t including in my version of the original setting.
#RPGaDay2018 – Day 3!
WHAT gives a game staying power?
I guess the main thing is a good group, playing a game they enjoy playing. After that, or perhaps leading to that, is coherent and believable settings and systems that aren’t too painful to learn but can be rewarding to more seasoned players too.
I only have a handful of long-running games under my belt.
I played a lot of Vampire: the Masquerade in university, and I think the main reason it worked so well was that the group of potential players was large enough that there was a sort of revolving cast. And then some of that cast spun off to their own games that had a vague interaction with each other, letting people play different roles and still feed events back into different games.
Other than that, it’s been a lot of D&D. I think having a regular timeslot and location has been the biggest performer for D&D in my experience, keeping people together and therefore keeping a story going.
#RPGaDay2018 – Day 4!
Most memorable NPC?
The most memorable NPC I’ve played as a GM was probably a mildly psionic street punk in a d20 Modern game. His name was Jimmy, he had a very basic pyrokinesis ability, and after a few run-ins with the players’ Psi Cops he was basically their informant for street-level shenanigans.
Of course, he got beat up a few times first.
The most memorable NPC in a game I’ve played in myself, I’m less sure of.
Ms Lacey, my first main Vampire antagonist, a secret Baali demon-worshipping puppetmaster making my fellow Setites look bad?
Maybe it was the Secretary-General of the UN that my supervillain the Goblin King had to negotiate with whilst trying to stop a second invasion of the Goblin Dimension.
It was probably the wildfae in Dresden Files that I accidentally got a look at using True Sight. So many baby skulls…
#RPGaDay2018 – Day 5!
Favourite Recurring NPC?
Well damn, I think I managed to answer this question already.
OK, I’ll answer it a bit differently.
Why was Ms Lacey so memorable? She was trying to be something she wasn’t (a Setite) but at the same time also put a front on that (because all us Setites were running around pretending to be Ventrue). So she kind of resonated with me in the faking-it-until-you-make-it mould I was currently in.
Then she gave me the idea to branch out too. I somehow managed to fake a Tremere secret handshake, to get into a chantry and have some fun / learn some stuff / steal magical things. It had already been established that the Tremere chantry had sucky security, but the multiple false personas thing was definitely pulled onto my character from Ms Lacey.
Plus, once she got staked, I inherited a handful of nightclubs that became the cornerstone of my character’s legitimate business empire. And came with a few nice magic doodads too.
OK, next post will be a the HOW section of RPGaDay2018!