Last time, I talked about the bottom up setting creation method, or starting small. This time, I'm going to go the opposite way, the top down method, or starting big. As you might be aware of if you've checked into the campaign settings here on the blog, I tend to start big. I try to … Continue reading How to DM V – Dream big
I'm going to cheat a little bit with this post, but we'll circle back later on and hopefully make it right!I've called this series How to DM, so we're going to start by looking at Dungeon Masters - which means we're playing Dungeons and Dragons, since it's super popular and a known gateway to playing … Continue reading How to DM III – What are we playing?
I wrote a little while ago about my experience with Microsoft OneNote for organising my D&D notes. I wasn't a huge fan. I started hearing about Notion around the start of lockdown (I think, maybe earlier) but didn't get a chance to give much of a look at it.My first real introduction was just before … Continue reading Notion and Dragons
My last post focused on the Why of DMing, so let's make a start on the How of doing it. There's a bunch of places you can go to pick up some quick tips for starting out. Run to YouTube, watch people run games in person and virtually. Watch videos of people giving advice for … Continue reading How to DM II – a quick overview
I've been trying out a couple of different digital options to organise my ideas. I started writing this post back in September and now I'm not so sure about using OneNote going forward.However, here's my current thoughts and feelings. First of all, Microsoft OneNote was very easy to dip into and try out, unlike a … Continue reading OneNote and Dragons
Every year, I buy myself a gift for my birthday, and this year I picked up Tasha's Guide as a pre-order. Little did I know when I clicked the button to pay that I would have to wait an extra two-ish weeks for my book to arrive - apparently this is a thing that happens … Continue reading Tasha’s Cauldron of Everything – A review
"Triumph" I love finishing a quest and reaping the rewards, or barely surviving an encounter with a boss.Sometimes though I feel like I have trouble doing this for players in my games. I've started to think more now about micro-goals though, or how to make stories more player-driven, and give better rewards for them.Basically, I … Continue reading Late to the party: RPGaDay 2019 prompt 24