Sands of FATE development

Hello potential new readers.My pseudo-Arabian Nights game is currently sitting in a folder on my desktop marked Sands of FATE. I'm not happy with the name, it's far too close to Strands of Fate, but it will do for now whilst I continue the development.I've run a couple of playtest games with my Dresden Files … Continue reading Sands of FATE development

More on Sands of FATE

My current design name seems to be Sands of FATE but I think I might have to change that, given how close it is to Strands of Fate.Whilst I'm working on how the powers/magic might work, I'm doing some more design work on the setting itself. I thought about using Islam itself, but realised that, … Continue reading More on Sands of FATE

Arabian elementalism

Applying the ideas of elemental manipulation from Avatar: The Last Airbender and trying to drop it in a medieval/Renaissance Arabian setting has given me some ideas regarding how I would have it interact with the world.I was searching for ways that the elementality of the djinn could follow through into other areas of their life, … Continue reading Arabian elementalism

Sands of FATE: A pseudo-Arabian setting – preliminary thoughts

So last weekend I began thinking about using FATE to adapt some ideas that had been knocking about in my head, coalescing into some ideas I'm keen to use for a game in an Arabian Nights-like setting, also incorporating some nonsense about elemental harmony from a failed Avatar: The Last Airbender idea I'd had.So far, … Continue reading Sands of FATE: A pseudo-Arabian setting – preliminary thoughts

Weekend musings

Over the weekend, I've had more than a few ideas knocking about my head. A lot of them involve the FATE RPG system and how I could apply it to various things, such as my new homebrew fantasy setting. Notable among these were how it would fit with a cyberpunk game I'm playing it and … Continue reading Weekend musings