Readers may remember my recent post about missing mechanics in 5e - specifically those covering social interactions and exploration. I had several ideas built for the post, then scrapped them in favour of a general outline.This post takes a good bit of what I'd already written for downtime and skill challenges, and changes a few … Continue reading Revisiting mechanics – Skill challenges in 5e downtime
Tag: mechanics
RPGaDay 2020 prompt 9 – Light
I'd love to talk a bit about rule-light rules systems today, but I realised that I really haven't played that many. The closest I could say I've come to is FATE, but even then I've played very crunchy versions (Dresden Files and my Sands of FATE games included). So instead, I'm going to talk about … Continue reading RPGaDay 2020 prompt 9 – Light