Samsara

I've been thinking more about my Immortal Emperor idea, and as I mentioned before, Cambria originally had elements of the Ghostwalk setting planned (but I realise now that I completely misunderstood at the time how that place worked). So now, I think I have an idea of how to pull them all together, and I'm … Continue reading Samsara

M is for: Muses

Muses. Ghosts. Cybersouls. Muses are extremely advanced AI programs, bonded to an individual. In theory, they become an unconscious extension of the individual, a filter for the overwhelming amount of digital information accessed by an individual.   With enough use, the intelligent algorithms can extend beyond consciousness, allowing a person to never fully sleep, as their … Continue reading M is for: Muses

The Dead Nights

The high holiday of Lady Death, the Dead Nights see the moon disappear from the night sky, and angry spirits manifest across the world. Powerful witches are able to dream travel to the shores of the dead with ease and without ritual, and the spirits of departed relatives sometimes appear in mortal dreams. It is … Continue reading The Dead Nights

Ghosts

One of my favourite ideas for D&D 3.5 was having the adventurers interact with ghosts. The Ghostwalk book spawned a short series of adventures within a campaign, where the players find themselves waking up in a ghostworld filled with extinct animals and peoples, and trying to escape back to their lives. I'd love to try … Continue reading Ghosts