Late to the party: RPGaDay 2019 prompt 24

"Triumph" I love finishing a quest and reaping the rewards, or barely surviving an encounter with a boss.Sometimes though I feel like I have trouble doing this for players in my games. I've started to think more now about micro-goals though, or how to make stories more player-driven, and give better rewards for them.Basically, I … Continue reading Late to the party: RPGaDay 2019 prompt 24